Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. using video as a source to animate a puppett

    I would like to use a prerecorded video instead of a live web camera, so face tracking and audio (lipsync) comes from there.
    Instead of applying some sort of filter to the video.

    4 votes

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  2. Error can't rename file xxxx~yyyy.png to yyyy.png

    Every time the artwork is regenerated at 200% I get an error saying can't rename file. See the attached error log.

    Is there any way to sanitize this file without starting over?

    at this point I think it's fixed - what I did was

    1) I pushed all behaviors from the puppets to default
    2) I exported the puppets
    3) I created a new project and imported all the puppets
    4) imported the offending project
    5) swapped the offending scene's puppets for the newly imported puppets
    6) deleted the old puppets and did a save-as.
    7) on opening up the…

    1 vote

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    6 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  3. Exporting Scene and Project for Archiving (including ONLY required files)

    There are so many "Bad" takes, and when I delete a take the TAKE file is not removed. I can't delete the takes, because there is no east way I can find to determine if they are used or not.

    For many reasons, it would be great to be able to export a Scene with all, but only, the assets that are required for that scene. PERFECT for archival purposes. Much like a puppet file, but a scene. Same goes for a project file! I don't want a copy of all the junk files that are no longer used. I…

    2 votes

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    7 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  4. 1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. Ability to turn off joint distortion while using IK

    For cut-out animation styles (e.g. South Park type) it would be good to be able to turn off joint stretch/distortion while still being able to use IK/draggers.
    I know there are various workarounds to be able to get a similar thing, but it would be good to have the option to just have each of the limb sprites retain their exact shape while moving their arms/legs.

    3 votes

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    7 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  6. BUG: Limb IK Ground Detection With Multiple Dragger Behaviors fails to move toe

    If I have a puppet rigged like OKSamurai's Yoga girl, and I want some draggers to be "hold in place" like the arms and feet, but I want the torso dragger to be "return to rest" then I would need a local Dragger Behavior for the independent leg layer.

    But when I do that, if Ground detection is enabled, then the heel/dragger moves fine, but the toe remains pinned to the ground.

    This works fine when there's only one global dragger behavior, but no matter where I put a second one, the toe information is lost.

    Nesting local dragger behaviors…

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  7. Delete Unwanted Projects

    You would be able to delete projects in your project file if they are un wanted.

    1 vote

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  8. Well it is getting strange...

    Marking the EYES as the HEAD
    and when making changes in PS
    changes are sometimes not reflected in CH
    so I just trash everything and start over.
    Even PS is very delayed in reaction time.

    I used PS for years and this new working
    from the iCloud does not make a solid reliable
    application. VERY BUGY!

    Like this see screen shots. Just mad edit in PS
    went to scene to record in CH and look at my face?!

    1 vote

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    3 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  9. BUG: color is wrong when imported into Premiere Pro via Dynamic Link

    Importing a CA scene into Premiere via Dynamic Link will result in the scene looking red when dropped into a sequence. The scene/puppet look fine when loaded into the Source monitor but in the timeline/program monitor they are bright red (see screenshot). This bug can be avoided by turning off GPU acceleration in Project Settings are running with software only, (which is not ideal). Please fix!

    3 votes

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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  10. Frame by frame by arrow key!

    Pleaseee

    Make it like Premiere Pro! The arrow key is to move frame by frame through the timeline:(

    9 votes

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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  11. ZOrder Behavior - Reordering Layers at Recording Time

    Hi Guys!

    I think a feature "ZOrder Behavior" would improve Character Animator a lot!

    For example, consider a character sitting behind a table - where both are separated puppets. As expected, puppet character should be BEHIND the table puppet - but the arms should be OVER the table. Today, it's a big problem when you are dealing with different puppets.

    A Zorder feature would solve this problem at recording time. By adding this new behavior to the arm and changing a simple index value, the arm layer can OVERLAP another puppets. So, the character arms would appear OVER the table…

    3 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  12. Ability to make background transparent.

    Please update to allow the background to be made transparent so the animation can be layered on top of presentations or other projects. Camtasia has this function and I don't want to use Camtasia solely for this function. It would be great if this function could be added. Thank you

    2 votes

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  13. Parenting Like in After Effects

    Am I not familiar enough with Character Animator or what, but here's my problem:

    I have a little experience in After Effects before. There is a thing called "parenting"

    It means I can parent layer "b" to another layer "a", and hence everytime layer a is moved layer b will follow that layer a movement. However I cannot find such option in Character Animator. A layer can only parent to its own group, and cannot parent to another layer outside its group. For example say a hair in the back of the head group and body group.

    It looks like…

    5 votes

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    4 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  14. Automatic Reset on Rewind before Playback

    Using Physics and Magnets, when I go to do the performance, at the end of the performance, Character Animator stops and leaves the character in the final position. When I rewind, not all items are reset to neutral/default. Consequently, if you then play back again... everything is shifted starting from a new neutral.

    Ideally there should be an option to either keyframe the "reset" OR a way to keyframe ALL items in the initial frame (or maybe frame (-1.0) )

    Anything so we don't have to every time remember to click "reset"

    Note - this is particularly bad when exporting…

    4 votes

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    4 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  15. Be able to easily import pre-recorded video of someone speaking to control characters facial movements

    Be able to easily import pre-recorded video of someone speaking to control characters facial movements.

    2 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  16. I can't open Photoshop puppet's Edit Original from Character Animator.

    I am using Character Animator and I can't open Photoshop puppet's Edit Original from Character Animator.
    I can open illustrator puppets by clicking Edit Original from Character Animator but it won't work for Photoshop puppets.

    When I click Photoshop puppet's Edit Original from Chracter animator, pictures pop up in a different picture program.

    Please help me.

    1 vote

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  17. Edit Replays

    I'd like the ability to go into a replay I've previously created and make minor adjustments as needed. Currently if I spot a mistake or want to make a change, I have to create the replay over again from my recordings on the timeline (if I haven't removed them) or record a new replay using the trigger in question and edit in the timeline from there and create a new replay. I'd like to be able to click into a replay I've already created and make a change and have it update without doing any additional recording or creating a…

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  18. Edit Replays

    I'd like the ability to go into a replay I've previously created and make minor adjustments as needed. Currently if I spot a mistake or want to make a change, I have to create the replay over again from my recordings on the timeline (if I haven't removed them) or record a new replay using the trigger in question and edit in the timeline from there and create a new replay. I'd like to be able to click into a replay I've already created and make a change and have it update without doing any additional recording or creating a…

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  19. Additional trigger keys

    Not sure why the keys associated for triggers are limited to numbers and letters on the keyboard. I ought to be able to use other keyboard characters or even combinations of keystrokes to execute various triggers. I know I can add more using MIDI but that seems kind of silly when there are still so many keys on the keyboard that should be able to be programmed for trigger use.

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  20. Execute trigger from latched trigger

    I like being able to latch triggers and end with "stop/sustain" so my characters can hold a pose with the push of a button. But I don't like having to unlatch the trigger before executing a new trigger. I would like move from one stop/sustained trigger to another without having to unlatch in-between. Basically I want my triggers to override and any latched behavior so I can move from one dynamic pose or motion directly into another.

    1 vote

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
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