Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Draggers option, show existing takes while recording

    Situation: I'm fairly new (2 Weeks into Ch). I want to create explainer videos like Kurzgesagt. I want to create some more complex animations with draggers.

    Expected: On pause or record, while Dragger in Properties is active (red dot), I can see the pose/movement (takes) of the puppet.

    Actual: All takes, under the current Dragger Property, are not visible.

    Solution: Create an option under the Dragger property that lets us see the current poses/movement. While recording, the movement is not relative to the existing takes but the same as if you were recording normally.

    1 vote

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  2. Beard Recognition

    I've noticed quite a few problems using the camera with a full (and dark color) beard. This causes two problems.

    First, the software seems to confuse my mouth and my beard hair.

    Second, the software can't recognize the bottom of my chin. This makes sense, but it keeps jumping from the bottom of my mouth to the bottom of the beard. This tricks the software into thinking that I'm rapidly moving towards and away from the camera. This could be fixed by using eye and nose tracking to triangulate the position and calculate the scale of the face in relation…

    5 votes

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  3. Scroll wheel click to navigate

    Similar to navigation in After Effects, clicking the scroll wheel and dragging allows a free flow of movement on the timeline. Would help greatly.

    1 vote

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  4. Rotate handles without touchscreen

    I can't rotate the handles because I don't have a touchscreen. For instance left click to select handle and scroll to rotate.

    1 vote

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  5. Allow swapset assets to be triggered at specific points within stop/sustain replays

    For more nuanced animation within replays, it would be great to be able to trigger a swapset asset at a specific point within a replay,

    For example, if you want a latched replay pose where a character points to the side, it might look best for the "default hand" to switch to the "pointing hand" and back at some point a few frames from the beginning or the end. At the moment, when recording, it's only possible to have this change right at the start of the replay and then back again at the start of the blend out.

    I'd…

    1 vote

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  6. Optimize CH to work better with Illustrator

    The older versions of CH as well as the latest version of CH still has issues with puppets created in AI. I tested the Chloe (AI) puppet in the latest version of CH and the performance is awful. I'm getting about 4.5 FPS. I tested the Red Monster (PS) in the same version of CH and it worked fine. Is there anyway to optimize CH to work better with puppets created in AI.

    Laptop Specs: Dell XPS 9560 2018, 16 GB RAM, I7, 512SSD, NVIDIA GE 1050

    2 votes

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  7. select silent mouth shapes

    I have a giant mustache so its hard for the camera to tell during silent moments if my mouth is neutral, smiling or open. would be great if when editing a recording you could select which of the silent mouth shapes that shows, rather than having to rerecord those parts.

    1 vote

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  8. Bug: Waiting for camera forever on mac mojave

    On Mojave (10.14.3), the camera doesn't work: It is "Waiting for camera" forever. The green light next to the camera comes on, but CA stays waiting. I've tried all the ideas found in google searches:
    - I can't change to the next camera (there's only 1).
    - I have given permission to the camera, and even rebooted after.
    - The mic works fine.
    - The camera works in other apps, e.g. Chrome (which also has permission, I just didn't include that in the screenshot).

    Version2.0.1 (Build 8)

    3 votes

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    4 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  9. Add Volume level adjustment for imported audio clips

    There does not seem to be a way to adjust audio levels from imported clips such as sound effects and background music. I can do this in an external app but its cumbersome and hit and miss. So having a simple audio level lever would be awesome and save a lot of time.

    10 votes

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  10. Adjust the playback speed of Replays

    Say you record a replay of a puppet dancing, but you want to use it in a song that has a different tempo. Wouldn't that be possible if you added a speed adjustment option, like in Walk Cycle?

    3 votes

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  11. import video to scene as background

    as that user can perform to match the timing of the background video

    45 votes

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    4 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →

    While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:

    File→Import Cycle→
    (browse to PNG folder and click on first image of your PNG sequence)
    →Import

    You will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…

  12. viseme sensitivity control

    Auto lip sync slider/control to determine the amount of visemes created for pre recorded audio.

    We find we have to manually adjust the automated lip sync quite often as it seems to add a lot more visemes than required, if there was a sensitivity setting that could higher or lower the amount of visemes used that would be great.

    1 vote

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  13. Physics responds in random way, so it is impossible to record ball play

    Physics responds in random way, so it is impossible to record ball play, because the ball work different every time you export. So maybe internal record (like life performance) would solve this.

    2 votes

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  14. Let us record facial tracking markers

    The facial tracking in Ch is so great, it makes me crazy that we seemingly have no access to it. The mouth is tracked in fine detail, but it seems almost entirely discarded. You can't record the markers, and I can't seem to find any way to drive visemes with video (sorry guys, but driving it with audio is too sketchy)

    If Ch can give me a real-time, 1:1 line up with my face and the trackers, why can't I drive more with that? And why do I have to use AE's slow and error prone facial tracking to do…

    10 votes

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  15. Teleprompter Feature - Separate Tab or Onion Skin Over Scene

    It would be great to have a Teleprompter feature that prompts the person speaking with a visual text of a speech or script.

    This could take the form of a Teleprompter tab or an onion skin over the scene as it's being recorded (that is, the script is superimposed over the scene as it's recorded).

    Since I do most of my recordings on an iMac, I could see undocking the Teleprompter tab and placing it at the upper middle of the Desktop, just below there the built-in web cam is located. Or, reading the text as is scrolls by while…

    11 votes

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  16. Enabling record for a take should not discard other property values set up for recordings

    If you have say three properties armed (red dot on) and you set up all the draggers etc, then you decide to arm the "trigger" behavior as well, it loses all the other values you set up for armed behavior properties (e.g. all the drags you set up ready for the record are reset). I don't think arming or disarming a property should reset values for other properties (especially draggers). It should only reset a specific property if the "arm" (record) button is turned off for that property.

    7 votes

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  17. [BUG] puppet walks off screen

    Hello there,

    if I change the timeline, the puppet will be lost.

    Could you please solve this issue?

    https://drive.google.com/open?id=19-nbBMItjpKVtPmi9pZnB5sX75VzQJFg

    Thank you in advance.

    Kind regards,
    Dennis

    3 votes

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  18. Make the default be the last thing you did, rather than the pre-set default

    Please change the default setting to what you did previously, rather than some pre-determined default. It is so irritating to constantly have to go back, un check the red buttons, etc.

    For instance, in recording a walk behavior, you have to go back to the beginning, so your characters are in the correct place, then you have to make sure to fix the body speed so that they actually record. If you want to record it over again, you AGAIN have to go back re-do the body speed.

    There should be a default to what you just did and then…

    4 votes

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  19. Having a bar that limits the record parameters

    In music sequences programs, there is generally a bar that you control for record in and out. So, for instance, if you just wanted to record something for .5 seconds, it would do that only and you don't have to go back and change all the little things that have been recorded past that time. For one character these little things can be 10-15 bars you have to adjust. I could send a picture of an example, but I don't think there is that capability here.

    6 votes

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    3 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  20. Keyboard shortcuts for arming behaviors

    It would be very helpful for workflow speed if we could assign hotkeys for arming specific behaviors and puppet tracks. Instead of having to mouse over to the puppet to disarm it so that I can see it's current position, a quick keyboard shortcut would really help. Same with the item behaviors - if I have the Dragger armed, but I want to turn it off and instead use the mouse for Eye Gaze, I have to scroll through all the behaviors and find the ones I want to arm/disarm. If each behavior had an assignable hotkey, it would be…

    8 votes

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