Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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For all other questions and discussions, visit the Character Animator community forum.

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  1. Unable to open project

    Hello, I worked on a project on Character Animator.

    I wanted to secure my working hours using google drive.

    Everything was going very well during his last weeks. But in the morning I open Character Animator and I get a message: "Cannot open project << F: //ANIMA/.../Ch Data / repo.noindex / >> If it is on a server, copy it to a local disk and open it from from this location. " I have weeks of work on this project. Please do you have a solution for me? I beg you!

    2 votes

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    12 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  2. Frame rate very low even on a powerful 2019 Mac Pro system with fast SSD and GPU

    Great app, but as soon as I record the frame rate drops, resulting in a pretty jerky animation, which is particularly noticeable on draggers. I'm using a 12 core 2019 Mac Pro with an SSD Raid, 96GB RAM and a W5700X GPU, so it's unlikely to be the machine not being powerful enough, more likely it's not utilising it fully. Otherwise, maybe this could be solved with a feature that creates smooth tweening between the frames?

    2 votes

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    6 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  3. Hold position of draggers when puppet is armed

    I find it very frustrating when wanting to add more detail to arm motions for example that I can't see the previous position I'd recorded without un arming the puppet.

    For example, if I want to create a simple wave motion and have set a basic position for the arm but then want to add some extra motion to it, I struggle to match the original position to then add the extra piece of motion.

    The only way I can see the original position is to unarm the puppet - hold the position in my mind, arm the puppet, and…

    4 votes

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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  4. ¡Puppet tags dissapear every time I open the project!

    I have to redo all the rigging every time I open a project because when I reopen the project I get an error, and then when I check the puppet all the tags are gone!

    1 vote

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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  5. SO BUGGY.....WHY?

    Used to work fine, now all of the sudden this is SO BUGGY... just watch the QT mov clips. Things flickering, eyeballs disappear then come back...so much weird things happening.
    And I uninstalled and reinstalled thinking that was the problem... but guess NOT... please help.

    2 votes

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    4 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  6. MIDI Velocity Support

    I would love to see support for the velocity of a key press from a MIDI keyboard or pad. Often the nutcracker jaw and other lip sync does not follow the words very well, so having the ability to control the jaw with a key/button press on a MIDI keyboard would be great. If I tap lightly, the jaw opens a little, and if I tap hard, the jaw opens wide. Maybe this behavior could also be mapped to feet, so you could make a character dance just by tapping two different buttons.

    3 votes

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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  7. Cut and Paste Scenes

    You should be able to simply COPY the assets on a scene and PASTE into another.

    Or simply DUPLICATE A SCENE!

    1 vote

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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  8. This applies to all of your software programs

    Why are you hiding Older versions of software ? It took me about 1 hr to get to Older version of software I needed and I had to finally contact your Live person support to get it ! This is NOT USER friendly and you shall make your Older versions accessible in a normal way with some visible link, and not having customers look for it like for a needle in the hey!

    2 votes

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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Bike light

    Could you recommend a good bike light for night cycling?

    2 votes

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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Adobe Character Animator selected camera is unavailable

    Adobe Character Animator selected camera is unavailable

    Steps to reproduce:
        1. ...
     
    Result: ...
    Expected: ...
     
    System info
        Application: Character Animator v4.2.0.34
        OS: Windows v10.0.19043, RAM: 31.94 GB, CPUs (logical): 8

    Canoneos m6 mark2

    1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. using video as a source to animate a puppett

    I would like to use a prerecorded video instead of a live web camera, so face tracking and audio (lipsync) comes from there.
    Instead of applying some sort of filter to the video.

    10 votes

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  12. Audio drops on Timeline Playhead.

    Instead of audio dropping to the beginning of the track (when dragging in), it should show up on the Timeline Playhead mark!

    It's mega annoying to have to go back to 00:00 and move the audio to your mark!

    1 vote

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  13. Why isn't my computer's built in camera supported in Character Animator?

    Camera Error:

    USB Video Device (not fully supported)

    Please help

    1 vote

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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  14. ZOrder Behavior - Reordering Layers at Recording Time

    Hi Guys!

    I think a feature "ZOrder Behavior" would improve Character Animator a lot!

    For example, consider a character sitting behind a table - where both are separated puppets. As expected, puppet character should be BEHIND the table puppet - but the arms should be OVER the table. Today, it's a big problem when you are dealing with different puppets.

    A Zorder feature would solve this problem at recording time. By adding this new behavior to the arm and changing a simple index value, the arm layer can OVERLAP another puppets. So, the character arms would appear OVER the table…

    9 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  15. What is wrong with BLINKING?

    Watch the video and help with why my blink was not working then work but then my eyebrows blink with eyes?
    https://youtu.be/qEQpv0nS0sY

    1 vote

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. Fujifilm X Webcam 2 support

    I'm using a Fujifilm camera (XT-4) as my main webcam. It's recognized by the system through the official Fujifilm X Webcam 2 application. It's recognized in Skype, Zoom, Discord, Google Meet, and pretty much anything I've tried. However, the webcam isn't recognized at all by Character Animator.

    I didn't found any way to make it happen in settings or through the general interface. Using the latest version on Windows.

    1 vote

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  17. Actualización Character Animator.

    Hola... no se porqué no logro tener acceso a la actualización de Character Animator... la última que me aparece en las opciones es 4.2 pero no aparece la 4.3

    1 vote

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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  18. Additional trigger keys

    Not sure why the keys associated for triggers are limited to numbers and letters on the keyboard. I ought to be able to use other keyboard characters or even combinations of keystrokes to execute various triggers. I know I can add more using MIDI but that seems kind of silly when there are still so many keys on the keyboard that should be able to be programmed for trigger use.

    3 votes

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  19. Execute trigger from latched trigger

    I like being able to latch triggers and end with "stop/sustain" so my characters can hold a pose with the push of a button. But I don't like having to unlatch the trigger before executing a new trigger. I would like move from one stop/sustained trigger to another without having to unlatch in-between. Basically I want my triggers to override and any latched behavior so I can move from one dynamic pose or motion directly into another.

    2 votes

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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  20. Ch doesn't work with Universal Audio Audio Hardware in external microphone mode

    Character Animator seems to not work with Universal Audio audio hardware like Apollo Twin MKII . Luckily I had a focusrite audio interface Scarlet 2i2

    1 vote

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
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