Character Animator

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  1. Fixed size (without stretching, but with the ability to drag) Hands - brachium, antebrachium(Forearm) Foot -femur, crus.

    I saw the option "OK hands", but still the character is stretched like an elastic band. I would like to give a parameter forbidding the bones to open: Hands - shoulder, front of the shoulder (forearm), foot - thigh, lower leg.

    There were times when the elbow jumped when recording animations across the screen. (ate not put a point on the elbow)

    8 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    Hi there,

    @Иланна Марченко I’m not sure how to answer the question. Placing sticks (bones) in the arm along with tags for elbow and shoulder will allow you to apply a behavior called ‘Arm IK’. Parameters there will allow you to adjust maximum stretch and adjust point at which elbow bends. A wrist tag with a draggable behavior will allow you to drag the arm. Does that help?

  2. Auto-merge Triggers

    I have 2 different swap sets of hand poses, namely the right hand and the left hand. Both swap groups has the same hand poses. However I would like to have it in one trigger swap set, instead of two. I can do this by creating swap set of, as example, the right hand, then manually move individual hand poses from the left hand group to the right hand swap set. It's a lot of work. Is it possible just to create for both hand groups its own swap set, then in the trigger panel, I drag either hand swap…

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  3. Duplicate Rigging

    If you have characters in similar size - choose to copy rigging elements from one character to another. Or have the ability to copy rigging elements onto a new character and make refinements if needed

    3 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  4. 1 vote
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    3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    It looks like you have three of the triggers in the Body Position swap set set as latched. Just curious, if don’t make them latched, does it make that momentary view switch no longer occur?

    If you’re still having trouble resolving the issue, and are willing to share a copy of the puppet with us to diagnose, feel free to send an exported puppet (File > Export > Puppet) for the puppet and we can try to figure out what might be causing the issue.

    Thanks.

  5. Replay Hold Markers

    Please make replays open-able on their own timeline, and allow a hold marker, where the animation holds until the trigger is released and then it can play the remaining outro animation after the hold marker.

    Also if the replay is 5 minutes long with a short outro animation, if I trigger it for 5 seconds, and then let go, it should either end immediately or have the option to skip right to the end animation.

    Thanks!

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  6. copy/paste and re-scale all selected rigging

    Once you have a decent rig on one character, the task of doing this again on a similarly constructed character is super cumbersome.

    It would be hugely helpful if you could select groups of pins and sticks and manipulate them as a group (mirror, scale, rotate, free-distort)

    You can copy/paste, but you have to select pins and sticks one by one. NEED marquee selection of pins/sticks.

    Then with groups of pins/sticks selected, you should be able to mirror/scale/stretch/rotate/free-distort the locations of these pins/sticks.

    I think this would massively accelerate the adaptation of a rig from one character to another.

    you…

    2 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  7. attach character to ground

    How can I fix my character to the ground? ,I've tried all all manner of pinning, sticking, adding fixed tags, changing layout and all I need is to get this guy to stop floating so I can start my actual project, the fact that this is the default int his program is very frustrating. Namely when his head tilts, everything below his neck swings the other way like a windsock.I've attached images of where my rig is at right now, any thoughts and ideas would be greatly appreciated.

    2 votes
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    3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  8. Auto Rig

    Auto rig feature where it detects and compiles the rigging for you (option to make minor adjustments)

    2 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  9. Parenting Like in After Effects

    Am I not familiar enough with Character Animator or what, but here's my problem:

    I have a little experience in After Effects before. There is a thing called "parenting"

    It means I can parent layer "b" to another layer "a", and hence everytime layer a is moved layer b will follow that layer a movement. However I cannot find such option in Character Animator. A layer can only parent to its own group, and cannot parent to another layer outside its group. For example say a hair in the back of the head group and body group.

    It looks like…

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  10. Limb IK - more control to multiple legs.

    I have a Dog character and would be great that the Limb IK could add more than 2 legs. This new feature is amazing but I need this "ground detection" for the 4 legs.Thanks!

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  11. IK legs that allow you to move the legs without moving the rest of the body

    Right now I tried to put an IK arm set up on the legs. It somewhat works, but if I rotate my head the whole body moves. To prevent it, I have to move the foot dragger and set it to stay wherever I move it.

    2 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  12. Precise Rigging

    I'm kinda perfectionist, so here we go.

    I would love it to have Character Animator has more control in Stick and Handle. Like the length of the stick, the rotation, and position. I want a precise and even position and rotation of the stick, for example, on both hands. And so the handle position too. I want it to be precisely positioned for both right and left arm.

    Who else with me fellow perfectionist?:D

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  13. Swap Set / Layer Picker flow between intermediaries

    Please enable a feature on layer picker or swap sets where it works just like a swap set, but it also plays the layers between each trigger to arrive at the new held frame.

    So if I had a group with 1,2,3,4,5,6,7,8 in it, If I pressed 5, it would play 1,2,3,4,5 and hold on 5 (if latched for example) then if I hit 7, it would play 6,7 and hold on 7. Then if I hit 2, it would play 6,5,4,3,2 and hold on 2 etc.

    If there was a default layer, then if a trigger wasn’t latched it…

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  14. Being able to copy ALL parameters from one puppet and apply it to another

    It would be great if you could copy and paste all rigging and other parameters from one puppet to another. Say you're creating minions, each slightly different looking from the others, but largely the same. Hours could be saved if you didn't have to rig each.

    And if there were then a couple of issues that needed to be adjusted due to the unique properties of one (say he's only got one eye), that would still be much quicker.

    Martin

    11 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  15. full body tracking and using pre-recorded video in lieu of live

    Hi

    I see that you can now do full body tracking in Maxon Cinema 4D
    https://www.maxon.net/en-us/news/maxon-news/article/introducing-moves-by-maxon/
    Is Adobe Character likely to create something similar, even if it only tracks head/face, eyes, mouth, hands, hips and feet?

    What is also useful, is that the original camera info can be pre-recorded rather than live, so a client, actor, director can send you a clip of what they have in mind. Even stock foortage could be used a bit like MoCap.

    Thanks

    Simon

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. fluid 360 head and body turns on y-axis

    Hi

    I am still learning, so I apologise in advance if this is already possible.
    Is there a way to create more fluid head and body turns, a bit like what can be achieved using https://aescripts.com/joysticks-n-sliders/?
    Currently the solution seems to be to make more layers in Photoshop/Illustrator in-between similar to
    https://www.youtube.com/watch?v=bA8_R6kRgj8 This is as far as I have gotten https://sagesoftware.box.com/s/jsqxyuvp2n6cm3mnd5dl92u5ymq0nrpx

    Is it also possible to do a full 360 rotation of body on Y-axis? I assume there will also need to be rigging layer flips/re-ordering to achieve this?

    Thanks

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  17. Cycle through swap set with one trigger

    Can we just use the default swap set shortcut (first one in the list) and cycle through each swap set if others haven't been assigned. That would be a quick implementation right?

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  18. Fixing the problem

    No ridding and fix

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. Chainable independent objects

    I love to be able to have an independent Hand connect to an independent forearm to an independent upper arm. etc.

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  20. Rigging and animating less complicated, please!

    Rigging is much too complicated. I'd like to have handle bars or slider in order to move the marionette, I'd like to fix the head on the neck and to have the neck squeezing while the head stays in it's form, I'd like to hang arms to the body like in AE, I'd like to animate walk cycles instead of capturing something by the camera, I'd like to squash and sqeeze by mouse.

    2 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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