Character Animator

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  1. Additional trigger keys

    Not sure why the keys associated for triggers are limited to numbers and letters on the keyboard. I ought to be able to use other keyboard characters or even combinations of keystrokes to execute various triggers. I know I can add more using MIDI but that seems kind of silly when there are still so many keys on the keyboard that should be able to be programmed for trigger use.

    3 votes

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  2. Recorded Swap Set Triggers should play back while recording other triggers

    I've noticed that when I have Triggers record enabled, and I'm recording, say doing an overdub of some mouth stuff with triggers, other triggers and swap sets that are on the timeline don't play back, instead taking the currently active or default state of the swap set.

    On playback all is well again, but Id really like to see those other triggers during recording as they affect my performance timing on the overdub ones?

    Maybe an overdub mode that focuses on only one trigger and the others all playback from the timeline rather than being live?

    3 votes

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  3. Virtual Webcams, and USB EOS Webcam not detected by Character Animator

    I have a USB camera using EOS Webcam Utility as its driver. Many other applications on my computer can find and use this webcam with no problem (such as zoom, skype, chrome, default camera app, OBS studio, etc...) however character animator can not find this camera.

    Also, OBS studio is running virtual-cams that are also seen by every application (see list above) except character animator.

    System info
        Application: Character Animator v3.3.1.6
        OS: Windows v10.0.18363, RAM: 31.94 GB, CPUs (logical): 8

    3 votes

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  4. speech to text and text to viseme syncing?

    I'm profoundly deaf. It makes editing audio and visemes a bit of a pain.

    In my everyday life, I lip read, and when my brain adds this to the bit, I do hear through the device embedded in my head, I do ok. It works better when I know the person and recognises the mouth movements and the sounds they make. This is a major problem for the alogrythm when trying to lip sync audio. We may speak the same language, but the sound and mouth shape we make it with varies a lot. I think there is a possible…

    3 votes

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  5. Ability to change the pitch of the recorded voice

    I think it will be a function to add color to the work when one person plays multiple roles. I want an effect that just changes the pitch, like premiere pro, instead of changing the speed.

    3 votes

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  6. Onion behaviors

    A double toggle or transparency of when certain behaviors are enabled. i.e; "Triggers". Show like an onion skin of both on and off effects. Similar to the snapshot feature but instead it transparent throughout the entire timeline. The "dragger" behavior would definitely benefit from this.

    Or better yet, a second "scene" window showing all the animation if all the behaviors were toggled off and another with the behaviors toggled on.

    3 votes

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  7. Adjust the playback speed of Replays

    Say you record a replay of a puppet dancing, but you want to use it in a song that has a different tempo. Wouldn't that be possible if you added a speed adjustment option, like in Walk Cycle?

    3 votes

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  8. Bug: Waiting for camera forever on mac mojave

    On Mojave (10.14.3), the camera doesn't work: It is "Waiting for camera" forever. The green light next to the camera comes on, but CA stays waiting. I've tried all the ideas found in google searches:
    - I can't change to the next camera (there's only 1).
    - I have given permission to the camera, and even rebooted after.
    - The mic works fine.
    - The camera works in other apps, e.g. Chrome (which also has permission, I just didn't include that in the screenshot).

    Version2.0.1 (Build 8)

    3 votes

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  9. [BUG] puppet walks off screen

    Hello there,

    if I change the timeline, the puppet will be lost.

    Could you please solve this issue?

    https://drive.google.com/open?id=19-nbBMItjpKVtPmi9pZnB5sX75VzQJFg

    Thank you in advance.

    Kind regards,
    Dennis

    3 votes

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  10. Make the 'Duration' of scene display exact duration instead of rounded value

    The "Duration" property of a scene rounds floating point numbers to the nearest integer. So a value of 1.5 is displayed as 2. But when you click in the field to edit, it jumps back to 1.5. The request is to make the displayed value be the exact value rather than a rounded value. (

    This is particularly made worse when a recording gets extended by a few frames. The scene length can be extended without you even realizing. (Should be a quick change.)

    3 votes

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    Sirr Less responded

    As of the April 2019 release, the scene duration is now precise to the 10th of a second.

  11. Bounding Boxes for X, Y & Scale

    I read two other ideas similar, but I think it comes down to bounding boxes, ala Photoshop, with Cmd and Option changing the box points' functions (skew, etc) as in PS. Instead of clicking a layer as in PS, you click the element in the timeline, and its box appears. Including cameras.

    Much more intuitive and fun to use. For CH, I think it would be more intuitive than in PS where you might have 100 layers.

    Related to this, if cameras can't get a bounding box, allowing the mouse/touch controls to affect X & Y coordinates to establish keyframed…

    2 votes

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  12. "Reset Ground" Option

    Instead of using X and Y to re-establish where the ground is, it would be nice to drag the puppet precisely where you want, then click a "Reset Ground" button. An option to scale according to the ground would be useful, in other words the puppet's size changes without the feet leaving their position.

    If there's already a keyboard shortcut for this, let me know.

    2 votes

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  13. 動画のインポート機能やマスク機能を追加してほしい。

    動画を見ながらCHの動きがコントロールでるので便利だからです。
    また、Prに装備されているマスク機能があると便利だと思います。
    ご検討よろしくお願いいたします。

    2 votes

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  14. An option to record in 1.25x, 1.50x, 2x or faster. Same for the playing.

    I currently have 6+ hours of educational voice over which has to be animated and it takes me about triple the time to do the animations

    1 step: head movement
    2. step: draggers
    3. step: triggers

    So it is taking me around 18 hours of work and it would be nice to have an option for 2x speed recording since the movements required are not that complex....also for the playing

    2 votes

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  15. Add a way to track faces from pre-recorded video

    Ability to load a video source for recording so that remote actors can participate, or to characterize other video in post.

    2 votes

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  16. adding video files in timeline

    Would like to be able to sync characters to video movements but I can't add video into the timeline. So, that would be really helpful for the series I'm working on. Thanks! :)

    2 votes

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  17. Add a take track without having to record.

    When I'm working with some of my more swap set based puppets it is so unwieldy to have to hit record and twiddle all the sets just to get editable tracks in place.

    2 votes

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  18. Optimize CH to work better with Illustrator

    The older versions of CH as well as the latest version of CH still has issues with puppets created in AI. I tested the Chloe (AI) puppet in the latest version of CH and the performance is awful. I'm getting about 4.5 FPS. I tested the Red Monster (PS) in the same version of CH and it worked fine. Is there anyway to optimize CH to work better with puppets created in AI.

    Laptop Specs: Dell XPS 9560 2018, 16 GB RAM, I7, 512SSD, NVIDIA GE 1050

    2 votes

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  19. Physics responds in random way, so it is impossible to record ball play

    Physics responds in random way, so it is impossible to record ball play, because the ball work different every time you export. So maybe internal record (like life performance) would solve this.

    2 votes

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  20. Ability to copy and paste resolution settings when using high res PSD files to record Ch actions in low res

    Please add feature where resolution settings can be copied as templates to use in instances where you need to animate with low res versions of bigger files to avoid clipping that occurs with less powerful computers, eg Start with a 4K master Photoshop file, then edit the Scene in 1080p to avoid clipping, then change the Scene settings back to 4K after all actions have been recorded. What we need to be able to copy is the scale size of the puppet, X/Y axis, etc. Not just the Scene pixels ratios.

    2 votes

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