Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Add additional expressive faces during capture while using Characterizer.

    During face capture allow eye's half closes, squinting, sad eyes, angry eyes. This would enhance the possibilities of Characterizer immensely.

    These extra faces could be prompted by saying "Squint your eyes", "Make an angry face", "make a shouting mouth" etc....

    Then these could be set as possible triggers once the program finishes the capture.

    1 vote

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  2. add face-expressions in timeline-context-dropdown-menu (neutral, smile, surprised additional to visemes)

    Request: please add mouth-expressions (neutral, smile, surprised) in context-dropdown-menu in the timeline(additional to visemes).
    If you select a single viseme in the timeline you can easily change it to another simply by right-click on int and select another (e. g. an M for an S, or silence) Thats great :)))
    I would like to have access to neutral, smile, surprised as well.
    Since there are in the puppet rig, too.

    1 vote

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  3. other animations besides walk and run cycles

    It would be nice to have pre-made animations such as jumping, kicking, fighting movements, dancing among others.

    2 votes

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  4. nested scenes: option to turn Sound on/off

    I need the option to turn the Sound on/off when I have nested scenes in my timeline.
    Why not implementing a little sound-button next to the eye-button (visibilitiy)? Would be helpful :)

    1 vote

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  5. n the "shy" option it would be nice to add colors, then you could group more items on the timeline as well. for example, red will reflect al

    n the "shy" option it would be nice to add colors, then you could group more items on the timeline as well. for example, red will reflect all the options for a puppet, it will be very helpful!

    1 vote

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  6. レイヤー名の自動タグ付けが機能しない

    レイヤー名に「F S D」のように命名した場合
    一つのレイヤーに対して、「F S D」の全てのタグが自動で付けられるが
    「R」を混ぜた場合、「R」のみ上手くいかない

    1 vote

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  7. Bug: Camera from USB webcam device shows up with squished aspect ratio

    When using an external USB webcam capture tool (such as Mokose USB3.0 HDMI/SDI Video Capture Card or Magewell USB Capture HDMI), the camera video appears in a 4:3 aspect ratio (instead of proper 16x9) and is squished (see photo). I'm using a MacBook Pro (Retina, 15-inch, Late 2013) with Catalina 10.15.4 and Character Animator 3.2. Note that the default MBP webcam does show up as a 4:3 cropped image (it is a 16x9 webcam), but the image is not squished and appears normal. Also, when opening the Characterizer tool and using the USB webcam capture tools, the video camera appears…

    3 votes

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  8. como solucionar problema?

    Estoy probando el programa.... ya esta instalado....pero cuando trato de abrir algun puppet me salen unos cuadros de error... a que se debe

    1 vote

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  9. 自動瞬きの値と実際の挙動が一致しない

    瞬き/分に0を入力すると高速で瞬きをするようになる
    「1分あたりに0回の瞬き」という指示になるはずなので、瞬きをしなくなるのが正しい挙動だと思われます

    1 vote

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  10. 音声データの中身が変わった際に波形が変わらない

    Chに『いぬ.mp3』というデータを読み込ませておき、いぬ.mp3を直接編集し、中身を変更した場合、聞こえる音声は変更後のものになっているが、オーディオの波形は一番最初に配置したものが表示されており、聞こえる音声と表示されている波形が一致しない現象が起こる

    1 vote

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  11. Freeze sitting position (hip) so that I can control only head movement

    I can make the character go to a sitting position by dragging the head down. It would be nice to somehow freeze its position and hip so that I could then only control head movements.

    1 vote

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  12. holding object with two hands

    It would be nice to be able to hold an object like a rifle with both hands and being able to drag/animate de rifle recoil and then both arms would follow the movement.

    1 vote

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  13. four legged

    four legged creatures/animals

    1 vote

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  14. 1 vote

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  15. Import the Characters in Adobe Animate from Adobe Character Animator

    I need to import the project I made in Adobe Character Animator to Adobe Animate, same we do in Adobe Ae and Pr

    3 votes

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  16. Audio Markers

    I'd love to see the ability to import audio markers from Audition. When animating long takes, being able to see where the audio cues are would be invaluable!

    1 vote

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  17. text

    This would be nice to have like an easy thing, so you could make like thoughts bobbles over characters when they not going to talk, like things that are in comics sometimes when one character speaks and the other one thinks when the character speaks. :)

    3 votes

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  18. カメラが認識しない

    パソコンに内蔵されているカメラが認識されません。どうすれば良いですか?

    1 vote

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  19. " Fluid / Liquid" behavior. Why not do it?

    Why not do a "Fluid " behavior for Character animator?

    You already have the "particle" behavior, and all you got to do is make it fluid.

    Think about:

    Pouring a cup of water.

    Water running through a path.

    Or.. Water being pumped up and down pipes and through valves to push actuators such as hydraulic cylinders and motors... That is the stuff that I am working right now with Character animator.

    Maybe industrial hydraulic circuits may sound too intimidating for some, but just the animation of fluid running through pipes may not be too hard to do... you could even…

    1 vote

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  20. Please allow me to change the order of the work details.

    Please allow me to change the order of the work details.

    1 vote

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