Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. After Update 22.5 Rigged Draggers Not Working

    I updated Character Animator from 22.4 to 22.5 this morning and suddenly my dragger handles for wrists and heels have stopped working and only non-labeled general draggers seem to work. Meaning I have to have one handle labeled wrist and a separate handle designated draggable on the same area. The extra handles - and having to update previously working puppets - is getting very annoying.

    5 votes

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    12 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  2. after my update no audio will play back in character animator

    after updtating, i think, all the sudden character animator will not play back any audio. I have changed all settings. audio works in every way on my computer with all other applications including audio recording aplications. I have been to ten forums and tried everything. THis is the only program that audio will not play back in. Audio file shows up. Suipposedly records, I can see the waveform and everything, animation even plays but no audio. No mutes, everything is working but... no audio. Please help, I have deadllines.

    1 vote

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  3. parallax exclude profile views

    It would be nice if there was an option for parallax to exclude profile views. I've got a series of puppets where I wouldn't mind having parallax on the frontal and quarter views, however it makes the nose and mouth move off the face in profile, so I have to disable parallax altogether.

    Unless this option already exists buried somewhere?

    1 vote

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  4. Group Multiple Behaviors for Arm/Disarm

    It would be very helpful if we could bundle certain behaviors together - like in a group or folder that can be turned on and off at once - so that we could arm/disarm behaviors more easily. For instance if you have multiple head turners applied to different views, and want to turn them all off at once, or if you want to bundle lip sync, eye gaze, and face behaviors so that you can disarm them when working with the draggers, then disarm draggers and arm those behaviors for recording.

    1 vote

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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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  5. Resolution Options for Photoshop (Raster) Puppets

    It would be really helpful if there was an option to import raster, photoshop-based puppets at a lower "draft" resolution (like you currently can with vector Illustrator-based puppets) so that recording and setting up scenes can move more swiftly and smoothly and you still have the option to res up before outputting your final render or if a scene needs a tighter than usual zoom. (I know that you can achieve this by having different versions of your puppets, but the downside of that is, often we edit puppets on the fly, and if you edit the lower-res puppet, you…

    3 votes

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  6. All Behavoirs need to be applied to the active layer detemined by swap set and cycle layers

    When I added smooth head turns and multiple body views to my character, I run into the issue where I have to add certain behaviors, such as eye gaze, face, body and limb IK, to multiple layers in order for them to work.

    On head, I have "smooth" head turn setup using the head views tag and the cycle layers behavior. Inside each head view layer, I have a 2-frame cycle consist of the main head drawing and an in-between head drawing that gets cycled during head turn. The issue I'm having is that if I just add the eye…

    1 vote

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  7. Motion Library: "Record One Motion" button is slightly confusing for me

    Hello. I think it's a little confusing for me with the "Record One Motion" button. It isn't really clear how to continuously record a loop motion (unless you record one motion and then drag the layer out on the timeline). In this instance, I'm trying to use it to create a dance loop.

    I think there should also be a "Record a continuous looped motion" or a "Record loop throughout Work area" button to compliment that button.

    1 vote

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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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  8. Able to move characters from Pro to Starter Mode to Animate Faster

    It would be great to be able to take the original characters we create in Pro mode using puppet maker back to Starter mode to be able to animate faster, and then be able to drop them back in the Pro mode timeline.

    2 votes

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  9. The option to replace assets would be nice

    Coming from an AE standpoint, I am really used to the Replace Footage option and Character Rigging can be quite fastidious if your characters' got all (or a lot of) the phonemes.

    I tried to base my second character on my first one because I was expecting the option the Replace Footage to be there, layers are saved the same way, it's the exact resolution. That would have been saving a ton of work in pre-production.

    Saddly, it's not there... yet?
    Or maybe I am not looking at the good place?!

    Either way, that option should be implemented, I think…

    3 votes

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    3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  10. I have not been able to switch to pro mode in over a week! I have the entire adobe suite subscription! This is getting very disappointing!

    I have not been able to switch to pro mode in over a week! I have the entire adobe suite subscription! This is getting very disappointing!

    1 vote

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  11. .psd importer doesn't work, write software to allow importing .psd files

    When I use the Character Animator "File" import function, none of my .ai or .psd show up as eligible for importing. The user documentation says it should, but it doesn't. So the this program is unusable for me.

    1 vote

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  12. actual real-time playback? What a concept!

    Is this still a bug or am I crazy?!?

    You can't scrub through the timeline or even move and stop to a place in the timeline and see EXACTLY what is happening. You have to hit PLAY so that the app "wakes up" and updates/renders what you are supposed to see at that moment. Am I crazy? Why isn't everyone up in arms about this? It's absolutely unacceptable and unfathomable that this would even be happening. Yet, it's not a surprise at all since this is Adobe we're talking about and they are famous for such lazy oversights. I've addressed…

    2 votes

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  13. make it work

    I hit record it says its recording ... then it freezes

    1 vote

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →

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  14. This thing sucks it simply does not work.

    You should shut down and stop scamming people. Your software is gore level bad.

    3 votes

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  15. Tool to scale and rotate layers pivoting from the main handle while rigging

    Currently, setting the scaling and rotation value to a layer results in scaling and rotaing the layer arbitrary from the center of the layer. Instead, I would like to see a rigging tool that can scale and rotate the layer by using its main handle (green and named with the name of the layer) as pivot.

    1 vote

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  16. I cannot use mouse & touch input (eye gaze function) when using triggers

    I've got triggers to setup the emotions of my puppet, everything is working perfectly... except the fact that when I use a keyboard trigger to change its emotions, the mouse & touch input (eye gaze function) seems to stop working.

    Is there a workaround?

    1 vote

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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →

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  17. Let the users design the characters.

    Let the user design the characters. You could still have base characters but you could let them recolor and shape the characters.

    1 vote

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  18. Notification of What Other Triggers Are Assigned to that Key

    It would be really helpful if you could easily see if you've already assigned a trigger to a certain key (while still having the option of having multiple triggers on a specific key) so that way, on more complex puppets, you don't risk having two unrelated triggers happening at once. Something like how in InDesign, when you create your own shortcuts for Character/Paragraph Styles, there's a notification if you've already used that shortcut.

    Thanks!

    2 votes

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  19. Give starter mode access to shortcuts and the drag feature - created by a pro user.

    Hi guys - thank you for this fun application, I came across it just two weeks ago and even when sometimes I'm not super sure how to do stuff - most of the time it works out!
    I started to animate the character illustration I did for my d&d group - and it is so much fun to stream my character while playing online via web came. Also we are starting to stream our sessions on twitch - but not everyone is fine with showing their faces - so I thought - what a perfect match! and started to build…

    1 vote

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  20. I am unable to paste 'Extract and Copy Face measurements' data from After Effects onto a Character Animator puppet

    Attempted using two different PC's and installations of the software with the same result. Was able to paste the data to a text document so it is there. Character Animator won't accept it. This is a bug. Please fix it.

    1 vote

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    Hi Greg,

    Are you using After Effects version 22.6 and Character Animator version 22.5, or other combination of versions? I'm not currently able to reproduce the issue.

    Just to confirm, if you paste the text into Notepad, then select all the text there and copy it, does it then work when you try to paste the data onto the selected puppet track in Character Animator?

    Would you be willing to share the face tracking data with us to help diagnose what might be going on? If so, just save the text file from Notepad. If you prefer to keep the text file private, can you send me a private message on the Character Animator user forum (https://www.adobe.com/go/chfeedback )?

    Thanks.

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