It would be great to have a real 3D workspace in After Effects with possibility to import 3D models. Here's a couple of features we could have:
-Possibility to import 3D models (this used to be possible through a clunky and slow photoshop workflow)
-PBR Shaders with inputs for textures
-Default generation of UVs (Cube map, Sphere map, etc) for models without UVs
-Possibility to project textures from a camera or a special projector object
-Simple deformers for 3D models (Bend, Twist, Displace, etc...)
-Possibility of extruding shape and text layers
-Simple Open GL render engine
-Raytraced Render Engine
-Possibility to use 3rd party renderers
In node based compositors that do have a 3D workspace usually the 3D work needs to go through a render node so that it can then be composited back with the normal 2D nodes. This could be accomplished with a new type of comp called 3D Comp which would contain all the 3D models cameras, lights, etc… and render out a flat file.
I know some of these features can be accomplished through Cinema 4D, but the chinaware workflow is clunky and slow, also it requires an external software.
Stoph Demetriou commented
This would be super helpful.
Element 3d has its uses, but it's not that great.