Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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For all other questions and discussions, visit the Character Animator community forum.
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This might be a bug or a much needed feature. Ch doesnt link to Audition and when I edit in Audition I have to quit Ch to save?
This might be a bug or a much needed feature. Ch doesnt link to Audition and when I edit in Audition I have to quit Ch to save?
1 vote -
como solucionar problema?
Estoy probando el programa.... ya esta instalado....pero cuando trato de abrir algun puppet me salen unos cuadros de error... a que se debe
1 vote -
Add audio fade in and out and video fade to black. Then I wouldnt need premiere pro when Im working on CharAni
Add audio fade in and out and video fade to black. Then I wouldnt need premiere pro when Im working on Char Ani
1 vote -
自動瞬きの値と実際の挙動が一致しない
瞬き/分に0を入力すると高速で瞬きをするようになる
「1分あたりに0回の瞬き」という指示になるはずなので、瞬きをしなくなるのが正しい挙動だと思われます1 vote -
Add additional expressive faces during capture while using Characterizer.
During face capture allow eye's half closes, squinting, sad eyes, angry eyes. This would enhance the possibilities of Characterizer immensely.
These extra faces could be prompted by saying "Squint your eyes", "Make an angry face", "make a shouting mouth" etc....
Then these could be set as possible triggers once the program finishes the capture.
1 vote -
copy and paste animated puppets from one scene to another
I would like to copy and paste animated puppets from one scene to another.
When I try to do this I get a pop-up message (see attached pic)
What I wanted CH to do is "simply" paste one puppet with all its recorded parameters, keyframes, behaviors form one scene no another.
4 votes -
音声データの中身が変わった際に波形が変わらない
Chに『いぬ.mp3』というデータを読み込ませておき、いぬ.mp3を直接編集し、中身を変更した場合、聞こえる音声は変更後のものになっているが、オーディオの波形は一番最初に配置したものが表示されており、聞こえる音声と表示されている波形が一致しない現象が起こる
1 vote -
add face-expressions in timeline-context-dropdown-menu (neutral, smile, surprised additional to visemes)
Request: please add mouth-expressions (neutral, smile, surprised) in context-dropdown-menu in the timeline(additional to visemes).
If you select a single viseme in the timeline you can easily change it to another simply by right-click on int and select another (e. g. an M for an S, or silence) Thats great :)))
I would like to have access to neutral, smile, surprised as well.
Since there are in the puppet rig, too.1 vote -
Freeze sitting position (hip) so that I can control only head movement
I can make the character go to a sitting position by dragging the head down. It would be nice to somehow freeze its position and hip so that I could then only control head movements.
1 vote -
other animations besides walk and run cycles
It would be nice to have pre-made animations such as jumping, kicking, fighting movements, dancing among others.
2 votes -
holding object with two hands
It would be nice to be able to hold an object like a rifle with both hands and being able to drag/animate de rifle recoil and then both arms would follow the movement.
1 vote -
four legged
four legged creatures/animals
1 vote -
nested scenes: internal markers and/or working area visible
I would like to see more of the internal structure of nested scenes in my timeline.
What about adding a visible section which represents the working area inside the nested scenes?
And/or make the markers visible on the bar in the timeline that is representing the nested scene.1 vote -
nested scenes: option to turn Sound on/off
I need the option to turn the Sound on/off when I have nested scenes in my timeline.
Why not implementing a little sound-button next to the eye-button (visibilitiy)? Would be helpful :)1 vote -
レイヤー名の自動タグ付けが機能しない
レイヤー名に「F S D」のように命名した場合
一つのレイヤーに対して、「F S D」の全てのタグが自動で付けられるが
「R」を混ぜた場合、「R」のみ上手くいかない1 vote -
Audio Markers
I'd love to see the ability to import audio markers from Audition. When animating long takes, being able to see where the audio cues are would be invaluable!
1 vote -
" Fluid / Liquid" behavior. Why not do it?
Why not do a "Fluid " behavior for Character animator?
You already have the "particle" behavior, and all you got to do is make it fluid.
Think about:
Pouring a cup of water.
Water running through a path.
Or.. Water being pumped up and down pipes and through valves to push actuators such as hydraulic cylinders and motors... That is the stuff that I am working right now with Character animator.
Maybe industrial hydraulic circuits may sound too intimidating for some, but just the animation of fluid running through pipes may not be too hard to do... you could even…
1 vote -
Please allow me to change the order of the work details.
Please allow me to change the order of the work details.
1 vote -
Character control - video game style
You already have left & right arrow keys to walking direction and generated walk cycles. You should include up and down arrows to include jump and duck actions also
Left & right to move left and right
Up & down to jump and duck / squat1 vote -
Need new updated 2020 version 3.3 tutorials. Menu and layout does not match. Feel lost.
Update your tutorial to match 2020 3.3 version.
1 vote
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