Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Enable hinge effects on a dragger.

    I am trying to make rope arms, where when you grab the hand the arm dangles from a hinge on the hand and from the shoulder. This is impossible however because when you grab something, that part remains fixed in a certain position. This creates some weird bending on the arm by the hand. (The hand always points downwards). This could be usefull for all sorts of stuff.

    3 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  2. Magnets Hinge and Weld - none great (add friction to hinge?)

    I had a balloon on a string. Dangles turn off the string (created a separate issue for that one). Without dangle the balloon would either sway from side to side with no way to stop it (there was no “friction” setting on the hinge to slow it down), or using weld it would be a firm stick with no dynamic feel to the balloon at all.

    I think Hinge would be more useful if there was a friction or damping setting to slowly reduce the swaying effect of “hinge” today. Otherwise hinge is not that useful - things just keep…

    2 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  3. Eye gaze and Face input source as webcam or X/Y positions

    Eye gaze and Face can only use the webcam as inputs. It would be good to allow another mode where X/Y properties control which direction the face is facing (controls parallax) and which way the eyes are looking.

    In my case I want to hook up to an external MIDI source so can use HTC Vive VR equipment to control eye gaze and parallax. I could possibly use Transform behaviors with a lot of care, but its tricky as you need to get the transform for both eyes correct (calibration is hard). It also means the puppet can be used…

    2 votes
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    Needs More Info  ·  3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  4. need parallax effect for mouth too

    CH only have parallax effect for eyes and nose. wish to have it for mouth too.

    3 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  5. 5 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  6. Inverted variables

    One thing that I could see to be helpful, not only in my puppet designs, but just generally in character animator is the option to invert the way the camera reads the facial movements. How I see this working is to create a little check box that says "invert" next to it, and all it does is invert the way the assets of your puppet reacts to your face.

    Nutcracker Jaw: Invert [ x ]

    Examples:
    Nutcracker jaw closing when your mouth is open.
    Eyes looking left when you look right.
    Eyebrows moveing down when you rais them.

    It's a…

    7 votes
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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  7. 4 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  8. Option for additional in-between states on head turns.

    The snapping of the head to different views isn't a big deal if you are using the pose to pose feature. It really stands out however when pose to pose is off. I would like a few in-between states for the head turns.

    6 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    Do you mean that you want more than 5 stopping points or views or do you mean that you are trying to get more layers into the head turn? As noted, you can add several image layers that play in sequence to a single view by using cycle layers behavior, allowing for a smoother head turn with more ‘in-between’ frames. However, assuming you are asking for more pre-defined views in the rigging, that wouldn’t solve your request.

  9. Choose default settings for Cycle layers & other behaviour modifiers

    I find myself always having to adjust the parameters whenever i add a cycle layer behaviour. If there could be a way to set default settings to your own custom ones then that would save a few more clicks.

    7 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  10. Improve rear hair (behind BODY) when +HEAD is warp independent

    Currently you typically have a HEAD group in front of the BODY (so the chin is in front of the neck etc. You may also have front hair dangling in front of the body as well.

    But it is hard to have +HEAD (an independent group) and rear hair (to be displayed behind the BODY). The front and rear hair should be both controlled by the head movement.

    It would be nice to have a better way of having rear hair attached to head movements, but be behind the body.

    I would suggest having a +REARHAIR group as a pattern,…

    5 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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