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Character Animator

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103 results found

  1. After Update 22.5 Rigged Draggers Not Working

    I updated Character Animator from 22.4 to 22.5 this morning and suddenly my dragger handles for wrists and heels have stopped working and only non-labeled general draggers seem to work. Meaning I have to have one handle labeled wrist and a separate handle designated draggable on the same area. The extra handles - and having to update previously working puppets - is getting very annoying.

    6 votes

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    12 comments  ·  Rigging  ·  Admin →
  2. Head and Body Turner Feature

    The Head and Body turner behavior should have the option to be controlled by keyboard as well not just camera. It would be a good work around to having a full parallax head turn with the walking behavior (using just the keyboard) rather than just the 3 frames allowed for the walk behavior.

    3 votes

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    2 comments  ·  Rigging  ·  Admin →
  3. Idea for walking behavior

    It would save on performance for extensive characters if there was a setting under walk behavior to simply mirror or flip horizontally your puppet for the opposite profile instead of making a whole flipped copy of it.

    2 votes

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    2 comments  ·  Rigging  ·  Admin →
  4. I am a key framing traditional animator. key framing the position of limbs... is either not documented, or it's impossible. I need this.

    I do not do performance capture. Most of my work... 30+ years has been with Aftereffects. I need to be able to keyframe the entire animation.

    there seems to be no way... either because there IS no way, or... it's just not documented where it can be readily accessed... to keyframe the position of handles in a rig.

    this renders the rest of the features in Character animator completely useless to me. as nice and desirable as they are.

    also: write it down. if you have an urge to make a video tutorial about something... write it down in the…

    3 votes

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    1 comment  ·  Rigging  ·  Admin →
  5. parallax exclude profile views

    It would be nice if there was an option for parallax to exclude profile views. I've got a series of puppets where I wouldn't mind having parallax on the frontal and quarter views, however it makes the nose and mouth move off the face in profile, so I have to disable parallax altogether.

    Unless this option already exists buried somewhere?

    2 votes

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    2 comments  ·  Rigging  ·  Admin →
  6. Ability to colour the layers in rig mode

    I'm fining that as I create more complex puppets the most time consuming thing is making sure I have the same behaviour settings across multiple profiles (Head turns, Walk cycles etc). If it was possible to add colour labels in the same way you can with triggers it may help with organisation and streamline the rigging process. For example some cycle layers in a mouth can be the same so it would be good to see at a glance with colour rather than clicking in each one. Please see attached. 👍

    1 vote

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    0 comments  ·  Rigging  ·  Admin →
  7. All Behavoirs need to be applied to the active layer detemined by swap set and cycle layers

    When I added smooth head turns and multiple body views to my character, I run into the issue where I have to add certain behaviors, such as eye gaze, face, body and limb IK, to multiple layers in order for them to work.

    On head, I have "smooth" head turn setup using the head views tag and the cycle layers behavior. Inside each head view layer, I have a 2-frame cycle consist of the main head drawing and an in-between head drawing that gets cycled during head turn. The issue I'm having is that if I just add the eye…

    1 vote

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    2 comments  ·  Rigging  ·  Admin →
  8. The option to replace assets would be nice

    Coming from an AE standpoint, I am really used to the Replace Footage option and Character Rigging can be quite fastidious if your characters' got all (or a lot of) the phonemes.

    I tried to base my second character on my first one because I was expecting the option the Replace Footage to be there, layers are saved the same way, it's the exact resolution. That would have been saving a ton of work in pre-production.

    Saddly, it's not there... yet?
    Or maybe I am not looking at the good place?!

    Either way, that option should be implemented, I think…

    3 votes

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    4 comments  ·  Rigging  ·  Admin →
  9. Tool to scale and rotate layers pivoting from the main handle while rigging

    Currently, setting the scaling and rotation value to a layer results in scaling and rotaing the layer arbitrary from the center of the layer. Instead, I would like to see a rigging tool that can scale and rotate the layer by using its main handle (green and named with the name of the layer) as pivot.

