Full program multi-threaded support
After Effects would benefit greatly from being able to actually utilize all cores when rendering, rather than having to rely on a third party solution, like the excellent program Render Garden by Mekajiki.

Multi-Frame Rendering is available in After Effects 22.0, which shipped this morning.
Preview, Speculative Preview, the Render Queue, Adobe Media Encoder and command line rendering can all take advantage of Multi-Frame Rendering, enabling you to preview and render up to 4x faster.
22.0 also includes Speculative Preview, the Composition Profiler, and a redesigned Render Queue with notifications via the Creative Cloud desktop and mobile apps.
Read more about what’s new here: https://blog.adobe.com/en/publish/2021/10/26/cruise-through-creative-work-latest-release-creative-cloud-video-apps.html
Thank you for all of your feedback!
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Michael Stephenson commented
Hi Victoria ... I have 3 different workstations ... all on AE 22.4.0 ... MFR works on none of them. It actually has the exact opposite effect and slows down the renders by a great deal.
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Michael Douglas commented
It's working great for me so far! I haven't done much testing, but on one file, the render time went from 20 mins down to 5. It was rendering 17 frames concurrently at one point (on my 24-core Threadripper). Nice work, AE team!
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Joshua Rutter commented
Great. Can't wait to test it out!
On a simple composition, no difference. With something more complex, a sample render went from 3:32 down to 1:51. Not bad at all;)
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Andreas Urra commented
Awesome, thank you very much!
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Arie Stavchansky commented
Congrats!
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Antoine Autokroma.com (Independent Developer of AfterCodecs, BRAW Studio, PlumePack, Influx) commented
Our AEfx filter called BRAW Studio Layer Settings to import and color grade .braw is now compatible with MFR Multi-Frame Rendering ! Free update for v2.5.1+ here https://www.autokroma.com/BRAW_Studio/Download
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Simeon in't Veld commented
When will MFR finally come out of beta?? Its been 2 months since the beta... we need this ASAP.
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John Myers commented
Exactly what Jordan said. Also, to Victoria, please click back and sort the list of requests by "TOP" and let me know if your team might one day bother to respond to any of these long ignored, top requested features. It's shameful.
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Joe Clay commented
Resolve is excellent. But it only replaces Premiere. If you’re a compositor only, Fusion is the way to go (or Nuke, etc but then you wouldn’t be here). There isn’t a replacement for After Effects yet.
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Jordan clay commented
Honestly David let me know how Resolve works for you. I'd hate to have to change my workflow but If push comes to shove I'll be switching over too. All the red-giant stuff will work on there too, and I can change over as well.
Edit: Downloading Resolve now...I'll start using it on my off time to get used to it.
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David Bixler commented
Hm, still waiting for a response to my concerns over multi-numa-node utilization (only using 32 cores of 64)
Meanwhile downloading Resolve.
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Nuno Caroco commented
Year 2005-2006.. :: Gridiron Software lanches Nucleo Pro for After Effects 7... It features Background Render; render boosting using multiple CPUs for both AE Previews and Renders; Spec-Preview do cache previews when AE is Idle and even Spec-Render to continuously render your project as you are working on it. Even Commit to Disk Feature, that pre-render to special disk cache, individual layers that are mostly "done" , but weight in the final render-export.
15 years later, "only" , Adobe adds in AE beta, multiprocessing render and background preview. Thats progress.
In all this time not even their own "render and email" that is almost hidden in AE, got properly fixed, working and integrated into the system. Hey.. but at least we have desktop alerts throught the CC app, forcing you to install the app on your smarphone, because lets face it.. who uses email and needs emails alerts anyway?
These are NOT bad news.. better late then never.. But honestly, this come a heck of a late arrival.
And does not show at all, listening to their market and end user clients. -
David Bixler commented
More or less what Jordan said.
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Jordan clay commented
Year 2021. Adobe still running industry leading software on a single core. GPU support? Only on certain plugins. Either use a competitor, and change your entire workflow or spend thousands on upgrades to only get a 30% increase in speed. Please spare me with the "we now have multi-threaded rendering". Its 20 years late. RAM preview multi-threaded? Multi-threaded workflow? I have a $700 GPU that apparently cant effectively render 2d sprites, but can do high detailed million triangle renders in 3d in 4k resolution at 60fps. If you guys cant figure it out open source the files and I guarantee it'll be on Github with all your lacking features in a few weeks. Rotoscoping is a godsend, but I have to grab a cup of coffee for renders. You're killing time and hindering workflows. 100% fix this stop adding stuff. And stop pulling an apple and adding a new bezel and acting like you made something revolutionary. CPU CORE UTILIZATION 100% ON ALL CORES, 100% GPU UTILIZATION......
Imagine this....I know its hard...Content Creators use your software. Linus Tech tips uses your software. I guarantee if you make the software run good he will make a video about it within 48 hours. That's millions of views. You will have billions of views just from making your software run good because content creators will all post a video. That's more sales. That's more money. Instantly.
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Alvin Hall commented
Nice.
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David Bixler commented
@Spencer Tweed
See attached
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Spencer Tweed commented
@David, the question is how much RAM do you have? The amount of RAM necessary to run 64 thread of AE would be pretty incredible.
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David Bixler commented
ONLY UTILIZING 1 NUMA NODE
For 64 core processors, NUMA Nodes divide 32 core sections.
Only 32 cores are being utilized by AE.
My CPU is 64 cores (128 threads) AMD Threadripper 3990x
So only roughly 1/2 of my CPU is being utilized for AE.
Granted, 1 to 32 is a DRAMATIC enhancement, thank you for that.
But still not using my hardware to potential. -
Christopher Jeffries commented
Previously I've written a number of comments here - some snark was involved - so I thought I should update the record with my new experience.
In the attached screenshot you'll see my CPU is maxed out. This is using the beta with multicore rendering enabled, and with three (3) instances rendering: 2x CLI and 1x main app UI.
Not all of the effects used in the project are optimized for multicore rendering.
I'm pleased and optimistic. Thank you, AE team, for the progress. I look forward to this functionality being expanded upon and further improvements to AE.
-Chris
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Rafael Lewis commented
@Patrick - Ahh, gotcha. That is strange...