Some sort of shape hit system (similar to adobe animate) that can dictate the interpolation of a mask or shape path!
When doing character animation, you frequently have to interpolate between two shapes. Like arm shapes or face shapes, these shapes are typically pre designed by artist and when you try to interpolate between two separate paths you end up with a jumbled mess as the keys try to match the path direction and first path point; it typically results in needing to morph the pre existing path into the shape of the new one and even then you still have to hope the program determines the right placement. So it would be nice to have more control!
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