Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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For all other questions and discussions, visit the Character Animator community forum.

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  1. add headturm\bodyturn feature

    adobe character animator should only have the head and body turn because they give more details to the scene , plus in such huge software how can small feature be missing like that .

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    Character Animator does indeed have a head turner. In the rigging panel, you can add the head turner behavior to a puppet and associate corresponding layers with front facing, left and right quarter views, profile views and even upward and downward head views. Is this helpful?

  2. Preset Behaviors

    A set of basic behaviors likely to be used repeatedly...

    Bounce
    Rotate
    Jiggle (with some kind of randomization)

    With parameters like duration, speed, randomization, ease in/out...etc

    ...All I can think of at the moment but I'm sure there's more ones likely to be used repeatedly.

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  3. import video to scene as background

    as that user can perform to match the timing of the background video

    34 votes
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    4 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →

    While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:

    File→Import Cycle→
    (browse to PNG folder and click on first image of your PNG sequence)
    →Import

    You will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…

  4. Puppet App Player

    I sell a lot of puppets, but I, and many other designers, could sell ALOT more if the customer didnt have to sign up for CH to operate the puppet. Bare with me, I have a solution. Its not only the cost, but some people find using the software difficult if they are not use to PC.MAC based programs, many today are use to using simple to load and play apps. What I propose is you build an app player that could operate .puppet files. I am not saying do it for free. Sell it for $50, I can get…

    21 votes
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    11 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  5. user experience

    Greetings: My name is Ken Wampler, I've been a member since 8/28/2015. I don't have a suggestion for software changes for CA (not currently anyway), but for user experience. I've been working on a video for sometime now and I have two charactors which I have done the voices for. I have a need for third charactor which I chose the Caufman charactor to play because he could walk. I needed a voice actor for this and went to fiverr.com for this. I was disappointed with the results. I now see the difficulty in getting good voice matches.
    You have…

    1 vote
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

    Glad to have you with us for so long! That’s a great suggestion, Ken. We’ll keep it in mind. In the meantime, while Character Animator doesn’t have our own site dedicated to user creations, there are many user groups online and we do have a Character Animator Forum at:
    https://forums.adobe.com/community/character-animator .

    May be a good discussion to start there and get some other folks in the community to help identify the right location for the idea. But, we’ll think about it too.

  6. Bug Report

    This is a bug report. I'm working in Character Animator but cannot get my puppet into Photoshop to Edit even though I have the program open. I've followed instructions to use either control E or Edit Original in the Edit icon but nothing happening. Could you advise any further action.
    Many thanks,
    Victoria

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  7. Help with Adobe Character Animation

    Hi,

    I'm working in Character Animation and I cannot get into Photoshop with my puppet even though I have the program open,

    Can you help?

    Many thanks,

    Victoria

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

    If you have photoshop and Character Animator installed on your computer, selecting your puppet in the Project panel or even in your timeline and pressing Command E (Mac) or Control E (PC) on your keyboard, will open the puppet in Photoshop or Illustrator, depending on which program it was created in. Does that solve your issue?

  8. I am getting an error when I import the free puppet Tull.

    I am getting an error when I import the free puppet Tull. I have the latest version of Character animator but I am getting an error code.

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    Does this issue occur if you import the Tull.puppet file into a new project, or just an existing project?

    Does the puppet show up in the Project panel after dismissing the error message?

    Another thing to try:
    1. Quit Character Animator, then wait ~10 seconds.
    2. Relaunch Character Animator and immediately hold down the Shift key while it’s launching. This prevents any scenes/puppets from opening in their respective panels.
    3. Try importing Tull.puppet again.

    Please let us know if that workaround works for you. Thanks.

  9. Ability to save out a vector animation json / third party support like Bodymovin in AE

    Ability to save out a vector animation json / third party support like the Bodymovin plugin offers in After Effects for use with Lottie

    27 votes
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    6 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  10. CLIP LABELS

    Would be nice to have the tracks labeled in the Timeline. The triggers are labeled.

