Memory Leaks errors when exiting the app when a comp uses the Particle Playground effect
After Effects 22.4 and 22.5 are popping up multiple dialog boxes related to memory leaks in Particle Playground (when used in a composition) if the application is exited without first closing the project.
In an effort to improve communications between you and the After Effects team, we have moved this feedback to the After Effects page on the Adobe Support Community. As requested, bugs and feature requests are able to live separately in that forum.
This move is happening in part to acknowledge that we haven't been responsive enough on UserVoice, and are combining our forums to help remedy that. Check your profile on the Adobe Support Community to see any migrated posts that you've created or commented on. If you had an item on UserVoice that did not make the migration, please bring it over to our new home.
See you soon on the Adobe Support Forum!
Thank you so much for reporting this issue and especially for the detailed steps to show the errors. We are able to also see the errors and have opened a ticket to investigate a fix for a future version of After Effects. We will keep this post updated as a fix becomes available.
- John, After Effects Engineering Team
Karl Ricker commented
create a composition
create a new solid and apply particle playground
set cannon particle per second to 0 and particle radius to 0
set the grid width and height to match the composition size
set the grid particle radius to something visible like 10
set a keyframe for the grid emitter to 10 particles across and 10 particles down at frame 0
at frame 1 set the particles across and down to 0
save your file
exit AE and watch the crash dialogs.