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Character Animator

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586 results found

  1. After Update 22.5 Rigged Draggers Not Working

    I updated Character Animator from 22.4 to 22.5 this morning and suddenly my dragger handles for wrists and heels have stopped working and only non-labeled general draggers seem to work. Meaning I have to have one handle labeled wrist and a separate handle designated draggable on the same area. The extra handles - and having to update previously working puppets - is getting very annoying.

    6 votes

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    12 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  2. Head and Body Turner Feature

    The Head and Body turner behavior should have the option to be controlled by keyboard as well not just camera. It would be a good work around to having a full parallax head turn with the walking behavior (using just the keyboard) rather than just the 3 frames allowed for the walk behavior.

    2 votes

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  3. after my update no audio will play back in character animator

    after updtating, i think, all the sudden character animator will not play back any audio. I have changed all settings. audio works in every way on my computer with all other applications including audio recording aplications. I have been to ten forums and tried everything. THis is the only program that audio will not play back in. Audio file shows up. Suipposedly records, I can see the waveform and everything, animation even plays but no audio. No mutes, everything is working but... no audio. Please help, I have deadllines.

    1 vote

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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 1 vote

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  5. Group Multiple Behaviors for Arm/Disarm

    It would be very helpful if we could bundle certain behaviors together - like in a group or folder that can be turned on and off at once - so that we could arm/disarm behaviors more easily. For instance if you have multiple head turners applied to different views, and want to turn them all off at once, or if you want to bundle lip sync, eye gaze, and face behaviors so that you can disarm them when working with the draggers, then disarm draggers and arm those behaviors for recording.

    3 votes

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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  6. Idea for walking behavior

    It would save on performance for extensive characters if there was a setting under walk behavior to simply mirror or flip horizontally your puppet for the opposite profile instead of making a whole flipped copy of it.

    1 vote

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  7. Remove email address in Help dropdown menu in every Adobe product

    Please remove my email address in the Help menu so I can do tutorials without displaying my email to the world.

    2 votes

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 3 votes

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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 1 vote

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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  10. I am a key framing traditional animator. key framing the position of limbs... is either not documented, or it's impossible. I need this.

    I do not do performance capture. Most of my work... 30+ years has been with Aftereffects. I need to be able to keyframe the entire animation.

    there seems to be no way... either because there IS no way, or... it's just not documented where it can be readily accessed... to keyframe the position of handles in a rig.

    this renders the rest of the features in Character animator completely useless to me. as nice and desirable as they are.

    also: write it down. if you have an urge to make a video tutorial about something... write it down in the…

    2 votes

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  11. Ability to customize new trigger icon

    It is not possible for a custom made trigger to appear as icon in CH. It'd would help a lot with the recording if we can do this.

    2 votes

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  12. Problems with particles

    I added a particle behavior (canon) to an object, this works just fine but when I check the collide-box it disapears until i rescale the object either in photoshop or in transformation window, then it suddenly reappears and works.

    1 vote

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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  13. parallax exclude profile views

    It would be nice if there was an option for parallax to exclude profile views. I've got a series of puppets where I wouldn't mind having parallax on the frontal and quarter views, however it makes the nose and mouth move off the face in profile, so I have to disable parallax altogether.

    Unless this option already exists buried somewhere?

    1 vote

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  14. Re Ordering Layers

    The ability to Drag layers into different groups or change the groups hierarchy would be incredibly useful since cha looses rigging sometimes when changing psd files.

    1 vote

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  15. "Hide others in group when triggered" has limits?

    I made triggers to change clothing by making different layers of art groups within groups of Arms, legs, torso, and even shoes. when adding the triggers together to make a singular trigger for a whole outfit i noticed the Hide others in group when triggered stopped working correctly. when switching between suspenders and a tshirt to a tuxedo with dress shoes only half the clothing actually switches even though it should technically hide others in group when triggered. Perhaps its just to many layers being switched on and off at a time... swap sets fixed it but it would be…

    1 vote

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    0 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
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  16. Resolution Options for Photoshop (Raster) Puppets

    It would be really helpful if there was an option to import raster, photoshop-based puppets at a lower "draft" resolution (like you currently can with vector Illustrator-based puppets) so that recording and setting up scenes can move more swiftly and smoothly and you still have the option to res up before outputting your final render or if a scene needs a tighter than usual zoom. (I know that you can achieve this by having different versions of your puppets, but the downside of that is, often we edit puppets on the fly, and if you edit the lower-res puppet, you…

    3 votes

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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  17. app freezes on any command, lip sync no longer works, media imports as puppet instead of scenes, this app is falling apart

    focus less on cross-app integration, and more on getting the app to work in the first place. these bugs are unacceptable when work has deadlines

    1 vote

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  18. ADD IMPORT VIDEO

    It would be interesting to add a feature to import videos in background to facilitate the overall animation

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
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  19. All Behavoirs need to be applied to the active layer detemined by swap set and cycle layers

    When I added smooth head turns and multiple body views to my character, I run into the issue where I have to add certain behaviors, such as eye gaze, face, body and limb IK, to multiple layers in order for them to work.

    On head, I have "smooth" head turn setup using the head views tag and the cycle layers behavior. Inside each head view layer, I have a 2-frame cycle consist of the main head drawing and an in-between head drawing that gets cycled during head turn. The issue I'm having is that if I just add the eye…

    1 vote

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  20. The option to replace assets would be nice

    Coming from an AE standpoint, I am really used to the Replace Footage option and Character Rigging can be quite fastidious if your characters' got all (or a lot of) the phonemes.

    I tried to base my second character on my first one because I was expecting the option the Replace Footage to be there, layers are saved the same way, it's the exact resolution. That would have been saving a ton of work in pre-production.

    Saddly, it's not there... yet?
    Or maybe I am not looking at the good place?!

    Either way, that option should be implemented, I think…

    3 votes

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    4 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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