Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Error can't rename file xxxx~yyyy.png to yyyy.png

    Every time the artwork is regenerated at 200% I get an error saying can't rename file. See the attached error log.

    Is there any way to sanitize this file without starting over?

    at this point I think it's fixed - what I did was

    1) I pushed all behaviors from the puppets to default
    2) I exported the puppets
    3) I created a new project and imported all the puppets
    4) imported the offending project
    5) swapped the offending scene's puppets for the newly imported puppets
    6) deleted the old puppets and did a save-as.
    7) on opening up the…

    1 vote
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    6 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  2. Exporting Scene and Project for Archiving (including ONLY required files)

    There are so many "Bad" takes, and when I delete a take the TAKE file is not removed. I can't delete the takes, because there is no east way I can find to determine if they are used or not.

    For many reasons, it would be great to be able to export a Scene with all, but only, the assets that are required for that scene. PERFECT for archival purposes. Much like a puppet file, but a scene. Same goes for a project file! I don't want a copy of all the junk files that are no longer used. I…

    2 votes
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    6 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. Ability to turn off joint distortion while using IK

    For cut-out animation styles (e.g. South Park type) it would be good to be able to turn off joint stretch/distortion while still being able to use IK/draggers.
    I know there are various workarounds to be able to get a similar thing, but it would be good to have the option to just have each of the limb sprites retain their exact shape while moving their arms/legs.

    3 votes
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    7 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  4. Well it is getting strange...

    Marking the EYES as the HEAD
    and when making changes in PS
    changes are sometimes not reflected in CH
    so I just trash everything and start over.
    Even PS is very delayed in reaction time.

    I used PS for years and this new working
    from the iCloud does not make a solid reliable
    application. VERY BUGY!

    Like this see screen shots. Just mad edit in PS
    went to scene to record in CH and look at my face?!

    1 vote
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    3 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  5. BUG: color is wrong when imported into Premiere Pro via Dynamic Link

    Importing a CA scene into Premiere via Dynamic Link will result in the scene looking red when dropped into a sequence. The scene/puppet look fine when loaded into the Source monitor but in the timeline/program monitor they are bright red (see screenshot). This bug can be avoided by turning off GPU acceleration in Project Settings are running with software only, (which is not ideal). Please fix!

    3 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  6. Frame by frame by arrow key!

    Pleaseee

    Make it like Premiere Pro! The arrow key is to move frame by frame through the timeline:(

    9 votes
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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  7. using video as a source to animate a puppett

    I would like to use a prerecorded video instead of a live web camera, so face tracking and audio (lipsync) comes from there.
    Instead of applying some sort of filter to the video.

    2 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  8. Ability to make background transparent.

    Please update to allow the background to be made transparent so the animation can be layered on top of presentations or other projects. Camtasia has this function and I don't want to use Camtasia solely for this function. It would be great if this function could be added. Thank you

    2 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  9. Automatic Reset on Rewind before Playback

    Using Physics and Magnets, when I go to do the performance, at the end of the performance, Character Animator stops and leaves the character in the final position. When I rewind, not all items are reset to neutral/default. Consequently, if you then play back again... everything is shifted starting from a new neutral.

    Ideally there should be an option to either keyframe the "reset" OR a way to keyframe ALL items in the initial frame (or maybe frame (-1.0) )

    Anything so we don't have to every time remember to click "reset"

    Note - this is particularly bad when exporting…

    4 votes
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    4 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  10. I can't open Photoshop puppet's Edit Original from Character Animator.

    I am using Character Animator and I can't open Photoshop puppet's Edit Original from Character Animator.
    I can open illustrator puppets by clicking Edit Original from Character Animator but it won't work for Photoshop puppets.

    When I click Photoshop puppet's Edit Original from Chracter animator, pictures pop up in a different picture program.

    Please help me.

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  11. Parenting Like in After Effects

    Am I not familiar enough with Character Animator or what, but here's my problem:

    I have a little experience in After Effects before. There is a thing called "parenting"

    It means I can parent layer "b" to another layer "a", and hence everytime layer a is moved layer b will follow that layer a movement. However I cannot find such option in Character Animator. A layer can only parent to its own group, and cannot parent to another layer outside its group. For example say a hair in the back of the head group and body group.

