Adobe Sensei to learn how to better use rotobrush and extract hair details
rotobrush is pretty slow on rendering, so I'd suggest to help it by building its shapes not from one frame, but creating like custom checkpoints defined buy user where he thinks the movement changes dramatically and he inavitably would draw some more brushes from there, so and meanwhile rotobush would merge its calculations inbetween those checkpoints...
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Pablo commented
yeees