Spatial Workstation VST (Facebook's plugin for ambisonics / spatial audio)
Hi dear Adobe / Audition community & developers,
I'm currently working for a VR-supported language course.
Despite being responsible for designing curricula, learning & teaching materials etc., I somehow ended up editing VR 360° videos.
I appreciate Adobe's efforts in integrating VR into premiere and in being able to open 4-channeled *.amb files.
It would be great if there was any pluging / effect to VISUALLY create 3D-Sound experiences such as the
- SpatialWorkstation-VST-3.3.1-Win64 (Facebook)
I have tried the following workflow suggested by Adobe & forums:
(1) setup a VR sequence with ambisonics
[Preferences > Timeline > multichannel mono media IS set to 'adaptive']
(2) import a 4-channeled *.amb file (edited in Audition with sound only in W- & X-channel == front & center)
(3) use the PANNER - AMBISONICS Fx to pan 180° L/R
--> didn't work - neither in an upload to YouTube, nor directly onto Oculus Go (... I followed all specs)
--> I re-analyzed the rendered video's audio in Audition and the 4 channels actually look weird.
Matt Stegner commented
This is meant for the Premiere User Voice forum I think? Premiere has only for two ambisonic audio workflows right now. Correcting the 3d panning of an existing ambisonics recording. Basically repositioning the 3d sphere to match a video.
Down mixing the 4 channel ambisonic audio to a binaural output for use with headphones.
Premiere will also do head tracking that can move the sound field in conjunction with the video field. This has been the case since at least Premiere 2019, maybe earlier.
Premiere will not do point source placement of audio in the sound filed. For that, we recommend using the Facebook SpacialWorkstation mentioned above. In Premiere 2020 we added even better support for audio channelization with adaptive audio which should make the Facebook plugins fully work.
Stéphane Méril commented
I had the same problem months ago and find a solution using noisemaker plugin suite Ambi bundle directly inside Premiere. https://www.noisemakers.fr/store/
No solution was really working inside audition. It's a pity Adobe can't give their user this possibility.
Hope it will help you.