Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Unable to open project

    Hello, I worked on a project on Character Animator.

    I wanted to secure my working hours using google drive.

    Everything was going very well during his last weeks. But in the morning I open Character Animator and I get a message: "Cannot open project << F: //ANIMA/.../Ch Data / repo.noindex / >> If it is on a server, copy it to a local disk and open it from from this location. " I have weeks of work on this project. Please do you have a solution for me? I beg you!

    2 votes

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    10 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  2. SO BUGGY.....WHY?

    Used to work fine, now all of the sudden this is SO BUGGY... just watch the QT mov clips. Things flickering, eyeballs disappear then come back...so much weird things happening.
    And I uninstalled and reinstalled thinking that was the problem... but guess NOT... please help.

    2 votes

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    4 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. ¡Puppet tags dissapear every time I open the project!

    I have to redo all the rigging every time I open a project because when I reopen the project I get an error, and then when I check the puppet all the tags are gone!

    1 vote

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    4 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  4. Bike light

    Could you recommend a good bike light for night cycling?

    1 vote

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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. What is wrong with BLINKING?

    Watch the video and help with why my blink was not working then work but then my eyebrows blink with eyes?
    https://youtu.be/qEQpv0nS0sY

    1 vote

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  6. Additional trigger keys

    Not sure why the keys associated for triggers are limited to numbers and letters on the keyboard. I ought to be able to use other keyboard characters or even combinations of keystrokes to execute various triggers. I know I can add more using MIDI but that seems kind of silly when there are still so many keys on the keyboard that should be able to be programmed for trigger use.

    3 votes

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  7. Execute trigger from latched trigger

    I like being able to latch triggers and end with "stop/sustain" so my characters can hold a pose with the push of a button. But I don't like having to unlatch the trigger before executing a new trigger. I would like move from one stop/sustained trigger to another without having to unlatch in-between. Basically I want my triggers to override and any latched behavior so I can move from one dynamic pose or motion directly into another.

    2 votes

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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  8. using video as a source to animate a puppett

    I would like to use a prerecorded video instead of a live web camera, so face tracking and audio (lipsync) comes from there.
    Instead of applying some sort of filter to the video.

    7 votes

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  9. ZOrder Behavior - Reordering Layers at Recording Time

    Hi Guys!

    I think a feature "ZOrder Behavior" would improve Character Animator a lot!

    For example, consider a character sitting behind a table - where both are separated puppets. As expected, puppet character should be BEHIND the table puppet - but the arms should be OVER the table. Today, it's a big problem when you are dealing with different puppets.

    A Zorder feature would solve this problem at recording time. By adding this new behavior to the arm and changing a simple index value, the arm layer can OVERLAP another puppets. So, the character arms would appear OVER the table…

    7 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  10. Sync lips and actions from uploaded video.

    I would like to be able to prerecord an actor talking and moving and have character animator analyse their movement and sync the lips and movements.

    2 votes

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  11. Relinking (Audio) Files within Ch

    If you change a source clip's name or location, there is no way to rightclick > replace, which is a pain if you have a bigger project

    1 vote

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  12. how can I restore stream section

    my stream section is blank, I've created my puppet on record section but as soon as I click stream it becomes blank. please assist to restore

    1 vote

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    1 comment  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  13. Help Explain this?

    Can someone explain this... watch the short video...
    I am still learning
    https://youtu.be/5HGulAFeLtg

    1 vote

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  14. well i really dont know if it is your bug, but i cant connect my character animatore to my media encoder

    every time i try to export with media encoder.
    i recive a note on the screen saying please install media encoder

    1 vote

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  15. HEAD TILT... please help

    How do I get the head the move with tilt but continue to stabilize the body...?
    https://youtu.be/Qbor3vaabsw

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. Be able to easily import pre-recorded video of someone speaking to control characters facial movements

    Be able to easily import pre-recorded video of someone speaking to control characters facial movements.

    4 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  17. Error can't rename file xxxx~yyyy.png to yyyy.png

    Every time the artwork is regenerated at 200% I get an error saying can't rename file. See the attached error log.

    Is there any way to sanitize this file without starting over?

    at this point I think it's fixed - what I did was

    1) I pushed all behaviors from the puppets to default
    2) I exported the puppets
    3) I created a new project and imported all the puppets
    4) imported the offending project
    5) swapped the offending scene's puppets for the newly imported puppets
    6) deleted the old puppets and did a save-as.
    7) on opening up the…

    1 vote

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    6 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  18. Exporting Scene and Project for Archiving (including ONLY required files)

    There are so many "Bad" takes, and when I delete a take the TAKE file is not removed. I can't delete the takes, because there is no east way I can find to determine if they are used or not.

    For many reasons, it would be great to be able to export a Scene with all, but only, the assets that are required for that scene. PERFECT for archival purposes. Much like a puppet file, but a scene. Same goes for a project file! I don't want a copy of all the junk files that are no longer used. I…

    2 votes

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    7 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  19. 1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  20. Ability to turn off joint distortion while using IK

    For cut-out animation styles (e.g. South Park type) it would be good to be able to turn off joint stretch/distortion while still being able to use IK/draggers.
    I know there are various workarounds to be able to get a similar thing, but it would be good to have the option to just have each of the limb sprites retain their exact shape while moving their arms/legs.

    3 votes

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    7 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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