Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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139 results found
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Ability to save out a vector animation json / third party support like Bodymovin in AE
Ability to save out a vector animation json / third party support like the Bodymovin plugin offers in After Effects for use with Lottie
34 votes -
add headturm\bodyturn feature
adobe character animator should only have the head and body turn because they give more details to the scene , plus in such huge software how can small feature be missing like that .
1 voteSirr Less responded
Character Animator does indeed have a head turner. In the rigging panel, you can add the head turner behavior to a puppet and associate corresponding layers with front facing, left and right quarter views, profile views and even upward and downward head views. Is this helpful?
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clipping masks from illustrator files
Does Ch support clipping masks that have already been created inside of Adobe Illustrator or do you have to recreate them inside Ch?
3 votesClipping groups in Illustrator artwork can’t be converted to clipping masks right now, so they’ll need to be set up in the Puppet panel.
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Bug Report
This is a bug report. I'm working in Character Animator but cannot get my puppet into Photoshop to Edit even though I have the program open. I've followed instructions to use either control E or Edit Original in the Edit icon but nothing happening. Could you advise any further action.
Many thanks,
Victoria1 voteHi Victoria,
Can you export your puppet and send it to me?
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I am getting an error when I import the free puppet Tull.
I am getting an error when I import the free puppet Tull. I have the latest version of Character animator but I am getting an error code.
1 voteDoes this issue occur if you import the Tull.puppet file into a new project, or just an existing project?
Does the puppet show up in the Project panel after dismissing the error message?
Another thing to try:
1. Quit Character Animator, then wait ~10 seconds.
2. Relaunch Character Animator and immediately hold down the Shift key while it’s launching. This prevents any scenes/puppets from opening in their respective panels.
3. Try importing Tull.puppet again.Please let us know if that workaround works for you. Thanks.
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Export nulls from Character Animator to After Effects
Just getting rolling with CA so please forgive if my terminology is way off. It seems to me it'd be very helpful if we could create Nulls in CA that we could export to AE. Then we'd be able to use the nulls in AE to attach objects, use as emitters, center points for effects... all kinds wacky of stuff.
I'd think we should also be able to assign these nulls in CA to our eye's performances and any draggable handles.
Dogging CA so far... thanks for the cool tool.
11 votes -
OpenGL invalid operationa
after you open the project, " OpenGL invalid operation. "I get the error.
1 voteWhat is the software that’s rendering the information in the upper-left corner of the Scene panel? Is this from the GeForce Experience software’s overlay functionality?
Can you try disabling that software that’s showing frame rate and other info in OpenGL views to see if that helps? Character Animator uses OpenGL to render content in the Scene and Puppet panels.
Thanks.
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Include a library of objects & actions to pre-populate scenes
One thing that "explainer animation" tools often have is a lot of pre-populated settings / objects for characters (and sometimes animations for those objects). For instance, you can drag and drop a "cell phone" to a character, and it will have them hold it, and you can drag in an animation of them tapping the screen.
Other 2D animation tools have things like walk/run cycles, jumps and hops, dancing, etc, that can drive the animation of a character at a certain point.
Not only would it be great to have a library of tools to create rich movements (and add…
1 vote -
5 votes
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Manual Multiple Images Option for Characterizer
Characterizer offers 3 way of building a puppet:
1) Automatic Webcam where you sit in front of the camera and follow the instructions
2) Manual Webcam where you sit in front of the camera and follow the instructions (but instructions are more detailed and numerous)
3) Image where you submit one single image with minimalistic rigging
I am suggesting that Characterizer should offer a fourth option that sounds quite simple to me which is:
4) Manual multiple images where you can enter several images or photos following the same instructions as Manual Webcam but instead of having to sit yourself…
5 votes -
Incorpation with Fuse?
Maybe be able to animated characters made in Adobe Fuse with Character Animator?
19 votes -
Develop a web API
It would be amazing to be able to implement the puppets inside a website, can we have this please?! :D
1 vote -
Cinema 4D
Character Animator could has an interoperability with Cinema 4D to animate 3D models with Character Animator. This can be the next union level between ADOBE and MAXON, like is happening with After Effects/Illustrator with Cinema 4D.
11 votes -
default puppet position option
I think this would be very helpful!
the basic position in which we design the character is almost never a default position for it. So you always need to start with one dragger recording of a default position, and than on top of that additional dragger recordings.it would be great if we could build one or maybe even a number of "default" body positions and choose without needing to record it with a different dragger!
hope i explained it properly :)
4 votes -
Color Blending Mode
I'm unsure why the color blend mode isn't already a thing in the blending modes for CA. It is extremely useful. If there is a true technical reason why it isn't added or can't be added, then I would love to know, it sounds like an interesting thing to leave out. It may also just be a mistake, and it got left out when programing it.
Anyway, I hope the best for the program, I'm having so much fun creating, and pushing it to its limits.2 votes -
Scale exports to different sizes (vector based projects)
It would be nice to scale the entire scene (and all its sub-scenes/puppets) to any scale. For example, I have a master scene which contains many puppets and everything is in vector. I am working in a 1920x1080 resolution and everything is made for this resolution. It would be nice though since everything is in vector to be able to scale the project up to 4k for example (same aspect ratio) and now have a 4k vector animation of this too done very easily. 4k+ is very slow in character animator to work with which is why I use 1920x1080.…
5 votes -
camera
I tried CC last year and stopped using it when I started having webcam issues. A year later, I still have issues with it. I have a Logitech C922 and Blackmagic Capture Recorder. At first, I got the "Camera Busy" with NO other applications running. I tested it, I opened OBS and the C922 turned on no problem. I closed OBS, restarted, went to Device Manager disabled Blackmagic, restarted, opened CC and still the same issue "Camera Busy".
Yes, I went to the 'Switch camera' option, yes I 'Default Camera' too, still same issue. I performed another test, closed CC…
2 votesHave you continued to have this issue in recent versions of the app? Version 2.0 made substantial improvements in the area of camera selection. Let us know!
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Snapchat style 3d mask building and face augmenting
Snapchat style 3d mask building and face augmenting. Soemthing that feels less paper cut. Maybe allow us to mix our real eyes in with cartoon features. I know this is a big ask, but character animator is a bit underwhelming when you see the possibilities in something like Snapchat face filters (lenses)
3 votesNot exactly the same, but have you tried Characterizer?
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Unable to open project
Hello, I worked on a project on Character Animator.
I wanted to secure my working hours using google drive.
Everything was going very well during his last weeks. But in the morning I open Character Animator and I get a message: "Cannot open project << F: //ANIMA/.../Ch Data / repo.noindex / >> If it is on a server, copy it to a local disk and open it from from this location. " I have weeks of work on this project. Please do you have a solution for me? I beg you!
0 votes
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