Puppet Tool needs a feature that gives you the option to create a custom mesh.
For example, I'm currently animating a image where the eye is blinking. The deform feature for the Puppet tool is perfect for this, but I find that the auto mesh that it creates generates triangles that result in artifacts and are not ideal; the fix for this is just add more points. However I think it would be great to have a feature to draw your own edge loops. Say you can draw a few masks on the image for the the grid/loops, then have the tool generate a mesh based on those guides. Or say just draw one loop then let the tool fill in the gap.

1 comment
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Christopher Unger commented
Here is an example of what I'm talking about, if i missed it let me know if this feature exist ;)