Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Error can't rename file xxxx~yyyy.png to yyyy.png

    Every time the artwork is regenerated at 200% I get an error saying can't rename file. See the attached error log.

    Is there any way to sanitize this file without starting over?

    at this point I think it's fixed - what I did was

    1) I pushed all behaviors from the puppets to default
    2) I exported the puppets
    3) I created a new project and imported all the puppets
    4) imported the offending project
    5) swapped the offending scene's puppets for the newly imported puppets
    6) deleted the old puppets and did a save-as.
    7) on opening up the…

    1 vote
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    6 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  2. Exporting Scene and Project for Archiving (including ONLY required files)

    There are so many "Bad" takes, and when I delete a take the TAKE file is not removed. I can't delete the takes, because there is no east way I can find to determine if they are used or not.

    For many reasons, it would be great to be able to export a Scene with all, but only, the assets that are required for that scene. PERFECT for archival purposes. Much like a puppet file, but a scene. Same goes for a project file! I don't want a copy of all the junk files that are no longer used. I…

    2 votes
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    6 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. Ability to turn off joint distortion while using IK

    For cut-out animation styles (e.g. South Park type) it would be good to be able to turn off joint stretch/distortion while still being able to use IK/draggers.
    I know there are various workarounds to be able to get a similar thing, but it would be good to have the option to just have each of the limb sprites retain their exact shape while moving their arms/legs.

    3 votes
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    7 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  4. Frame by frame by arrow key!

    Pleaseee

    Make it like Premiere Pro! The arrow key is to move frame by frame through the timeline:(

    8 votes
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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  5. Automatic Reset on Rewind before Playback

    Using Physics and Magnets, when I go to do the performance, at the end of the performance, Character Animator stops and leaves the character in the final position. When I rewind, not all items are reset to neutral/default. Consequently, if you then play back again... everything is shifted starting from a new neutral.

    Ideally there should be an option to either keyframe the "reset" OR a way to keyframe ALL items in the initial frame (or maybe frame (-1.0) )

    Anything so we don't have to every time remember to click "reset"

    Note - this is particularly bad when exporting…

    4 votes
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    4 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  6. Parenting Like in After Effects

    Am I not familiar enough with Character Animator or what, but here's my problem:

    I have a little experience in After Effects before. There is a thing called "parenting"

    It means I can parent layer "b" to another layer "a", and hence everytime layer a is moved layer b will follow that layer a movement. However I cannot find such option in Character Animator. A layer can only parent to its own group, and cannot parent to another layer outside its group. For example say a hair in the back of the head group and body group.

    It looks like…

    3 votes
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    4 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  7. dragging the timeline horizontally by press spacebar

    Adding a hand-tool (press spacebar, just like in AE) to drag the timeline horizontally. Thats a convenient way to navigate.

    2 votes
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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  8. Recursive Swap Sets

    At present, Character Animator (v3.4) supports Swap Sets that enable users to select a single layer to be visible within a layer group.

    For example, say you want to create multiple pre-drawn facial expressions for your puppet, "Normal" and "Sad". In each expression, you want to be able to change the eyebrows, eyelids and entire mouth swap set.

    How would a user achieve this with a simple puppet structure like the following?

    +Head
    
    +Eyebrow Left
    +Eyebrow Right
    Eye Left
    Eyelids Left
    +Pupil Left
    Eyeball Left
    Eye Right
    Eyelids Right
    +Pupil Right
    Eyeball Right
    Nose
    Mouth
    Neutral
    Smile
    Surprised
    M
    ...
    1 vote
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  9. full body tracking and using pre-recorded video in lieu of live

    Hi

    I see that you can now do full body tracking in Maxon Cinema 4D
    https://www.maxon.net/en-us/news/maxon-news/article/introducing-moves-by-maxon/
    Is Adobe Character likely to create something similar, even if it only tracks head/face, eyes, mouth, hands, hips and feet?

    What is also useful, is that the original camera info can be pre-recorded rather than live, so a client, actor, director can send you a clip of what they have in mind. Even stock foortage could be used a bit like MoCap.

