Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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For all other questions and discussions, visit the Character Animator community forum.

How can we improve Character Animator?

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  1. Support rigs for quadrupods, birds, snakes and fish

    Hello, it would be grew to if CA would support models of various kinds of creatures along with their movements:
    quadrupods, birds, snakes and fish

    Thanks,
    Rajnesh

    12 votes
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      1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
    • parallax 3d and cameras

      3D layering like after effects for background and foreground characters. You can add a camera for easier movement possible blur etc. Just to be able to add a bit more depth so when you do want to add more you then bring it into after effects and the 3d layers are all set up.

      25 votes
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        10 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • integration with "Adobe Animate CC"

        If we could import animations and assets from Animate straight into Character Animator that would be incredible. Is this a feature on the docket? I know you can animate in PS, but it doesn't feel quite as streamlined for the animation process as Adobe Animate.

        Also, if we could incorporate tweens, that would be legendary.

        Alternatively, if we could just export Adobe Animate files straight to Illustrator while maintaining layers (and finding some kind of solution for timeline animations, maybe distribute to layers and put in folders). However, this feature might be exclusively used for the purposes of integration to…

        14 votes
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          5 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
        • Add Volume level adjustment for imported audio clips

          There does not seem to be a way to adjust audio levels from imported clips such as sound effects and background music. I can do this in an external app but its cumbersome and hit and miss. So having a simple audio level lever would be awesome and save a lot of time.

          3 votes
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            0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
          • Character Animator live streaming mojave issues

            After upgrading to Mojave MacOS, we are having significant performance issues with our existing CA live-streaming setups. Our setup is this:

            CA 2018 or 2019 (720 project, 20fps) -> Wirecast or OBS (via NDI or Syphon, tried both) -> RTMP (1.5mbps 30fps 540p) to our servers

            When running some of our triggered animations of our puppets, the FPS out of CA drops to single digits, and seems to combat Wirecast or OBS, which in turn drops dozens/hundreds frames on Wirecast or OBS. This did not happen in previous versions of MacOS, and we have taken the same project files/config and…

            1 vote
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              2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
            • Create a higher quality "compute lip sync from scene audio"

              Please create a setting(s) for creating a more accurate "lip sync from scene audio". Maybe leave the current way it's done for people who want it done with the current quality/time, but allow people to choose a much higher quality setting (and let the software run for 10x the current time if necessary). I currently spend many hours fixing the visemes for my dialogue (at least 30 hours for a 30 minute animation). There isn't one string of dialogue that I don't have to fix.

              Is this possible?

              2 votes
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                0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
              • Allow Replays to be Unaffected by Independence Changes

                While adjusting settings in my newest puppet I discovered that replays are affected by the dependence/independence settings of the puppet.

                For example, the replays of my puppet were recorded while the torso was set as independent. Once I changed the torso to dependent, the replays became erratic and the arm positions were completely messed up. Almost all of the replays need to re-recorded. Adjusting other settings like the attach style and dependence/independence of other groups did not resolve the issue.

                Please:
                1. Include this in the documentation and info about Character Animator. The current details imply that replays are "set…

                1 vote
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                  1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
                • Output to Virtual Camera

                  It would be nice to have the option to output a scene in realtime as a 'virtual camera', so that it can be properly imported into streaming programs such as OBS.

                  As of now, my current method is to use "Window Capture" of Character Animator, but it captures all of the GUI as well, and it's kind of laggy on a Mac computer.

                  1 vote
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                    1 comment  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
                  • import video to scene as background

                    as that user can perform to match the timing of the background video

                    15 votes
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                      1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
                    • Support for Rear and 3/4 views

                      Hello,

                      It would be great if CA would support Rear and 3/4 views of characters along with walk and run cycles for movement.

                      Thanks,
                      Rajnesh

                      3 votes
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                        0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
                      • Make Character Animator available for linux

                        Make Character Animator available for linux

                        2 votes
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                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                        • A true skeletal system

                          I'd like to see a true bone system implemented instead of trying to derive a structure from points that can be scattered in different parts of the puppet. Consolidating all the hinge points to a single layer will make editing and debugging a puppet much easier and straightforward.

                          5 votes
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                            0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
                          • Send raw characterizer captures to Photoshop

                            Characterizer system is awesome but, it has trouble recognizing and masking a couple of things like beards and certain skin tones even with lighting.The capture process is incredibly useful though and it would be awesome to be able to send those initial captures to photoshop to do things like edit what is masked out, manually draw faces based on the captures, and manipulate the captures themselves.
                            OR
                            at a minimum add a step between the captures and characterization where you can tell characterizer what it should see as face, head hair, facial hair, etc. Similar to the process when adding…

                            2 votes
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                              1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                            • Stream via Instagram Live

                              I want to stream my character on Instagram Live.

                              2 votes
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                                0 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
                              • Webcam eyelid and eyebrow tracking for expressions

                                Eyelids move up and down with the webcam tracking of eyelids, but it lacks emotion. It would be great if the position of eyelids and eyebrows (and mouth?) could be used to track emotions and standardize eye controls for such emotions. E.g. eyebrows moving closer together often means anger, eye brow tilt could mean sad, wider eyes surprised. Rather than mapping webcam images to exact same movements, it would be useful to map facial positions to emotions allowing the character to express those emotions in its own way more accurately.

                                2 votes
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                                  0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
                                • Criador de Caracteres

                                  Inicio o Criador de Caracteres em meu mac, ele fala a primeira frase para fazer uma expressão neutra e para por aí.

                                  Há algo que possa fazer para corrigir este erro ?

                                  Obrigado

                                  1 vote
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                                    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
                                  • DOUBLE CLICK TO RESET THE SLIDERS

                                    Premiere Pro has an option to reset the sliders of Lumetri Color when you hit twice on them.

                                    Your developing team could add this functionality to all the sliders of all the effects of all the Adobe video & audio apps.

                                    It could be awesome ;)

                                    TKS, Adobe

                                    1 vote
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                                      0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Develop a web API

                                      It would be amazing to be able to implement the puppets inside a website, can we have this please?! :D

                                      1 vote
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                                        0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Behavior Strength Percentage

                                        An overall "Strength" parameter for behaviors. I have some eyebrows that are going to high in my position take. Just take the behavior strength down to compensate.

                                        1 vote
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                                          0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Isolate Parameters When Selected

                                          When a take is selected in the timeline, just the parameters for the clip(s) are shown, eliminating the hunt for the specified parameter.

                                          Deselect clip(s) to show all parameters.

                                          1 vote
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                                            0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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                                          Character Animator

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