After Effects 17.5 Separate 3D Gizmo and the Bounding Box in the 'Handles' option for 'View Options'
We often use Cyclops in order to create behind the scenes breakdowns of our shots. However with the new 3D Gizmo, it's not possible to show bounding boxes of different layers without also having a giant brightly colored 3D Gizmo on every layer as well.
Behind the Scenes footage is a backbone of our studio workflow, so it's a bummer that we won't be able to update and utilize the 3D tools while this is a thing.
At the very least maybe have options for Gizmo size/opacity, something to make it less in your face.
Sawaransh Mittal commented
press ctrl + shift + 1 to turn the gizmo off and go back to the old 3d handles, press shift + v to bring it back
Bruno Quintin commented
It's been more than a year now that we're struggling with this 3d gizmo, it's time to do something about it.
This gadget is particularly stupid on the cameras: it shows big arches (with the big ball that is useless) and when you touch these arches, the software tells you not to do it! If you don't want them to be touched, don't show them!
Garry Clarke commented
First time I've used AE for a little while and I had to google 'how to reduce the size of the 3d gizmos' Please do something about them, it's really difficult to see what I'm doing in the viewport.
Ian McCarthy commented
This needs to be addressed. I have to switch to custom views in 3d to grab the handle I want sometimes because it's often impossible to grab since this thing is so awkward and bulky and handles in front obscure access to ones in the back when in perspective. I will repeatedly try to grab a specific handle and without fail it will grab one of the other ones. The addition of this gizmo was not helpful.
Daniel Buckland commented
You can switch them off by going to: view - view options - uncheck "3D Transform Gizmos"
Tho having the option to change the size would be great.
ian brink commented
The gizmo's need to assume some sort of interface scale (vs world-scale), like every other 3D capable piece of software out there. I work on large geo-referenced files every day and the gizmos are invisibly small in any workspace view (top, side) other than the camera view.
sephin alexander commented
what is the matter with you adobe???! your f-in greed to capture more n more market share has ruined adobe animate n photoshop and now ae! you keep trying to cram every single software with more features in an attempt to include more user base and u do a **** job of it. PS is soo bulky because it caters to wide array of users. Now u r again forcing hardcore 3d users into after effects. Just f-in design a new a software for 3d artists for f-sake! they anyway are used to other n better softwares and think of you as shites! and doing this is a last minute shoe-horned lip service. This makes ur core users irritated!
In the new AE the gizmo is large and thick. if i select a bunch of layers together, the whole viewport gets covered in gizmo handles. Why the F would you remove horizontal & vertical view in the viewport? why the F would you have whole new separate button for showing and hiding the name for the different views? who the F asked for it? the names 'top' 'front' are anyway barely coming in the way.
why couldnt you use that time to rework the ae engine to make it use less resources? why not introduce a group or a folder system like you have in ps? so that we can de-clutter the timeline?
WTF is wrong with you? F-in listen to your user base! don't be F-in cocky or you will meet the same demise as blackberry nokia, ericsson. I know im talking about phone ccompanies but you get the point!
Andreas Christensen commented
I avoid it all costs. Looks like a toy compared to the old one, and rotation and movement is hard to get on the right axis.
Jacob Hawley commented
Completely agree. Too big and lines too thick. Almost impossible to control smaller 3d layers with the current gizmo. Constantly having to hide it to make adjustments. Would love a toned down option to this. Thanks!
Felix Dames commented
I agree with you that the Gizmo is too big! Options for scaling it (auto Viewport scaling dependent and undependent) and the option for seperate hiding are needed. I also hate the design of it in general. Why is Adobe not able to look at other 3D programms e.g. 3ds max, Maya, Blender and copy that instead of recreating the weel in the worst manner. The axes lines of the Gizmo are way to thick, the extra big 3 handles on the axis bands for translation, rotation, scale are unnessesary if there is already a thin axis band line. These cover up content in your comp you might want to see. Overall it looks like a kids toy instead of welcome helper. huhh damm clearly someone with no 3D background must have designed it!
Eddie Chai commented
I also agree, an option to resize the gizmo like other software has or event the option to disable the gizmo (and have it separate from the bounding box) would be best.
We have been having to work with an older AE version because the 3D Gizmo overwhelms the viewport and stop Cyclops from being useful for Behind the Scenes breakdowns.
Michael Foran commented
I agree the Gizmo is too thick and obscures what I am working on. We need some options on this thing.
Graham Cross commented
It's too big! I can't even see my artwork behind the Gizmo. The old classic one was 1 pixel thin and didn't get in the way. Don't you guys user test your software???
aurelien malagoli commented
Would love some cutomize options for the new Gizmo !
- Size of the all gizmo
- Thickness of the position and rotation
- Possibility to turn if off
- Possibility to choose what options I want to see: Pos and Rot, only Pos, Only Rot...)
Also now it's really hard to have precision with the anchor tool ( Y ) and this huge Gizmo