Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Internal error code: (521764949:496+1) attempt to index a nil value

    Internal error code: (521764949:496+1) attempt to index a nil value

    How to fix this?

    1 vote

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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Unable to open project

    Hello, I worked on a project on Character Animator.

    I wanted to secure my working hours using google drive.

    Everything was going very well during his last weeks. But in the morning I open Character Animator and I get a message: "Cannot open project << F: //ANIMA/.../Ch Data / repo.noindex / >> If it is on a server, copy it to a local disk and open it from from this location. " I have weeks of work on this project. Please do you have a solution for me? I beg you!

    3 votes

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    15 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  3. Physics attach

    Physics between two separate objects:

    There needs to be a feature under Physics where separate objects can SPECIFICALLY attach/detach/push/pull features. Ex: this would be great for strings being pulled or trigger on/off to detach whenever and go back to dangling as an example. Connecting two objects by certain points as marked in the rig panel (attach point pins) , where stretching or pulling strings/objects can be done in connection to other objects, all in relation to the weight of the objects themselves etc.

    PLUS this should be a feature applicable between characters and objects to their limbs/hands/etc. Hope y'all read…

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  4. Hold position of draggers when puppet is armed

    I find it very frustrating when wanting to add more detail to arm motions for example that I can't see the previous position I'd recorded without un arming the puppet.

    For example, if I want to create a simple wave motion and have set a basic position for the arm but then want to add some extra motion to it, I struggle to match the original position to then add the extra piece of motion.

    The only way I can see the original position is to unarm the puppet - hold the position in my mind, arm the puppet, and…

    6 votes

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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  5. Frame rate very low even on a powerful 2019 Mac Pro system with fast SSD and GPU

    Great app, but as soon as I record the frame rate drops, resulting in a pretty jerky animation, which is particularly noticeable on draggers. I'm using a 12 core 2019 Mac Pro with an SSD Raid, 96GB RAM and a W5700X GPU, so it's unlikely to be the machine not being powerful enough, more likely it's not utilising it fully. Otherwise, maybe this could be solved with a feature that creates smooth tweening between the frames?

    2 votes

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    6 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  6. Make it stop crashing!

    Crashes constantly. I imported a static image with a mouth set of visemes on top of it, nothin more. Anything that I click to try to test sync, or basically anything else, causes the application to close abruptly. Can't do anything.

    1 vote

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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  7. my animation has turned to garbage

    My project has turned to garbage. Look. After 4 days of work this is what loads up.

    1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. my animation has turned to garbage

    My project has turned to garbage. Look. After 4 days of work this is what loads up.

    1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Adding Z-position (layer order) control to layer property

    Currently the display order of each layer is limited by hierarchy for the rigging. This makes it impossible for some character design such as having upper arms behind the torso while having forearms to be on top the torso. Giving users an ability to move each layer in z-axis can solve this.

    2 votes

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  10. 動画のインポート機能やマスク機能を追加してほしい。

    動画を見ながらCHの動きがコントロールでるので便利だからです。
    また、Prに装備されているマスク機能があると便利だと思います。
    ご検討よろしくお願いいたします。

    2 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  11. Create new version when going back to old version

    Make it so that it automatically saves a new version or prompts you to save a new version when you go back to an old version. I just lost several hours of work because I went back to check something in an old version and forgot to create a new one before I did...

    1 vote

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  12. I have a steering wheel I want to have one arm in foreground of it and one in background but if I add it to my character it distorts it.

    I have a steering wheel that I want to have one arm in foreground of and one in background but if I add it to my character it distorts it. The torso goes into mid air not connected to the rest of the body. If I add the arm as a separate Ai file it keeps putting it back to default position when I switch back to my character.

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  13. 1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. Received this Error Code.

    I was working on my original character in the rigging mode and was hopping back and forth between the example puppet and my own. I am not sure what I did, or did not do, when the message bellow appeared. I could not exit the program and had to reboot my computer. I am using Win 10 operating system.

    "Internal error code: (1380437316:156+57)bNiOk false but b oundBehaviour not resolvable"

    1 vote

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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  15. can you fix the body tracker

    it is not showing on the camera panel and mouth tracking without microphone is bad I open my mouth its still closed in Animator

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. SO BUGGY.....WHY?

    Used to work fine, now all of the sudden this is SO BUGGY... just watch the QT mov clips. Things flickering, eyeballs disappear then come back...so much weird things happening.
    And I uninstalled and reinstalled thinking that was the problem... but guess NOT... please help.

    3 votes

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    4 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. Camera not fully supported

    I have issue in my character animator, I am using surface book 3 as my production device. But when I installed character animator, It says :

    "Surface Camera Rear (not fully supported)"
    "Surface Camera Front (not fully supported)"

    1 vote

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  18. Audio based triggers.

    Add another audio track that has tones or words that trigger cycles or poses.

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Add lighting.

    Add lighting based on a puppet's features to create normals. Like reVisionFX's ShadeShape or Stefan Minning's Normality, except that the normals except that ChA auto generates the normals (maybe based on Characterizer's code?) Good to generate reflections and depth FX as well.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  20. Compute Head Movement from Speech is erratic

    Currently, the option to Compute Head Movement from Speech produces unsatisfactory results. The head movement is erratic and independent parts of the face shift too far from their positions. This problem exists regardless of which puppet is used.

    1 vote

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
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