Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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For all other questions and discussions, visit the Character Animator community forum.
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Help with Adobe Character Animation
Hi,
I'm working in Character Animation and I cannot get into Photoshop with my puppet even though I have the program open,
Can you help?
Many thanks,
Victoria
1 voteIf you have photoshop and Character Animator installed on your computer, selecting your puppet in the Project panel or even in your timeline and pressing Command E (Mac) or Control E (PC) on your keyboard, will open the puppet in Photoshop or Illustrator, depending on which program it was created in. Does that solve your issue?
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I am getting an error when I import the free puppet Tull.
I am getting an error when I import the free puppet Tull. I have the latest version of Character animator but I am getting an error code.
1 voteDoes this issue occur if you import the Tull.puppet file into a new project, or just an existing project?
Does the puppet show up in the Project panel after dismissing the error message?
Another thing to try:
1. Quit Character Animator, then wait ~10 seconds.
2. Relaunch Character Animator and immediately hold down the Shift key while it’s launching. This prevents any scenes/puppets from opening in their respective panels.
3. Try importing Tull.puppet again.Please let us know if that workaround works for you. Thanks.
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OpenGL invalid operationa
after you open the project, " OpenGL invalid operation. "I get the error.
1 voteWhat is the software that’s rendering the information in the upper-left corner of the Scene panel? Is this from the GeForce Experience software’s overlay functionality?
Can you try disabling that software that’s showing frame rate and other info in OpenGL views to see if that helps? Character Animator uses OpenGL to render content in the Scene and Puppet panels.
Thanks.
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Character Animator live streaming mojave issues
After upgrading to Mojave MacOS, we are having significant performance issues with our existing CA live-streaming setups. Our setup is this:
CA 2018 or 2019 (720 project, 20fps) -> Wirecast or OBS (via NDI or Syphon, tried both) -> RTMP (1.5mbps 30fps 540p) to our servers
When running some of our triggered animations of our puppets, the FPS out of CA drops to single digits, and seems to combat Wirecast or OBS, which in turn drops dozens/hundreds frames on Wirecast or OBS. This did not happen in previous versions of MacOS, and we have taken the same project files/config and…
2 votesHas this been resolved?
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Character Animator Crashes When "RIG" Window is Selected
It would be great if this issue can be resolved soon, I can prep and record just fine, but when i try to re-rig the bones, it crashed before the skeleton loads up
2 votesAre you on macOS or Windows? And what version of the OS are you on?
If you’re on macOS, does the Adobe Crash Reporter window appear after the app crashes? If so, please provide some details in the report, such as the URL for this bug report, so that we can correlate it with this report.
If you’re on Windows, do you have an NVIDIA GeForce GPU? If so, and you recently updated the graphics/display driver to a newer version, please try an older version as we have heard of reports that newer GeForce drivers might be causing an issue.
Also, is your artwork Photoshop or Illustrator?
Thanks.
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Multiple characters in a scene
It would be awesome if adobe adds a feature to support multiple character animation and rig in one scene
2 votesYou can add multiple puppets (from the Project panel) into a scene (Scene or Timeline panel) to animate separately.
Can you clarify your scenario?
Thanks.
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Bug report, I cannot pin my characters to the ground.
Bug report. My characters will not pin to the ground and I cannot find a solution, I've been stuck for days.
1 voteDo you have Fixed-tagged handles (e.g., created with the Pin tool) on the mesh that the legs/feet are on? Would you be able to share a screenshot of the puppet’s structure (layers list with the group that contains the Fixed handles selected) in the Puppet panel?
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1 vote
Can you please let me know what version of the app you are working in and if you are still encountering this issue?
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Fix Dynamic Link to AE
Whenever I update audio file in CA for lip sync, it works fine but AE won't see the new changes, still plays to previous file that was imported into AE. Very annoying.
3 votes -
Bug Report - using left and right arrows no longer causes the Sticky character to walk since latest upgrade
Bug Report - using left and right arrows no longer causes the Sticky character to walk since latest upgrade. It was working fine before upgrade, but as soon as I upgraded, it no longer works.
1 voteDoes this occur even if you create a new scene with Sticky by choosing it from the Start workspace?
Is the Scene or Timeline panel focused when you’re pressing the Left/Right Arrow keys?
Which version of macOS or Windows are you on?
Also, if adjusting the Walk Strength to around 80% works, it might’ve been due to a change in 2.1 for existing projects that have Walk in it. Importing the Sticky example puppet fresh in 2.1 probably doesn’t have this issue.
Thanks.
