Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Support rigs for quadrupods, birds, snakes, fish and things with more than four legs.

    Hello, it would be grew to if CA would support models of various kinds of creatures along with their movements:
    quadrupods, birds, snakes and fish

    Thanks,
    Rajnesh

    24 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  2. Multiple mic input and camera

    It would be good if you could use multiple mics and cameras within 1 scene, this would be handy if you are creating a talk style show with a generic guest, we could use the audio feed to run the lip sync of a generic guest character while we continue to run the lip sync of our character at the same time. This could be done by bringing in a skype call and allowing the guest to control the character remotely

    2 votes
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    0 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  3. Support for transcripts/subtitles when auto lip syncing

    Allow support for importing a transcript or subtitle file, so the auto lip sync could analyse both the audio and the transcript for a more accurate result.

    If the program knows exactly what words are said, it should presumably have a much better idea of which 'Visemes' to use.
    (Though obviously this wouldn't work for a live stream aha!

    13 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Disable auto save feature checkbox

    I wish there was a way to disable autosave.. I run into problems that my work gets overwritten and I can t go back and reload previous project and have to try to figure out what caused the error and trouble shoot for hours on fixing a mistake that happened and got saved withough my consent. I would rather be able to save when I want to save and know I always have a good working rig I can go back to and reload from previous version.

    23 votes
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    5 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  5. Animator should not open with a projects panel

    Character Animator always openes the last project. It takes a lot of time to load a project and then load the project you actually want to work with. I could open that project itself, instead of the program, but it could open the Start-Panel first and then load the project when selected to do so.

    6 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Bug: Waiting for camera forever on mac mojave

    On Mojave (10.14.3), the camera doesn't work: It is "Waiting for camera" forever. The green light next to the camera comes on, but CA stays waiting. I've tried all the ideas found in google searches:
    - I can't change to the next camera (there's only 1).
    - I have given permission to the camera, and even rebooted after.
    - The mic works fine.
    - The camera works in other apps, e.g. Chrome (which also has permission, I just didn't include that in the screenshot).

    Version2.0.1 (Build 8)

    3 votes
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    3 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  7. Audio Hardware

    Switching monitors and auddio devices on a mac and pc causes a ton of these pop up boxes. Even when I select do not show again, I'm stuck having to close 10+ of these every time using Character Animator. I switch screens, audio devices (headphones to monitor) etc... a lot, so these add up.

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  8. Drag triggers to timeline

    I would be great if we could drag triggers from the control panel onto the time line instead of having to record each trigger, it gets time consuming when you have to turn off all other recordings just to add 1 trigger.

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  9. Preview resolution

    I would be good if you could add a preview mode for animating in CH, so you can reduce the quality of the animation while animating to improve frame rate.

    This is something that is done in After effects and think would work well in CH

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  10. Scene resize resolution

    I would be good to make it possible to resize the resolution of the scene and have all elements (puppets and backgrounds) resize to match.

    Currently if you change the resolution, you then have to resize each element individually, if you have a lot in a scene this can be time consuming.

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  11. adobe animator puppet doesn't work under when alt tabbed running in background

    how do I make it so the puppet still moves when it is running in the background?

    1 vote
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    0 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →

    In the Camera & Microphone panel’s menu (click the three short horizontal lines next to the panel’s name to open the menu), make sure the Pause Camera & Microphone When Application in Background option is unchecked.

  12. The camera keeps coming on and off on Windows 10 v1903. All other camera apps work fine.

    I have a Dell XPS 15 (7590) with Windows 10 v1903 and the camera keeps coming on and off. It will stay on for a few seconds, then the message "waiting for camera" appears for a few seconds and repeat. All other camera apps work fine and the webcam light stays on the whole time. I have the latest version - 2.1.1. Please help!

    1 vote
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    0 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  13. Import triggers from other puppets

    I was thinking a great and time-saving feature would be an option to import triggers from other puppets. Kind of like Tull has a set controls list, it would be great to say import Outstretched, or import a set of triggers to a puppet in development. Something like Import->Triggers and then the.puppet folder opens and you select which puppet you want to import the triggers from.

    2 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  14. richg click on scene and duplicate it :P --- it would be a big feature

    sometimes we need compare 2 scenes with some changes, this feature would be ideal for this

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. BUG Report: GL Error

    Hi,

    I am experiencing a GL error when I try to run Character Animator and haven't managed to run it successfully yet. I have attached screenshots to give you more information

    2 votes
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    3 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  16. Keep Audio Track Visible.

    Would be really helpful to have the audio track locked so it doesn't scroll in the Timeline. Keeping the waveform visible even when scrolling up and down.

    4 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. Illustrator symbols

    Currently layers that contain Illustrator symbols are not parsed correctly in Character Animator showing only one instance and recognising the layer name.

    It's useful to be able to include Illustrator symbols to avoid creating and editing multiple times the same artwork (e.g. eyes, pupils, eyebrows, etc.).

    I hope this is considered as a compatibility feature request and gets added to the backlog.

    Best

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  18. Create a higher quality "compute lip sync from scene audio"

    Please create a setting(s) for creating a more accurate "lip sync from scene audio". Maybe leave the current way it's done for people who want it done with the current quality/time, but allow people to choose a much higher quality setting (and let the software run for 10x the current time if necessary). I currently spend many hours fixing the visemes for my dialogue (at least 30 hours for a 30 minute animation). There isn't one string of dialogue that I don't have to fix.

    Is this possible?

    7 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  19. [Bug] Edit visemes with .ai puppets

    I noticed that I can edit visemes with a .psd import but not Illustrator artwork

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  20. IMPROVE TIMELINE RULER UNIT OPTIONS

    I've been trying to sync an animated drummer with prerecorded drums but I can't line up my triggers with the sound waves even 60 fps making the animated drummer completely out of sync with the music. there has to be a way to slide items on a timeline without snapping directly to the beginning or end of a frame. I understand that 60fps is fast enough for visual satisfaction but in an animation project heavily based on music i would love for the animation and musical actions to occur simultaneously.

    2 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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