Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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For all other questions and discussions, visit the Character Animator community forum.
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Bug: Windows move, when switching from rig mode to record mode
I work with two screens and put my timeline on one, the rest on the other. When I switch to rig mode and switch back, the timeline has changed to a small spot inside the big grey window. When I change the width it comes back. I work with Windows 10.
2 votesThanks! We’re taking a look.
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Character Animator live streaming mojave issues
After upgrading to Mojave MacOS, we are having significant performance issues with our existing CA live-streaming setups. Our setup is this:
CA 2018 or 2019 (720 project, 20fps) -> Wirecast or OBS (via NDI or Syphon, tried both) -> RTMP (1.5mbps 30fps 540p) to our servers
When running some of our triggered animations of our puppets, the FPS out of CA drops to single digits, and seems to combat Wirecast or OBS, which in turn drops dozens/hundreds frames on Wirecast or OBS. This did not happen in previous versions of MacOS, and we have taken the same project files/config and…
2 votesHas this been resolved?
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Smoother animations.
You could add more functionalities for smoothing animations, for example mouth animations.
1 vote -
New “loop forever” replay mode
The new Replays feature is cool, but it is missing a “loop forever” mode. I want to hit a trigger (e.g. latched) and have the sequence play forever until the trigger is hit again. At present a replay plays once and stops and you have to trigger it again to get it to repeat, even when trigger latching is on.
I assume a third replay mode of “loop forever while triggered” is wanted as a trigger mode.
The usecase is an “idle” state for the puppet. You can record an idle state (fidgeting etc) and and some other states (“frustrated”,…
6 votes -
Concept one to motion
If you can record full face movements, why not record full body motion like motion capture with no need to push buttons to walk , run or jump?
3 votes -
I found a bug when you switch PC's
When I Switched PC's and Switched my Ip's I was able to register charecter animator for a second trial when I already used my trial before.
2 votes -
Use recorded video files as animation source
I want to use talent in a studio to record voices and basic character movements for our workflow. We already have proper sound isolation for this, but not in front of computers. Therefore, it would be great to be able to use proper green-screened, high-fidelity audio recordings, as an input into Character Animator. Webcam input only cripples quality.
14 votesAs a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.
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Connecting face triggers to other elements - or - Creating emotion sets
The problem i'm having right now with creating different emotion sets (sad, confused, happy etc.) is that it's something very basic and important, yet time consuming and complicated to do on a live performance.
my idea is:
if we could somehow for example, connect between the "smile" behavior that the camera tracks from the face, and connect it to other elements created for a smile set like eyebrows, eyes, cheeks etc. which will be triggered automatically.if you make a sad/smile/surprised face, the camera detects it and automatically triggers sad eyes, eyebrows, maybe even body poses!
basic emotions that are…
5 votes -
Are you finding issues with users being unable to export MP4 from CH via Encoder? It's always worked in the past but no luck over the last 3
Are you finding issues with users being unable to export MP4 from CH via Encoder? It's always worked in the past but no luck over the last 3 days.
2 votes -
Walking triggered by keyboard
Hello, if you could wipe out the "walking" through the keyboard, you could use multiple gaits for a puppet. She could then walk normally, walk or walk very slowly. For streaming, it would be easier to give the character more dynamic.
Best regards
Gabi4 votes -
New behavior: kneel
Hello, it would be great if there was a knee flexion for the puppets in the behavior. Then she could squat down and pick something up from the ground. This behavior should then start from a trigger so that the "go" behavior can be interrupted. I hope I explained that understandably :)
Best regards
Gabi8 votes -
Global setting to control resolution etc to speed up performance
While editing and streaming, performance is very important. For people with lower powered computers, things can become sluggish. It would be great to have a global setting that adjusted settings like resolution of images created (if that speed things up), mesh density (if that speeds things up), and so forth. Then while editing/streaming, the setting can be cranked back to what the computer supports. When doing a media export, the setting can be set back to full resolution where it does not have to be real-time display. (Just go grab a coffee for the final render.) But the setting should…
5 votes
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