Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Frame by frame by arrow key!

    Pleaseee

    Make it like Premiere Pro! The arrow key is to move frame by frame through the timeline:(

    2 votes
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  2. AI will not load from Character Animator

    So I am pressing Ctrl + E to bring up AI so I can edit my puppet but all that does is duplicate my puppet, It does not bring me to AI. Even if I were to click edit original the same thing happens.

    This might be a bug issue. I've already tried uninstalling AI and CA and reinstalling but that didn't do anything. Please help.

    Just to be clear, AI can open when I lauch it by itself, but it is not loading via Character Animator. Neither is photoshop. The edit original option just duplicates my puppet instead of…

    1 vote
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  3. sync'ed layers w/ arm IK

    Hey guys, LOVE CA, but Im running into a problem.

    I have a character with shoulder length hair. I want the hair to be on top of the shoulder, but I want the hand to be able to be on top of the hair.

    Obviously, I cant have the upper arm be one group and the forearm be another and still have it do all that fancy IK etc.

    OR CAN I? :)

    Maybe you could make a special kind of shared layer, where a copy of the arm with the upper arm and shoulder was transparent was above the…

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  4. Tutorial Not working Properly

    This isn't an idea. I'm doing the tutorial (auditions), I have 0 contro over the red monster or the doctor looking guy so far. My camera is on and I am on the top right screen but nothing I do including talking syncs with the character in the tutrial

    1 vote
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →

    RE UPDATE:

    RE: ‘my laptop sounded like an airplane’

    It’s not uncommon for your computer to use a lot of processor when the camera is involved. As long as your working in a temperate environment on a hard surface, should be able to handle it. But if it slows down, that could be an issue. If you’re not streaming or your process can avoid it, try to have no other apps running that require access to your camera.

    RE: ‘When the puppet hears noise without me physcially talking or moving my lips…’

    The puppet attempts lip sync when it ‘hears’ any audio, however there is a feature that will only allow it to move lips when your mouth is open or moving. Go to:

    Character Menu →Preferences→Lip Sync→Camera Based Muting and set the slider to a stronger position. Usually about mid slider will get a good result. After that,…

  5. Fixed size (without stretching, but with the ability to drag) Hands - brachium, antebrachium(Forearm) Foot -femur, crus.

    I saw the option "OK hands", but still the character is stretched like an elastic band. I would like to give a parameter forbidding the bones to open: Hands - shoulder, front of the shoulder (forearm), foot - thigh, lower leg.

    There were times when the elbow jumped when recording animations across the screen. (ate not put a point on the elbow)

    8 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    Hi there,

    @Иланна Марченко I’m not sure how to answer the question. Placing sticks (bones) in the arm along with tags for elbow and shoulder will allow you to apply a behavior called ‘Arm IK’. Parameters there will allow you to adjust maximum stretch and adjust point at which elbow bends. A wrist tag with a draggable behavior will allow you to drag the arm. Does that help?

  6. Camera is glitchy and slow on syncing with movement.

    The camera is glitchy and slow on syncing with movement.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Parenting Like in After Effects

    Am I not familiar enough with Character Animator or what, but here's my problem:

    I have a little experience in After Effects before. There is a thing called "parenting"

    It means I can parent layer "b" to another layer "a", and hence everytime layer a is moved layer b will follow that layer a movement. However I cannot find such option in Character Animator. A layer can only parent to its own group, and cannot parent to another layer outside its group. For example say a hair in the back of the head group and body group.

    It looks like…

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  8. Record keyframes of Triggers (From Replays Manager) manually without the need of activating Record (Ctrl + R)

    I do not know if this exists already, but I think it would be helpful to point your playhead at specific frame of your timeline then hit your Trigger key to manually add the keyframes you set for that said Trigger key in the timeline (without pressing Record). Not sure if it makes sense.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Limb IK - more control to multiple legs.

    I have a Dog character and would be great that the Limb IK could add more than 2 legs. This new feature is amazing but I need this "ground detection" for the 4 legs.Thanks!

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  10. Ability To Rearrange Behaviors In The Behaviors Panel

    The current automatic behaviors arrangement inside the behaviors panel is messy. I want my own, personalized, order of behaviors in the behaviors panel.

    Please vote for this. Thanks!

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Estimating what new handle will affect

    It would be nice to see some sort of an area of effect when it comes to putting new handles on the puppet. For example, we can take the "blank" puppet and put handle for breathing behavior Right in the middle of "Ch" logo; the puppet will breathe with the chest. But if we move it slightly below "Ch", it will breathe with the belly. It would be nice to see some sort of visibility that would be affected when putting a trigger or adding behavior. Right now the only way is to jump back and forth until it works.

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Set custom duration for manual take record

    Situation: I want to create exact poses. After that, I blend them together.

    Problem: The manual take commands are either too short (so I have to zoom in to expand them so I can add a blend) or too long and I can't see the start and end of the take.

    Solution: Let us set a custom length for manual takes. (For instance 2 seconds)

    2 votes
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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  13. Auto-merge Triggers

    I have 2 different swap sets of hand poses, namely the right hand and the left hand. Both swap groups has the same hand poses. However I would like to have it in one trigger swap set, instead of two. I can do this by creating swap set of, as example, the right hand, then manually move individual hand poses from the left hand group to the right hand swap set. It's a lot of work. Is it possible just to create for both hand groups its own swap set, then in the trigger panel, I drag either hand swap…

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  14. Duplicate Rigging

    If you have characters in similar size - choose to copy rigging elements from one character to another. Or have the ability to copy rigging elements onto a new character and make refinements if needed

    3 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  15. edit original-open illustrator,not photoshop?PSD file

    Dont understand why edit original open my illustrator,not photoshop??
    this is a psd file.Why open illustrator automaticly???

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Selected Camera Unavailable for iPhone Epoccam webcam app

    Character Animator CC on 5/29/20 shows "Selected Camera Unavailable" when app and phone are working correctly

    3 votes
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  17. 1 vote
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    3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    It looks like you have three of the triggers in the Body Position swap set set as latched. Just curious, if don’t make them latched, does it make that momentary view switch no longer occur?

    If you’re still having trouble resolving the issue, and are willing to share a copy of the puppet with us to diagnose, feel free to send an exported puppet (File > Export > Puppet) for the puppet and we can try to figure out what might be causing the issue.

    Thanks.

  18. please help

    please help./Users/jacquave/dev/apd/animal/sandboxes/newcompiler/animal/shared/thirdparty/OpenCV2.4.13/modules/core/src/array.cpp:2482: error: (-206) Unrecognized or unsupported array type in function cvGetMat

    this comes up when I try to generate puppet in open character.

    1 vote
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  19. I cannot use live action animation, because I'm too disabled.

    I cannot use live action animation, because I'm too disabled.

    However, I would like to develop a character to represent me and read my post. I know I can bring in an audio file, but can I then animate the face, rather that just a fixed face with just the mouth moving? Hope this makes sense?

    3 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Replay Hold Markers

    Please make replays open-able on their own timeline, and allow a hold marker, where the animation holds until the trigger is released and then it can play the remaining outro animation after the hold marker.

    Also if the replay is 5 minutes long with a short outro animation, if I trigger it for 5 seconds, and then let go, it should either end immediately or have the option to skip right to the end animation.

    Thanks!

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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