Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Ability to turn off joint distortion while using IK

    For cut-out animation styles (e.g. South Park type) it would be good to be able to turn off joint stretch/distortion while still being able to use IK/draggers.
    I know there are various workarounds to be able to get a similar thing, but it would be good to have the option to just have each of the limb sprites retain their exact shape while moving their arms/legs.

    2 votes
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    7 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  2. Frame by frame by arrow key!

    Pleaseee

    Make it like Premiere Pro! The arrow key is to move frame by frame through the timeline:(

    7 votes
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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. Automatic Reset on Rewind before Playback

    Using Physics and Magnets, when I go to do the performance, at the end of the performance, Character Animator stops and leaves the character in the final position. When I rewind, not all items are reset to neutral/default. Consequently, if you then play back again... everything is shifted starting from a new neutral.

    Ideally there should be an option to either keyframe the "reset" OR a way to keyframe ALL items in the initial frame (or maybe frame (-1.0) )

    Anything so we don't have to every time remember to click "reset"

    Note - this is particularly bad when exporting…

    3 votes
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    4 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  4. Parenting Like in After Effects

    Am I not familiar enough with Character Animator or what, but here's my problem:

    I have a little experience in After Effects before. There is a thing called "parenting"

    It means I can parent layer "b" to another layer "a", and hence everytime layer a is moved layer b will follow that layer a movement. However I cannot find such option in Character Animator. A layer can only parent to its own group, and cannot parent to another layer outside its group. For example say a hair in the back of the head group and body group.

    It looks like…

    3 votes
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    3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  5. dragging the timeline horizontally by press spacebar

    Adding a hand-tool (press spacebar, just like in AE) to drag the timeline horizontally. Thats a convenient way to navigate.

    1 vote
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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  6. Marquee Selection of Handles/Origin/Sticks

    Need to be able to drag a box around all the handles and sticks in a layer.

    Would be nice if copy/paste of the origin would at least copy the origin's "tags" (understandable why it wouldn't necessarily paste the location)

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. copy and paste animated puppets from one scene to another

    I would like to copy and paste animated puppets from one scene to another.

    When I try to do this I get a pop-up message (see attached pic)

    What I wanted CH to do is "simply" paste one puppet with all its recorded parameters, keyframes, behaviors form one scene no another.

    1 vote
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  8. May we have negative movement for a nutcracker jaw

    It would be useful to have negatice setting for the nutcracker jaw to animate for example an upper jaw or mouth as seen here:
    https://community.adobe.com/t5/character-animator/how-to-animate-a-hand-drawn-animal/m-p/11405659?page=1

    Thanks

    1 vote
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  9. Project panel: folders should not open automatically when drag something onto it

    I f you drag something onto a folder inside the Project panel the folder should not open automatically.
    (Only if you stay on the folder with the dragged object/cursor)

    1 vote
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  10. Frame by Frame animation doesn't really work

    Whenever I create a pose, I'm stuck with Character Animator reverting to the rest pose on the next frame.

    If I create a keyframe on frame 1 and frame 24 and then set the playhead to 13, the character should be posed as a roughly 50/50 blend of the two. Though it's "calculated" not a hard keyframe. If I move a limb or the body etc, that should create a keyframe at that point.

    What happens instead is, every time I ctrl+2, and then advance, or even just hold in place, the puppet reverts to it's "neutral" pose and to…

    1 vote
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  11. nested scenes: internal markers and/or working area visible

    I would like to see more of the internal structure of nested scenes in my timeline.

    What about adding a visible section which represents the working area inside the nested scenes?
    And/or make the markers visible on the bar in the timeline that is representing the nested scene.

    1 vote
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  12. "satellite" app for iPad for Trigger-Buttons

    Control via Midi-Controller ist great – but I dream of a small "satellite" app on my iPad for Trigger buttons as a remote control :)))
    So I could create my own little dashboard.
    Later you could add several Button "Skins" for different button-types, Styles, different functions, colors.

    1 vote
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  13. I want to change some menu shortcuts. For example ; Compute 2 Lip sync

    I want to change some menu shortcuts.
    For example; I want to add a shortcut to Compute 2 Lip sync command

    1 vote
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  14. Smoothing out the image transformation

    I would like to see a smooth change in facial expression due to the transformation of the image.
    It is a function of "LIVE2D" software, like an "art mesh".

    Please visit https://docs.live2d.com/cubism-editor-manual/concept-of-artmesh/

    1 vote
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  15. sync'ed layers w/ arm IK

    Hey guys, LOVE CA, but Im running into a problem.

    I have a character with shoulder length hair. I want the hair to be on top of the shoulder, but I want the hand to be able to be on top of the hair.

    Obviously, I cant have the upper arm be one group and the forearm be another and still have it do all that fancy IK etc.

    OR CAN I? :)

    Maybe you could make a special kind of shared layer, where a copy of the arm with the upper arm and shoulder was transparent was above the…

    2 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. Fixed size (without stretching, but with the ability to drag) Hands - brachium, antebrachium(Forearm) Foot -femur, crus.

    I saw the option "OK hands", but still the character is stretched like an elastic band. I would like to give a parameter forbidding the bones to open: Hands - shoulder, front of the shoulder (forearm), foot - thigh, lower leg.

    There were times when the elbow jumped when recording animations across the screen. (ate not put a point on the elbow)

    10 votes
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    4 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    Hi there,

    @Иланна Марченко I’m not sure how to answer the question. Placing sticks (bones) in the arm along with tags for elbow and shoulder will allow you to apply a behavior called ‘Arm IK’. Parameters there will allow you to adjust maximum stretch and adjust point at which elbow bends. A wrist tag with a draggable behavior will allow you to drag the arm. Does that help?

  17. Add additional expressive faces during capture while using Characterizer.

    During face capture allow eye's half closes, squinting, sad eyes, angry eyes. This would enhance the possibilities of Characterizer immensely.

    These extra faces could be prompted by saying "Squint your eyes", "Make an angry face", "make a shouting mouth" etc....

    Then these could be set as possible triggers once the program finishes the capture.

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  18. Duplicate Rigging

    If you have characters in similar size - choose to copy rigging elements from one character to another. Or have the ability to copy rigging elements onto a new character and make refinements if needed

    5 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. Parallax Improvements

    I need to have more control over the parallax feature. As I've seen suggested multiple times here, the ultimate solution would be something like Joysticks and Sliders- the script for AE from aescripts.com. If that's not possible, I'd at least like control over X and Y strength. I really just want X movement, but there doesn't seem to be a way to control this.
    I'd also like the option of being able to drag the parallax around with the mouse rather than having to turn my head. In practice, physically turning your head to the side is pretty hard if…

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  20. add face-expressions in timeline-context-dropdown-menu (neutral, smile, surprised additional to visemes)

    Request: please add mouth-expressions (neutral, smile, surprised) in context-dropdown-menu in the timeline(additional to visemes).
    If you select a single viseme in the timeline you can easily change it to another simply by right-click on int and select another (e. g. an M for an S, or silence) Thats great :)))
    I would like to have access to neutral, smile, surprised as well.
    Since there are in the puppet rig, too.

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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