Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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77 results found
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Universal Cameras
You should be able to export a camera to a different scene.
1 vote -
Stop and sustain triggers
When recording a replay it would be helpful if a trigger would stop/sustain in the same way as draggers do.
After recording a replay I have to go back into the timeline and edit the duration of triggers to match the draggers.
1 vote -
Ch doesn't work with Universal Audio Audio Hardware in external microphone mode
Character Animator seems to not work with Universal Audio audio hardware like Apollo Twin MKII . Luckily I had a focusrite audio interface Scarlet 2i2
1 vote -
support loading videos.
I want you to support loading videos.
Because It can take advantage of physical properties.
can't do that by loading into After Effects.1 vote -
Help Explain this?
Can someone explain this... watch the short video...
I am still learning
https://youtu.be/5HGulAFeLtg1 vote -
Edit Replays
I'd like the ability to go into a replay I've previously created and make minor adjustments as needed. Currently if I spot a mistake or want to make a change, I have to create the replay over again from my recordings on the timeline (if I haven't removed them) or record a new replay using the trigger in question and edit in the timeline from there and create a new replay. I'd like to be able to click into a replay I've already created and make a change and have it update without doing any additional recording or creating a…
1 vote -
TRUE TRANSPARENCY
Make the transparency actually transparent when imported in FCPX like a green screen. When I use transparent then render in ME the background stays black not transparent. Please fix or allow for green screen background.
1 vote -
Your program does not recognize a dog's face, one;y human when I upload
I want to use a real photo of my Dog Tucker (attached) captured on a green screen and use your animation to move his lips to a voiced script. But it keeps giving me an error that it does not recognize as a human face. Can you create a version where a dog's face will be recognized?
1 vote -
Your program does not recognize a dog's face, one;y human when I upload
I want to use a real photo of my Dog Tucker (attached) captured on a green screen and use your animation to move his lips to a voiced script. But it keeps giving me an error that it does not recognize as a human face. Can you create a version where a dog's face will be recognized?
1 vote -
there is a bug/error that blocks me. i can't use anything in that plss help
hmmm to improve there is nothing u guys really nald it. it is cool but i don't know how to work it that well so i don't now if it need improvements.
but plss get rid of that bug/error. thank you. purple you💜1 vote -
Scene Camera view mode to show extents as box instead of zooming.
I have a large scene, and I'm putting in a bunch of cut-in scene cameras. I'd like to be able to lock the scene view to the full view, and have the camera, instead of showing what it sees, I'd like to see it as an outline (or just like it shows now, but not automatically having the scene zooming in.
in other words, I'd like to see the camera extents shown as a box, but the view to remain pegged to my zoom level of the artboard, not the current camera.
for example - the attached images is what…
1 vote -
Scroll wheel click to navigate
Similar to navigation in After Effects, clicking the scroll wheel and dragging allows a free flow of movement on the timeline. Would help greatly.
1 vote -
Draggers option, show existing takes while recording
Situation: I'm fairly new (2 Weeks into Ch). I want to create explainer videos like Kurzgesagt. I want to create some more complex animations with draggers.
Expected: On pause or record, while Dragger in Properties is active (red dot), I can see the pose/movement (takes) of the puppet.
Actual: All takes, under the current Dragger Property, are not visible.
Solution: Create an option under the Dragger property that lets us see the current poses/movement. While recording, the movement is not relative to the existing takes but the same as if you were recording normally.
1 vote -
Rotate handles without touchscreen
I can't rotate the handles because I don't have a touchscreen. For instance left click to select handle and scroll to rotate.
1 vote -
Allow swapset assets to be triggered at specific points within stop/sustain replays
For more nuanced animation within replays, it would be great to be able to trigger a swapset asset at a specific point within a replay,
For example, if you want a latched replay pose where a character points to the side, it might look best for the "default hand" to switch to the "pointing hand" and back at some point a few frames from the beginning or the end. At the moment, when recording, it's only possible to have this change right at the start of the replay and then back again at the start of the blend out.
I'd…
1 vote -
select silent mouth shapes
I have a giant mustache so its hard for the camera to tell during silent moments if my mouth is neutral, smiling or open. would be great if when editing a recording you could select which of the silent mouth shapes that shows, rather than having to rerecord those parts.
1 vote -
viseme sensitivity control
Auto lip sync slider/control to determine the amount of visemes created for pre recorded audio.
We find we have to manually adjust the automated lip sync quite often as it seems to add a lot more visemes than required, if there was a sensitivity setting that could higher or lower the amount of visemes used that would be great.
1 voteSirr Less responded
Hey Ant,
Have you used the sensitivity slider that is in the app preferences under Lip Sync? Was a new feature in the last release. Is that adequate?
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