Separate Keyframes for Mask Feather Tool
The Mask Feather Tool should have its own separate keyframes.
As of now, its keyframes are the same, as the mask shape keys, so if you already animated a mask shape, you cannot animate the "feather tool" separately.
Alternatively, please give us a "Uber Key" as seen in Mocha.
Can we please have a separate keyframe property for mask feather - the one done with the mask feather tool? Right now the feather values are stored in the mask property keyframes, but this is really bad for workflow - I'don't know a single roto artist that does feathering while doing the shapes - it's always shapes first, for the entire shot, and then a second pass to do the feathering. The way it works now is I have to set the feather in each mask keyframe that was done without a feather, which is counter intuitive since feathers require much less keyframes than shapes - very often they don't require keyframes at all. But even in that case we can't edit the feathering after the fact because now it's stored in every single mask keyframe - and we sometimes have a couple hundred keyframes for the mask shape. Basically right now if you don't get your feathering perfect while you're doing shapes, then you'll spend as much time correcting it as it took to do the shapes in the first place - it sucks :/