    Sure would make it easier to find which track is which.

    4 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  11. Sub Perks for CH Extension

    Subscriber benefits for the extension. Basically Subs either have access to certain triggers exclusively and they can have different prices. (such as it costs bits for regular people to trigger but for subs it's free)

    1 vote
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    0 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  12. Fix freeze on Mac os Mojave

    There is an issue with the latest version of character freezing when it shows the record section. I have the previous version installed now and it doesn't suffer with the fault.

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

    What version of Mojave are you on? There were some issues with the very first release that were resolved by users updating to 10.14.1 or higher. Let us know if you continue to have issues.

  13. clipping masks from illustrator files

    Does Ch support clipping masks that have already been created inside of Adobe Illustrator or do you have to recreate them inside Ch?

    2 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  14. Allow Replays to be Unaffected by Independence Changes

    While adjusting settings in my newest puppet I discovered that replays are affected by the dependence/independence settings of the puppet.

    For example, the replays of my puppet were recorded while the torso was set as independent. Once I changed the torso to dependent, the replays became erratic and the arm positions were completely messed up. Almost all of the replays need to re-recorded. Adjusting other settings like the attach style and dependence/independence of other groups did not resolve the issue.

    Please:
    1. Include this in the documentation and info about Character Animator. The current details imply that replays are "set…

    2 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  15. Use recorded video files as animation source

    I want to use talent in a studio to record voices and basic character movements for our workflow. We already have proper sound isolation for this, but not in front of computers. Therefore, it would be great to be able to use proper green-screened, high-fidelity audio recordings, as an input into Character Animator. Webcam input only cripples quality.

    13 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

    As a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.

  16. OpenGL invalid operationa

    after you open the project, " OpenGL invalid operation. "I get the error.

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    What is the software that’s rendering the information in the upper-left corner of the Scene panel? Is this from the GeForce Experience software’s overlay functionality?

    Can you try disabling that software that’s showing frame rate and other info in OpenGL views to see if that helps? Character Animator uses OpenGL to render content in the Scene and Puppet panels.

    Thanks.

  17. Character Animator live streaming mojave issues

    After upgrading to Mojave MacOS, we are having significant performance issues with our existing CA live-streaming setups. Our setup is this:

    CA 2018 or 2019 (720 project, 20fps) -> Wirecast or OBS (via NDI or Syphon, tried both) -> RTMP (1.5mbps 30fps 540p) to our servers

    When running some of our triggered animations of our puppets, the FPS out of CA drops to single digits, and seems to combat Wirecast or OBS, which in turn drops dozens/hundreds frames on Wirecast or OBS. This did not happen in previous versions of MacOS, and we have taken the same project files/config and…

    2 votes
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    3 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  18. Character Animator Crashes When "RIG" Window is Selected

    It would be great if this issue can be resolved soon, I can prep and record just fine, but when i try to re-rig the bones, it crashed before the skeleton loads up

    2 votes
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    0 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →

    Are you on macOS or Windows? And what version of the OS are you on?

    If you’re on macOS, does the Adobe Crash Reporter window appear after the app crashes? If so, please provide some details in the report, such as the URL for this bug report, so that we can correlate it with this report.

    If you’re on Windows, do you have an NVIDIA GeForce GPU? If so, and you recently updated the graphics/display driver to a newer version, please try an older version as we have heard of reports that newer GeForce drivers might be causing an issue.

    Also, is your artwork Photoshop or Illustrator?

    Thanks.

  19. Multiple characters in a scene

    It would be awesome if adobe adds a feature to support multiple character animation and rig in one scene

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  20. Webcam using my own phone (using Droidcam or IP Webcam)

    My webcam is messed up (very blurry because i put on a tape on it before)

    I want to suggest if I can use my phone as a webcam. Droidcam is what I use (using USB), I hope Character Animator detects it too although I know that it is not listed in the 'Camera' or 'Imaging devices' in Device Manager.

    I am really hoping for this to be added.

    18 votes
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    12 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
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