Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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For all other questions and discussions, visit the Character Animator community forum.
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Enabling record for a take should not discard other property values set up for recordings
If you have say three properties armed (red dot on) and you set up all the draggers etc, then you decide to arm the "trigger" behavior as well, it loses all the other values you set up for armed behavior properties (e.g. all the drags you set up ready for the record are reset). I don't think arming or disarming a property should reset values for other properties (especially draggers). It should only reset a specific property if the "arm" (record) button is turned off for that property.
7 votes -
Connecting face triggers to other elements - or - Creating emotion sets
The problem i'm having right now with creating different emotion sets (sad, confused, happy etc.) is that it's something very basic and important, yet time consuming and complicated to do on a live performance.
my idea is:
if we could somehow for example, connect between the "smile" behavior that the camera tracks from the face, and connect it to other elements created for a smile set like eyebrows, eyes, cheeks etc. which will be triggered automatically.if you make a sad/smile/surprised face, the camera detects it and automatically triggers sad eyes, eyebrows, maybe even body poses!
basic emotions that are…
5 votes -
Criador de Caracteres
Inicio o Criador de Caracteres em meu mac, ele fala a primeira frase para fazer uma expressão neutra e para por aí.
Há algo que possa fazer para corrigir este erro ?
Obrigado
1 vote -
Can we have CYCLE LAYERS be automatically the same way the EYELID behavior is added (by typing it)?
I find that adding the CYCLE LAYERS takes the most time (besides assigning MIDI triggers to multiple hand positions) after importing. It can also be a challenge to explain this to a client when passing off work.
WHAT IF:
In Illustrator or Photoshop, you could just write "CYCLE LAYERS" and the behavior would already be added? You could even give us a letter to add for "hold on last layer" "cycle once" and "when trigger released" [Or give us the ability to change the default of CYCLE LAYERS in ACA].THANK YOU!
13 votesSirr Less responded
Hey all, to the point below, we’ve added search filtering in the puppet panel in the Version 2.1 release that went live on April 3rd, 2019. Check it out!
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DOUBLE CLICK TO RESET THE SLIDERS
Premiere Pro has an option to reset the sliders of Lumetri Color when you hit twice on them.
Your developing team could add this functionality to all the sliders of all the effects of all the Adobe video & audio apps.
It could be awesome ;)
TKS, Adobe
1 vote -
Develop a web API
It would be amazing to be able to implement the puppets inside a website, can we have this please?! :D
1 vote -
Improve rear hair (behind BODY) when +HEAD is warp independent
Currently you typically have a HEAD group in front of the BODY (so the chin is in front of the neck etc. You may also have front hair dangling in front of the body as well.
But it is hard to have +HEAD (an independent group) and rear hair (to be displayed behind the BODY). The front and rear hair should be both controlled by the head movement.
It would be nice to have a better way of having rear hair attached to head movements, but be behind the body.
I would suggest having a +REARHAIR group as a pattern,…
12 votesSee if using Magnets behavior to connect rear hair to the head might work for this example.
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Isolate Parameters When Selected
When a take is selected in the timeline, just the parameters for the clip(s) are shown, eliminating the hunt for the specified parameter.
Deselect clip(s) to show all parameters.
1 vote -
Setting to quickly switch between different backgrounds & character during performance
I would like to incorporate multiple backgrounds and characters during a live presentation, to create the look of a two-way conversation as seen on TV and film. I want to be able to switch backgrounds every time a new character speaks, and have both the new character and background appear onscreen.
I can currently achieve background switching by stacking multiple backgrounds in the timeline and then manually fading the opacity of the background(s) on top, but it is slow, manual, and very clear to the audience what is going on.
On a similar note, switching out the characters is currently…
13 votes -
3 votes
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New behavior: kneel
Hello, it would be great if there was a knee flexion for the puppets in the behavior. Then she could squat down and pick something up from the ground. This behavior should then start from a trigger so that the "go" behavior can be interrupted. I hope I explained that understandably :)
Best regards
Gabi8 votes -
Folders in Trigger Panel
When there are a lot of triggers/swap sets on a puppet, working in the trigger panel gets unwieldy, It would help if we could create folders in which to put triggers already made, just like we can create folders in the Project panel to tidy it up when it gets crowded.
10 votes -
Walking triggered by keyboard
Hello, if you could wipe out the "walking" through the keyboard, you could use multiple gaits for a puppet. She could then walk normally, walk or walk very slowly. For streaming, it would be easier to give the character more dynamic.
Best regards
Gabi6 votes -
1 vote
Just to confirm, does the menu bar say “Version 2.0” or “Version 2.0.1”?
If it says “Version 1.1”, “Version 1.1.1”, or “Version 1.5”, what is your OS version? Here are the system requirements: https://helpx.adobe.com/adobe-character-animator/system-requirements.html
If it says “Version 1.0.6” or earlier, you are using the Beta or Preview version of Character Animator. There is a separate “Character Animator CC” entry in the Creative Cloud application to install, separate from “Character Animator CC (Beta)”.
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Cinema 4D
Character Animator could has an interoperability with Cinema 4D to animate 3D models with Character Animator. This can be the next union level between ADOBE and MAXON, like is happening with After Effects/Illustrator with Cinema 4D.
11 votes -
Scale Track Height (Premiere Style)
Would be nice to be able to scale the track size vertically in the timeline like Premiere's behavior.
3 votes -
Trigger control improvement
In the control section for triggers, in layout you can drag the icons to where you want, and you can even drag one icon on top of another, but, when you press it, it still only triggers one of the icons. It would be great if you could layer icons on top of each other, and then you only have to press the one to trigger them all at once. The reason for this is because if you create a trigger group, all the actions in that group has to be the same lengh in frames, otherwise it causes bits…
5 votes -
[BUG] puppet walks off screen
Hello there,
if I change the timeline, the puppet will be lost.
Could you please solve this issue?
https://drive.google.com/open?id=19-nbBMItjpKVtPmi9pZnB5sX75VzQJFg
Thank you in advance.
Kind regards,
Dennis3 votesThanks, Dennis. We’re investigating this issue. Refreshing the scene and playing from the start should show the intended results. Reducing Start/Stop Easing to 0s might help a little.
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Nested Swap Sets
Can we have NESTED SWAP SETS?
When I hit "Generate Controls," it tells me I have 496 triggers. I love that the program can handle this BUT really, a lot of these are repeats from one head position or body position to the next. Adding a swap set for hands, on multiple arm positions is what created this giant tedious day (496!) with my MIDI controller.
If the Swap Sets could understand that two same-named arm positions with same-name hand positions are the same, you would TOTALLY SAVE US SO MUCH TIME!!
Also, if swap sets could be nested in…
2 votes -
want clipping mask to work like track matte in AE. Or like that in AI. so we can hide the mask layer
currently the mask layer can't be hidden which is problem
9 votes
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