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rigging several characters in one scene
in adobe CH You can put as many characters into a scene as you want, but there's no current way to control 2 heads/voices with one webcam.
it would be awesome to put that feature1 voteIf the puppet tracks are armed (red record button for the track is enabled), then all of those puppet tracks will respond to the webcam and microphone at the same time. You can select multiple puppet track Arm for Record buttons by Shift-clicking them (or Command-click on macOS, Ctrl-click on Windows).
Can you tell us if you are trying to control 2 characters simultaneously with 2 performers? If you want to do that, you can do it by running 2 instances of Ch and bringing both sources into a program like OBS.
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I want to create Scripts to Character Animator, is it possible?
Where is SDK documentation? CEP PANELS? JSX add-ons?
5 votesStill interested in your thoughts on Dan’s comment below:
“Out of curiosity, what kinds of scripts do you want to add? We’ve considered various sorts of SDK support, but feedback on what ways you want to extend the app would help us decide on how to prioritize those efforts.”
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1 vote
Just to confirm, does the menu bar say “Version 2.0” or “Version 2.0.1”?
If it says “Version 1.1”, “Version 1.1.1”, or “Version 1.5”, what is your OS version? Here are the system requirements: https://helpx.adobe.com/adobe-character-animator/system-requirements.html
If it says “Version 1.0.6” or earlier, you are using the Beta or Preview version of Character Animator. There is a separate “Character Animator CC” entry in the Creative Cloud application to install, separate from “Character Animator CC (Beta)”.
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Improve rear hair (behind BODY) when +HEAD is warp independent
Currently you typically have a HEAD group in front of the BODY (so the chin is in front of the neck etc. You may also have front hair dangling in front of the body as well.
But it is hard to have +HEAD (an independent group) and rear hair (to be displayed behind the BODY). The front and rear hair should be both controlled by the head movement.
It would be nice to have a better way of having rear hair attached to head movements, but be behind the body.
I would suggest having a +REARHAIR group as a pattern,…
10 votesSee if using Magnets behavior to connect rear hair to the head might work for this example.
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Option for additional in-between states on head turns.
The snapping of the head to different views isn't a big deal if you are using the pose to pose feature. It really stands out however when pose to pose is off. I would like a few in-between states for the head turns.
7 votesDo you mean that you want more than 5 stopping points or views or do you mean that you are trying to get more layers into the head turn? As noted, you can add several image layers that play in sequence to a single view by using cycle layers behavior, allowing for a smoother head turn with more ‘in-between’ frames. However, assuming you are asking for more pre-defined views in the rigging, that wouldn’t solve your request.
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Have the scale and both X and Y anchors be easy set and stay without recording
The scale and anchor points now are set but won't remain unless you record them. If you touch any other behavior before recording, they disappear, causing you to have to re-enter them. These are so basic to where a character is in a scene and need to just have them inputed in an easier and more stable fashion, such as typing in a box.
2 votesYou shouldn’t need to click the red “arm for record” button for the parameter, just change the parameter value and it should stay. If not let us know.
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Can I create my own character with Kyle's brushes?
I find character easy to use but I don't like working with a template. I want to feel some ownership in my ideas. Can you create your own character with Kyle's brushes to create the same effect? Wouldn't it be neat if you make Character Animation blend with Adobe Rush somehow?
I was thinking the templates would be customizable like in Adobe XD.
2 votes -
программа в реальности не работает
уже неделю пытаюсь хоть что-то минимальное получить, но так и никакого результата. Хотел просто чуть-чуть анимировать рисунки в детской книжке сделанной в Indesign для электронной версии. Чтобы не делал, но фон остается черным. Результат совсем никакой.
2 votesЗдравствуйте, боюсь, мне нужно лучшее понимание вопроса. Проблема в том, что вы пытаетесь работать напрямую с документом InDesign? CharacterAnimator предназначен для работы с документами Photoshop и Illustrator. Пожалуйста, заархивируйте ваш файл и отправьте сообщение, и мы посмотрим, сможем ли мы помочь. Благодарю.
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Eye gaze and Face input source as webcam or X/Y positions
Eye gaze and Face can only use the webcam as inputs. It would be good to allow another mode where X/Y properties control which direction the face is facing (controls parallax) and which way the eyes are looking.
In my case I want to hook up to an external MIDI source so can use HTC Vive VR equipment to control eye gaze and parallax. I could possibly use Transform behaviors with a lot of care, but its tricky as you need to get the transform for both eyes correct (calibration is hard). It also means the puppet can be used…
2 votes -
BACKSPACE BUTTON NEXT TO THE PLAY BUTTON
Premiere Pro, After Effects, Character Animator and Audition should have this button, as Cinema 4D has. It's a great tool to do an inverted reproduction.
1 voteDo you mean the ability to play your piece backwards?
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