Visible Keyframes in Timeline creates MASSIVE memory suck
It seems that the more keyframes that are visible in the timeline has a direct impact on memory usage On Windows 10, up to date CC. For a simple Pos/Rot/Scale track, by seeing 10 seconds worth of keyframes uses 20 gigs of Ram. Scroll just to the right where there's no keyframes. Down to 7 gigs. Is this a known bug or an underlying programming necessity to load keyframe data that's visible into RAM?
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