    It looks like…

    3 votes
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    4 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  12. ZOrder Behavior - Reordering Layers at Recording Time

    Hi Guys!

    I think a feature "ZOrder Behavior" would improve Character Animator a lot!

    For example, consider a character sitting behind a table - where both are separated puppets. As expected, puppet character should be BEHIND the table puppet - but the arms should be OVER the table. Today, it's a big problem when you are dealing with different puppets.

    A Zorder feature would solve this problem at recording time. By adding this new behavior to the arm and changing a simple index value, the arm layer can OVERLAP another puppets. So, the character arms would appear OVER the table…

    2 votes
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  13. RNG Trigger Behavior

    There are a lot of ways to bring your character "to life" in Character Animator, however there is one thing that a cartoon has that life doesn't: 100% consistency.

    I have an idea about triggers having an RNG system to them such as different mouth shapes for the same sound to add variation or when I hit a trigger to make a pleased expression the expression has different variations that will randomly trigger to give the same emotion but have a slightly different look to give some imperfections/naturalness to the design (such as people don't make the EXACT same face…

    2 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  14. dragging the timeline horizontally by press spacebar

    Adding a hand-tool (press spacebar, just like in AE) to drag the timeline horizontally. Thats a convenient way to navigate.

    2 votes
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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  15. full body tracking and using pre-recorded video in lieu of live

    Hi

    I see that you can now do full body tracking in Maxon Cinema 4D
    https://www.maxon.net/en-us/news/maxon-news/article/introducing-moves-by-maxon/
    Is Adobe Character likely to create something similar, even if it only tracks head/face, eyes, mouth, hands, hips and feet?

    What is also useful, is that the original camera info can be pre-recorded rather than live, so a client, actor, director can send you a clip of what they have in mind. Even stock foortage could be used a bit like MoCap.

    Thanks

    Simon

    8 votes
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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. The ability to invert the mask and choose would be huge.

    Ive seen others mention something like this before but it would be huge to be able to invert the clipping mask. Every other adobe program has this ability so Im guessing this is an issue to be fixed more than a feature request. The work arounds necessary because this doesnt exist are so time consuming, if they work at all.
    Thank you

    2 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. 2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Recursive Swap Sets

    At present, Character Animator (v3.4) supports Swap Sets that enable users to select a single layer to be visible within a layer group.

    For example, say you want to create multiple pre-drawn facial expressions for your puppet, "Normal" and "Sad". In each expression, you want to be able to change the eyebrows, eyelids and entire mouth swap set.

    How would a user achieve this with a simple puppet structure like the following?

    +Head
    
    +Eyebrow Left
    +Eyebrow Right
    Eye Left
    Eyelids Left
    +Pupil Left
    Eyeball Left
    Eye Right
    Eyelids Right
    +Pupil Right
    Eyeball Right
    Nose
    Mouth
    Neutral
    Smile
    Surprised
    M
    ...
    1 vote
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. copy and paste animated puppets from one scene to another

    I would like to copy and paste animated puppets from one scene to another.

    When I try to do this I get a pop-up message (see attached pic)

    What I wanted CH to do is "simply" paste one puppet with all its recorded parameters, keyframes, behaviors form one scene no another.

    2 votes
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  20. No (obvious) way to remove trigger from a layer

    Repro steps:


    1. Think like a user/newbie.

    2. Create a new project and import Blank.

    3. Go into rig mode.

    4. Add a trigger to any body part.

    5. Add a behaviour to that same part.

    6. Right-click the lego/gear icon for that body part.

    7. Notice that there's a 'remove all behaviours' option in the context menu.

    8. Right-click the trigger icon for the same body part.

    Notice that there's no corresponding way to remove all triggers from that body part exposed in the menu.

    In addition to creating a bit of an asymmetry between one part of the user experience and another, it looks as if…

    1 vote
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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