Full program multi-threaded support
After Effects would benefit greatly from being able to actually utilize all cores when rendering, rather than having to rely on a third party solution, like the excellent program Render Garden by Mekajiki.
Hi folks! A quick update to let you know that three new Multi-Frame Rendering features went live in the After Effects public beta (18.4×37 and later) earlier this week:
- Speculative Preview: When AE is idle (you’re checking your email, grabbing a coffee or even just browsing effects), it will render your timeline in the background so you’re ready to preview when you get back.
- Multi-Frame Rendering in Adobe Media Encoder Beta: Enable MFR in the AE Beta and export in the background up to 3x faster.
- Render notifications on desktop, iOS and Android: AE can let you know when it’s done no matter where you are via the Creative Cloud app. (Fun bonus: notifications will even work on your smartwatch!)
Here’s a link with more info on each feature:
Let us know how things are working for you on the beta forums. And stay tuned for more Multi-Frame Rendering in more places!
Antoine Autokroma commented
Our AEfx filter called BRAW Studio Layer Settings to import and color grade .braw is now compatible with MFR Multi-Frame Rendering ! Free update for v2.5.1+ here https://www.autokroma.com/BRAW_Studio/Download
Simeon in't Veld commented
When will MFR finally come out of beta?? Its been 2 months since the beta... we need this ASAP.
John Myers commented
Exactly what Jordan said. Also, to Victoria, please click back and sort the list of requests by "TOP" and let me know if your team might one day bother to respond to any of these long ignored, top requested features. It's shameful.
Joe Clay commented
Resolve is excellent. But it only replaces Premiere. If you’re a compositor only, Fusion is the way to go (or Nuke, etc but then you wouldn’t be here). There isn’t a replacement for After Effects yet.
Jordan clay commented
Honestly David let me know how Resolve works for you. I'd hate to have to change my workflow but If push comes to shove I'll be switching over too. All the red-giant stuff will work on there too, and I can change over as well.
Edit: Downloading Resolve now...I'll start using it on my off time to get used to it.
Hm, still waiting for a response to my concerns over multi-numa-node utilization (only using 32 cores of 64)
Meanwhile downloading Resolve.
Nuno Caroco commented
Year 2005-2006.. :: Gridiron Software lanches Nucleo Pro for After Effects 7... It features Background Render; render boosting using multiple CPUs for both AE Previews and Renders; Spec-Preview do cache previews when AE is Idle and even Spec-Render to continuously render your project as you are working on it. Even Commit to Disk Feature, that pre-render to special disk cache, individual layers that are mostly "done" , but weight in the final render-export.
15 years later, "only" , Adobe adds in AE beta, multiprocessing render and background preview. Thats progress.
In all this time not even their own "render and email" that is almost hidden in AE, got properly fixed, working and integrated into the system. Hey.. but at least we have desktop alerts throught the CC app, forcing you to install the app on your smarphone, because lets face it.. who uses email and needs emails alerts anyway?
These are NOT bad news.. better late then never.. But honestly, this come a heck of a late arrival.
And does not show at all, listening to their market and end user clients.
More or less what Jordan said.
Jordan clay commented
Year 2021. Adobe still running industry leading software on a single core. GPU support? Only on certain plugins. Either use a competitor, and change your entire workflow or spend thousands on upgrades to only get a 30% increase in speed. Please spare me with the "we now have multi-threaded rendering". Its 20 years late. RAM preview multi-threaded? Multi-threaded workflow? I have a $700 GPU that apparently cant effectively render 2d sprites, but can do high detailed million triangle renders in 3d in 4k resolution at 60fps. If you guys cant figure it out open source the files and I guarantee it'll be on Github with all your lacking features in a few weeks. Rotoscoping is a godsend, but I have to grab a cup of coffee for renders. You're killing time and hindering workflows. 100% fix this stop adding stuff. And stop pulling an apple and adding a new bezel and acting like you made something revolutionary. CPU CORE UTILIZATION 100% ON ALL CORES, 100% GPU UTILIZATION......
Imagine this....I know its hard...Content Creators use your software. Linus Tech tips uses your software. I guarantee if you make the software run good he will make a video about it within 48 hours. That's millions of views. You will have billions of views just from making your software run good because content creators will all post a video. That's more sales. That's more money. Instantly.
Alvin Hall commented
Spencer Tweed commented
@David, the question is how much RAM do you have? The amount of RAM necessary to run 64 thread of AE would be pretty incredible.
ONLY UTILIZING 1 NUMA NODE
For 64 core processors, NUMA Nodes divide 32 core sections.
Only 32 cores are being utilized by AE.
My CPU is 64 cores (128 threads) AMD Threadripper 3990x
So only roughly 1/2 of my CPU is being utilized for AE.
Granted, 1 to 32 is a DRAMATIC enhancement, thank you for that.
But still not using my hardware to potential.
Christopher Jeffries commented
Previously I've written a number of comments here - some snark was involved - so I thought I should update the record with my new experience.
In the attached screenshot you'll see my CPU is maxed out. This is using the beta with multicore rendering enabled, and with three (3) instances rendering: 2x CLI and 1x main app UI.
Not all of the effects used in the project are optimized for multicore rendering.
I'm pleased and optimistic. Thank you, AE team, for the progress. I look forward to this functionality being expanded upon and further improvements to AE.
@Patrick - Ahh, gotcha. That is strange...
Patrick Proier commented
I know! but rendering in Media Encoder (CPU workload 10-30%) is on my 24 core system still faster than rendering in AE with MFR (CPU workload 100%)...(i testen this with the MFR test project from Adobe) ...thats really strange
Downloaded the beta, it auto-updated my media encoder, and now I can't send projects from AE 2019 to AME because the correct versions was erased. It's not available for download either, so I'm totally Fked.
@PatrickProier - Multicore hasn't been implemented in media encoder yet, so you won't see a difference.
"Multi-Frame Rendering is now available in After Effects public beta. We’re starting with Render Queue export, and will add support for preview, AME, MOGRTs and beyond in subsequent releases."
Joe Clay commented
Thanks Antoine. I hadn't seen the list. I wouldn't say almost all of them got ported. I mean Curves and Levels aren't. Neither is Lumetri which was borrowed from Premiere. I think maybe 2 effects on the project I tested with were MFR compatible. I'll continue to wait as always, haha.
Antoine Autokroma commented
Joe the list of native effects available in MFR is here https://helpx.adobe.com/after-effects/user-guide.html/after-effects/using/effect-list.ug.html
Almost all of them got ported. 3rd party plugins will come after a few months. Just wait a bit :)