After Effects

Welcome to the Adobe After Effects feedback page. Submit feature requests and bug reports to the After Effects team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Full program multi-threaded support

    After Effects would benefit greatly from being able to actually utilize all cores when rendering, rather than having to rely on a third party solution, like the excellent program Render Garden by Mekajiki.

    1,140 votes

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    501 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Multi-Frame Rendering is now available in After Effects public beta. We’re starting with Render Queue export, and will add support for preview, AME, MOGRTs and beyond in subsequent releases.

    This is a significant update to the After Effects architecture. Unlike older versions that rendered multiple frames by creating copies of the application, this is true multithreaded rendering. The render pipeline has been optimized from end to end, enabling After Effects to use your system to its full potential.

    We know how important rendering faster is to you. That’s why we’ve taken the time to do this right, and build a strong, high-performance foundation for the future. We appreciate your patience, and would love to hear how Multi-Frame Rendering is working on your hardware and with your projects.

    You can learn more about this multi-year effort here: https://blog.adobe.com/en/publish/2021/03/10/multi-frame-rendering-now-in-after-effects-beta.html

  2. GPU should be used more especially when using shape in animations.

    GPU should be used more especially when using shape in animations.

    GPU utilization too low while working.I want you to use about 80% of the whole.

    GPUの使用率が低すぎるので70~80%ぐらいは常に使う様に処理を改善して欲しい。現状ではかなり使用率が低すぎる。

    444 votes

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    18 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  3. Disk playback instead of RAM,

    I get that 20 years ago hard drives weren't the quickest and there was a limited choice in codecs so it made sense to playback from RAM. But now we all have SSDs and DNxHR exists I don't get why AE has not been re-written to playback straight from a hard drive rather than moving it into RAM first. It would be great for AE to playback from disk with a choice of codec and bit depth dependent on a users needs and system capability, much in the way that Resolve does with smart cache (see pic). Uncompressed I gather…

    192 votes

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    13 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  4. Interface is Slow and Laggy

    Dear Adobe,

    Me again.

    Please stop everything that you're doing with the development of new bells and whistles and doodads and put all your resources and firepower into resolving the years-old issue of the Slow and Laggy Interface in After Effects. Seriously. It's been YEARS. I kept thinking, "ah, they'll fix it soon.." and hope for the best and I end up feeling like Charlie Brown trying to kick the football every time a new update for After Effects comes out. "Maybe they fixed it!" And it's still not fixed.

    When I contact Support I'm told, "the issue that you…

    159 votes

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    34 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  5. eGPU (External Graphics) Support

    The ability for After Effects to see and use an eGPU unit to take advantage of more GPU power.

    132 votes

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    65 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  6. Multi-GPU support for Mercury engine.

    Modern desktops & laptops often got more than one GPU. Currently there's no way to utilize more than one of them.

    127 votes

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    5 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  7. Interface slowdown when using multiple expressions

    Following up on Tim's request to post individual feature requests from Sander's site here....

    http://www.sandervandijk.tv/after-effects-features/expressions#faster-interface

    Expressions and coding are some of the most powerful tools AE animators have at their disposal, so the fact that using them has such a negative impact on performance is truly disappointing and counter-intuitive.

    Sander:
    "The interface slows down drastically when applying lots of Expressions, Code allows us to easily create complex animations and connect values. This is the highest on my list of improvements that After Effects can make."

    96 votes

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    6 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  8. Bug: UI is glitchy and slow on high DPI monitors

    I'm on Windows, using a UHD 4K monitor and running 175% display scaling.

    After Effects scales the UI correctly, but the performance of the Timeline panel especially is atrocious. Merely trying to scrub the timeline is very laggy. There are also visual glitches, like vertical black lines, and the playhead not redrawing correctly when using J & K to move between keyframes (the playhead gets disconnected from the line in a redraw glitch). Even doing a RAM preview on a fully cached timeline causes frame drops.

    If I use the Windows high DPI settings dialog to override the scaling behavior…

    60 votes

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    32 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  9. Bits per pixel depth appied per comp vs globally

    It would be great to have pixel bit depth editable on a per comp basis rather than a global project-wide preference. This would be similar to the preference to appoint different 3D renderers and color spaces to comps.

