Depth of field 360 VR output
I'm having troubles using the depth of field in 360 environment.
In my 3D edit window, i add the depth of field on my VR master camera.
When i watch the VR output, it doesn't affect the 3D plugin (right here, i'm using stardust but it doesn't work also with other 3D plugins).
Also the depth of field seems to work with the 3D layers i put but doesn't respect the focus distance I set in my edit window. Any clues to solve this problem? You will find enclosed an image showing the problem. Thanks for your help