More love for 360/VR in After Effects
since 2018, Ae has not been updated in relation to VR/360 workflows. Ae has limited VR effects and the VR Comp Editor workflow which is also very limited and delicate script and expression heavy process.
Ae should have a spherical camera, mono and stereo. this would obsolete the stiching workflow of VR Comp Editor and it's limitations. 3d plugins like trapcode or stardust are very breakable, also all the 2d effects won't work properly without the use of 3rd party tools and even then it's very limited.
these new technologies should not be left behind, there are great things motion graphics wise you could create in Ae for 360/VR, and also for compositing video.
here are a few for the features I am looking for in Ae, please write anything else in the comments:
1. spherical camera (mono and stereo, 360 or 180) with all the perks as regular camera (depth of field, not a script to connect cameras, no stitching issues)
2. more VR effects or a native tool for integrating 2d effects for VR/360
Marc Zwaneveld commented
Agreed, the current workflow is hacky and incredibly slow. I would love a proper spherical camera.
Eric Fassbender commented
Agreed, the 360 workflow has been badly neglected in After Effects and Premiere. Please put some work into fixing bugs and introducing new features. E.g. where is the spatial audio positioning feature that was teased about 2 years ago? Also, it would be great to have the same Lumetri panel as in Premiere. And Tangent Ripple integration and actual audio wave forms, so we can do all our work in After Effects and don't have to create a massive intermediate file (or use the dysfunctional dynamic linking) just to colour grade and edit sound in Premiere!
Paul Gale commented
A scrolling VR comp editor would be a good start - rather than having to constantly rename VR comps to get them out of the panel to make room for others!