    41 votes

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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  10. Exporting in AE Needs to Have Way Better GPU Acceleration

    Exporting in After Effects or In Media Encoder (From AE) Needs to Have Way Better GPU Acceleration like in the Premiere Update (when using H.254, HEVEC H.265 or Mov) that uses up to %100 percent of the GPU

    40 votes

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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  11. True Metal 2 support

    In 2015 Adobe said that metal would have improved amazingly After Effects on Mac with 8x faster renders and previews. Now on the settings you can choose Metal instead of OpenCL, but for my results it is at best 5% faster. With Metal 2 released the performance improvement should have been evident but it isn't. It would be amazing if Adobe created an update with a good part of effects fully optimized for Metal (even if not all of them) like they demonstrated in 2015 and with the support of eGPU acceleration on the internal display. I think AE is…

    36 votes

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    5 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  12. Can't select straight shape layer lines in viewer/composition window

    In the viewer window in after effects: I can't select shape layers that are straight lines. They can be diagonal, they can be square, but I cant select them in the viewer window if they are are a straight line. I've tried it on two other computers, and it's the same result. I've tried centering the anchor point. This makes it time consuming and difficult to animate certain scenes from illustrator.

    Example: http://i.imgur.com/wjE7ePm.gif

    34 votes

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    11 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  13. Camera Lens Blur Effect : GPU Accelerated Please!

    I use the Camera Lens Blur effect often, because it's awesome for creating realistic Depth of Field- when you plug a depth matt into it.
    This can be a Zdepth pass from a 3D renderer, or you can just paint one up in Photoshop to use on motion tracked matt painting work.
    Or mock up a simple instagram 'tilt-shift' treatment with a couple masks in a precomp (attached 4k example AE Project)
    It's the most sophisticated spatial blur in the AE toolbox, and it is super CPU intensive!
    Vote this up to get on the list of GPU accelerated Effects…

    31 votes

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    3 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  14. Improved UI responsiveness

    The UI response is slower depending on amount of layers (even if layers as simple as a shape circle) ....and it also is greatly dependend on CPU clockspeed and screen resolution. Scrubbing line in the timeline jitters as if the program struggle to move a vertical line of UI without even updating the preview frames.

    Example: Going from my 6 core 4.4GHZ machine to a 16 Core 3.8GhZ Threadripper GREATLY reduce the UX experience within the program, despite all other hardware being the same. And no other program has given me anything near the same slowdowns as AE.

    The UI…

    29 votes

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    6 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  15. Choosing which GPU is used by Mercury Engine

    Currently Mercury Engine automatically use GPU that is used for display (one that is connected to a monitor). I wish it would be possible to accelerate effects with other GPU, not one that is used for displaying things on the monitor.
    IMHO it would save some VRAM for OpenCL/Metal purposes, since second GPU would not have to store video buffer.

    23 votes

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  16. Upgraded to AE 2020 - Display Acceleration Disabled

    Just updated to AE 2020, and I can't Preview video on timeline anymore. When I scrub playhead I can see the animation, but when I hit Play, I'm getting just static frame (timeline even fully cached). There is also "Display Acceleration Disabled" alert in the corner of the Comp. Could you fix this issue asap?

    Model Name: Mac mini
    Model Identifier: Macmini6,2
    Processor Name: Intel Core i7
    Processor Speed: 2,3 GHz
    Number of Processors: 1
    Total Number of Cores: 4
    L2 Cache (per Core): 256 KB
    L3 Cache: 6 MB
    Hyper-Threading Technology: Enabled
    Memory: 16 GB
    Intel HD Graphics 4000…

    21 votes

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    15 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  17. BUG: Undo not updating viewer window until move viewer or zoom

    When you undo currently then the viewer doesn't update. The bounding box of what has been undone moves into place but the image doesn't update until you move or zoom into the image

    Running AE 16.1
    OS: OSX 10.14.4

    18 votes

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    16 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  18. AE CC 2019 Speed on Mac

    Just updated to After Effects CC 2019 V16.0.0. MacOS High Sierra, latest iMac with enough of RAM and supported GPU. Preferences resetted. CC 2018 works like charm without speed problems.
    Anybody else experiencing a total slowdown of the UI with the new AE version?
    Everything feels like frozen and AE is practically useless.
    Sorry, cannot work with this. Returning back to CC 2018.

    If this is not a general fault, any bright ideas what to do? Please...

    15 votes

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    3 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  19. better handling of large illustrators files

    Large (pixel wise) illustrator files take forever to preview the first time you open it in your comp, I don't recall it being that long I would say prior to CC2015 please take a look at it

    15 votes

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  20. After Effects (and Media Encoder) RAM not freed after project closed (specially with javascript expression engine)

    UPDATE : This problem seems to happen mainly with the javascript expression engine (and not the legacy extendscript expression engine)

    Hi everyone,

    We've noticed a weird RAM behavior in After Effects 2020 (17.5.1 - Build 47) and Media Encoder (14.0.1 - Build 70). When closing and opening a project multiple times, After Effects’ RAM usage is continuously growing especially when the project contains expressions (even the simplest one). Closing the project and purging memory (and Disk Cache) do not reduce the RAM usage! The only way to make the RAM usage drop seem to be closing After Effects! The same…

    14 votes

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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
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