Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Character control - video game style

    You already have left & right arrow keys to walking direction and generated walk cycles. You should include up and down arrows to include jump and duck actions also

    Left & right to move left and right
    Up & down to jump and duck / squat

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  2. 1 vote

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  3. Adjustable frame rate for Face behavior

    It would be great if there was an option to adjust the frame rate of just the Face behavior at any time. I like the look of head movements when I change my scene frame rate to 12fps, but all body movements are too jittery for what I'm doing. Enabling the "Limit Camera to 12fps" option doesn't produce the same visual results as changing the scene frame rate, nor is it flexible since it can only be set before starting a recording.

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  4. Herramienta de Texto

    Debería ser posible agregar algún texto y si el mismo se puede animar mucho mejor. Utilizo la herramienta para hacer tutoriales educativos y si quiero poner un texto debe importarlo como png o psd.

    Saludos

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  5. HSL (Hue Saturation Lightness) as a Behaviour

    A lot of my work in Character Animator has been making very flexible puppet characters that I can reuse as different characters (there's an overview how I do it using Layer Picker here: https://youtu.be/y6kVQpLESb8)

    A lot of the labour comes from adding layers into groups with different coloured versions of the same objects for things like skin colour, clothing colour, hair colour, eye colour, etc. But if I would be able to say apply a HSL effect to a group of objects and put those sliders into my Controls, it would mean instead of having say 4 possible skin…

    1 vote

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  6. Import multiple scenes through AE Import dialog

    Would really like to be able to select more than one scene when importing through the After Effects import dialog. As it stands, you can only import them one at a time, if you have a lot of scenes this is very time consuming.
    Granted you could drag and drop multiple scenes from Character Animator, but for some reason this is unreliable... often the drag and drop doesn't work at all.

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  7. カメラが認識しない

    パソコンに内蔵されているカメラが認識されません。どうすれば良いですか?

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  8. Full screen mode

    This would be nice for screening your character in a show on a projector or a tv that you have hooked up the program to. Where you don't see the record buttons. For preforming live without streaming. It could be used then easy for live shows on school without having to get it up in another program. I did my exam in this way, having my computer atached to a tv screen with HDMI from computer, then midi controlling everything from one drum mashin and to other midi devices. But it was sad that i couldent get the full screen,…

    1 vote

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  9. 1 vote

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  10. I Think Charavter animator should have a "Morph" tool. In vector transitions using same numer of points an auto morph will be most heplpful

    When using somilar vector mouths or eyebrows for an exemple, the transition should have an auto morph feature that creates an automatic smooth transition something like an automatic Layer sequence transition without the need of making every step.

    1 vote

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  11. Hello, I am working with Ch and would like to see the list of sounds that is supposed to be rocognized? I

    Hello, I am working with Ch and would like to know if anyone have seen the list of sounds that is

    supposed to be rocognized?

    I think I have heard like 150 different sounds...

    actually I am working with, Swedish, English, French and Spannish, so there aere defdenitively different ways to prounounce the letters....

    Do I have to explain?

    well. in english e is e and a is a and y is y and i is i

    but then if I change to swedish....

    the i is like the english e

    and in spannish the a is like the english…

    1 vote

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  12. characterizer edit not working

    When I create a new character style in characterizer, or attempt to edit an existing one, the brush does not work. Trying to change what is hair, face, etc.. does not function.

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    Can you provide more details on your configuration…

    • Which version of Character Animator are you using?
    • Are you on macOS or Windows, and which versio of the OS?
    • Are you using a mouse or stylus?
    • So clicking the different brush types (Background, Face, etc.) doesn’t change the selection, or something else?
    • Does changing the Brush Size setting change the brush size cursor when hovering over the image?
    • Does it not function to draw those regions above the image? i.e., does it not paint the selected brush color?

    Thanks.

  13. Traditional Chinese

    Is there a Traditional Chinese version for this software?

    cos I was given a Simplified Chinese one despite the fact that my computer system is using Traditional Chinese.

    1 vote

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    As of now, Character Animator’s interface is localized only to English, French, German, Japanese, Italian, Spanish, Korean, Russian, Brazilian Portuguese, and Simplified Chinese.

  14. add headturm\bodyturn feature

    adobe character animator should only have the head and body turn because they give more details to the scene , plus in such huge software how can small feature be missing like that .

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    Character Animator does indeed have a head turner. In the rigging panel, you can add the head turner behavior to a puppet and associate corresponding layers with front facing, left and right quarter views, profile views and even upward and downward head views. Is this helpful?

  15. Bug Report

    This is a bug report. I'm working in Character Animator but cannot get my puppet into Photoshop to Edit even though I have the program open. I've followed instructions to use either control E or Edit Original in the Edit icon but nothing happening. Could you advise any further action.
    Many thanks,
    Victoria

    1 vote

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  16. I am getting an error when I import the free puppet Tull.

    I am getting an error when I import the free puppet Tull. I have the latest version of Character animator but I am getting an error code.

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    Does this issue occur if you import the Tull.puppet file into a new project, or just an existing project?

    Does the puppet show up in the Project panel after dismissing the error message?

    Another thing to try:
    1. Quit Character Animator, then wait ~10 seconds.
    2. Relaunch Character Animator and immediately hold down the Shift key while it’s launching. This prevents any scenes/puppets from opening in their respective panels.
    3. Try importing Tull.puppet again.

    Please let us know if that workaround works for you. Thanks.

  17. OpenGL invalid operationa

    after you open the project, " OpenGL invalid operation. "I get the error.

    1 vote

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    What is the software that’s rendering the information in the upper-left corner of the Scene panel? Is this from the GeForce Experience software’s overlay functionality?

    Can you try disabling that software that’s showing frame rate and other info in OpenGL views to see if that helps? Character Animator uses OpenGL to render content in the Scene and Puppet panels.

    Thanks.

  18. Include a library of objects & actions to pre-populate scenes

    One thing that "explainer animation" tools often have is a lot of pre-populated settings / objects for characters (and sometimes animations for those objects). For instance, you can drag and drop a "cell phone" to a character, and it will have them hold it, and you can drag in an animation of them tapping the screen.

    Other 2D animation tools have things like walk/run cycles, jumps and hops, dancing, etc, that can drive the animation of a character at a certain point.

    Not only would it be great to have a library of tools to create rich movements (and add…

    1 vote

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  19. Develop a web API

    It would be amazing to be able to implement the puppets inside a website, can we have this please?! :D

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  20. Unable to open project

    Hello, I worked on a project on Character Animator.

    I wanted to secure my working hours using google drive.

    Everything was going very well during his last weeks. But in the morning I open Character Animator and I get a message: "Cannot open project << F: //ANIMA/.../Ch Data / repo.noindex / >> If it is on a server, copy it to a local disk and open it from from this location. " I have weeks of work on this project. Please do you have a solution for me? I beg you!

    0 votes

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