    Thanks

    Simon

    7 votes
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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  10. copy and paste animated puppets from one scene to another

    I would like to copy and paste animated puppets from one scene to another.

    When I try to do this I get a pop-up message (see attached pic)

    What I wanted CH to do is "simply" paste one puppet with all its recorded parameters, keyframes, behaviors form one scene no another.

    2 votes
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  11. Smoothing out the image transformation

    I would like to see a smooth change in facial expression due to the transformation of the image.
    It is a function of "LIVE2D" software, like an "art mesh".

    Please visit https://docs.live2d.com/cubism-editor-manual/concept-of-artmesh/

    1 vote
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    3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  12. Marquee Selection of Handles/Origin/Sticks

    Need to be able to drag a box around all the handles and sticks in a layer.

    Would be nice if copy/paste of the origin would at least copy the origin's "tags" (understandable why it wouldn't necessarily paste the location)

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Defect while Filtering Properties and Create Replay and Trigger in Swap Set

    Properties was filtered with "ik", I created a 2-frame snapshot, then selected the tracks I wanted to create a replay and trigger set for and right click, "Create replay and trigger in swap set"-> picked the set to add it to, and received the attached error.

    I tested with and without filter and consistently (in this file so far) I get the error when filtering properties and don't get the error when it's not filtered.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. Load my own example puppets

    I would like to be able to see all of the puppet files I have created and/or downloaded to show up in the EXAMPLE PUPPETS section (maybe add a new tab for this). Is that possible? If not, can this feature be added?

    It would be nice to be able to see an image of each puppet I have on file so that it would be easier when choosing one to use (instead of having to remember what they look like).

    1 vote
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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  15. May we have negative movement for a nutcracker jaw

    It would be useful to have negatice setting for the nutcracker jaw to animate for example an upper jaw or mouth as seen here:
    https://community.adobe.com/t5/character-animator/how-to-animate-a-hand-drawn-animal/m-p/11405659?page=1

    Thanks

    1 vote
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. Visual indication when latch mode trigger is active

    In Character Animator (v3.4), it is sometimes difficult to tell which latch-mode triggers are active.

    This makes it hard to get the puppet back into its default mode, especially when multiple latch triggers are active simultaneously.

    It would be very useful if activated latch triggers in the Trigger Panel could visually indicate their state (by changing color for instance).

    In addition, currently buttons in the Controls Panel flash briefly when clicked. For latch triggers, it would make sense for them to remain highlighted (or some other visual indication, like a highlighted border) for the entire time the trigger is active.

    2 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. Project panel: folders should not open automatically when drag something onto it

    I f you drag something onto a folder inside the Project panel the folder should not open automatically.
    (Only if you stay on the folder with the dragged object/cursor)

    1 vote
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  18. Frame by Frame animation doesn't really work

    Whenever I create a pose, I'm stuck with Character Animator reverting to the rest pose on the next frame.

    If I create a keyframe on frame 1 and frame 24 and then set the playhead to 13, the character should be posed as a roughly 50/50 blend of the two. Though it's "calculated" not a hard keyframe. If I move a limb or the body etc, that should create a keyframe at that point.

    What happens instead is, every time I ctrl+2, and then advance, or even just hold in place, the puppet reverts to it's "neutral" pose and to…

    1 vote
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  19. sync'ed layers w/ arm IK

    Hey guys, LOVE CA, but Im running into a problem.

    I have a character with shoulder length hair. I want the hair to be on top of the shoulder, but I want the hand to be able to be on top of the hair.

    Obviously, I cant have the upper arm be one group and the forearm be another and still have it do all that fancy IK etc.

    OR CAN I? :)

    Maybe you could make a special kind of shared layer, where a copy of the arm with the upper arm and shoulder was transparent was above the…

    3 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  20. Ability to resize and recolour Handles

    I have problems seeing the Handles.

    I've tried zooming in, but Handles remain at the same size.

    Could you add the ability to change size and colour in Preferences please?

    1 vote
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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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