Can we have a tag next to effects to rate how much processing power the effect will use?
There isn't a clear or intuitive way to figure out how taxing specific effects may be (lens blurs are a big surprise for all my younger editors). As well as what components certain effects stress out the most. When working on larger projects the heavier effects might go unnoticed but as the composition gets more complex it quickly stacks and slows down significantly, and by then it's too late to rework your comp without such effects.
I have a couple suggestions to alleviate this problem:
In the effects and presets window, have icons and a rating system for each effects performance impact, possibly also include info on what it taxes, GPU, RAM, CPU? - this will be super helpful for us willing to upgrade certain specific components to work more efficiently
Have some sort of performance monitor system to monitor and log how long it takes to render specific layers or effects and which hardware components were limiting it. - sort of like when exporting from the render queue, but make it available while scrubbing the composition timeline too (the infopanel is very very sparse in comparison)
Help documentation to explain the process of each effect? This is a bit niche but I was having huge issues with a composition that relied on a lot of "set channels" and "channel combiner" type effects, I couldnt figure out why it was slowing down so much and it would've been nice to know more info about the effects to make a better guess, it seemed like AE was waiting for the target layers to render to proceed but it wouldn't properly queue up renders in order so it would just wait forever when previewing.
Thanks for reading all this, honestly I think just 1. is already a really helpful tool and the rest are just wishful thinking.
Steve Skazenski commented
I love this idea so much. The Info palette used to list render info (just like in the render queue, when Preferences → Display → Show Rendering Progress in Info panel was enabled), but seems like that got lost in some newer version.
Antoine Autokroma commented