    1 vote

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    1 comment  ·  Rigging  ·  Admin →
  10. Notification of What Other Triggers Are Assigned to that Key

    It would be really helpful if you could easily see if you've already assigned a trigger to a certain key (while still having the option of having multiple triggers on a specific key) so that way, on more complex puppets, you don't risk having two unrelated triggers happening at once. Something like how in InDesign, when you create your own shortcuts for Character/Paragraph Styles, there's a notification if you've already used that shortcut.

    Thanks!

    2 votes

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    0 comments  ·  Rigging  ·  Admin →
  11. サイクルレイヤーでアニメーションさせた動きをパーティクルで反映させたい

    現状パーティクルで出現するのは静止画だけです。サイクルレイヤーやモーションラインなどで動きをつけたレイヤーがその動きを保ったままパーティクルで出現すれば表現の幅が広がると思いました。ご検討よろしくお願いいたします。

    2 votes

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    2 comments  ·  Rigging  ·  Admin →
  12. Feature Request: It would be awesome if there was a sort of way to do a 100% upscale of a puppet.

    Some of the puppets I have are about 1000x1000 pixels as a PSD. That's pretty low resolution nowadays and I wish I could upscale the puppets (in photoshop or 3rd party software) and then link the puppet back to adobe character animator and all of the original functionality that I had on the original puppet would remain.

    1 vote

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    0 comments  ·  Rigging  ·  Admin →
  13. 1 vote

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    1 comment  ·  Rigging  ·  Admin →
  14. Adding tags for parallaxing hair, ears, beard and other facial features

    I would like to see additional tags for parallaxing facial feature located on the different part of the characters' face. Ones can be side hairs, bang, back hair, hat, ears, glasses, beard and so on.

    1 vote

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    0 comments  ·  Rigging  ·  Admin →
  15. Addition of a new layer to a layer folder in PSD should reflect its duplicate folder in CA

    Hi, I have been trying to shorten the rigging time by only having right three quarter folder layer in the PSD then used the Edit --> Duplicate command to make a duplicate of the folder layer to create its flipped side. The issue I run into is that when I open the source PSD in Photoshop then add a new layer to the original folder layer, the new layer only gets added to the original folder but not to the duplicate folders. It will be nice if the duplicated folders also receive the new layers added to the source PSD…

    1 vote

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    0 comments  ·  Rigging  ·  Admin →
  16. Add Ae Advanced Puppet pin tool functionality to Dragger

    Adding the functionality of scale and rotate mesh that is in After Effects advanced puppet pin tool to allow for greater creativity in Character Animator.

    3 votes

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    1 comment  ·  Rigging  ·  Admin →
  17. Adding Z-position (layer order) control to layer property

    Currently the display order of each layer is limited by hierarchy for the rigging. This makes it impossible for some character design such as having upper arms behind the torso while having forearms to be on top the torso. Giving users an ability to move each layer in z-axis can solve this.

    7 votes

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    3 comments  ·  Rigging  ·  Admin →
  18. Hands "ground" and independant movement

    There's an option to attach the feet to the ground, but it would be really helpful to have hand controls like that too (to a table, a desk, etc.) so it doesn't go all weebly-wobbly during animation.

    Also, having a separate Handle/Behavior for hands would help to follow the movement capture in-cam and help sell the movements and not be only a floppy continuation of the arms.

    I saw a lot of problems too with a 3/4 character, arms are suuuper hard to animate. I've change them from already bent to kinda bent and it kinda fixes things, but to…

    1 vote

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    0 comments  ·  Rigging  ·  Admin →
  19. Child Draggers

    Child Draggers that follow the position, rotation, and scale of the Parent dragger, from the set origin of the object. While allowing you to move the child dragger without moving the parent dragger.

    This would be amazing!

    1 vote

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    1 comment  ·  Rigging  ·  Admin →
  20. 左右対称のリギングを簡単に行いたい

    左右同じ位置にハンドルを打ちたいです。
    動かす時のも右腕を動かしたら左腕も対象に動くような機能があると便利だと思います。

    1 vote

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    0 comments  ·  Rigging  ·  Admin →
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