After Effects

Welcome to the Adobe After Effects feedback page. Submit feature requests and bug reports to the After Effects team via this UserVoice site and see what ideas or issues other users have shared.

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  1. shortcut to create/duplicate layers/shapes/adjustments/efects UNDER the previous one

    too often you need to create layers under not above the current( like textures of fractal, shades etc. would be cool to revisit current shortcuts for creating all those different pieces and unite them to a one solution and to have an alt key for creating them under

    3 votes

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    0 comments  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  2. hue/saturation to be expressionable

    so many times I'd needed to link hue to angle controller, but have to use other effects as workaround

    3 votes

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    2 comments  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  3. Update native particles Particle Playground

    Particle Playground to GPU and 32bps

    7 votes

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    1 comment  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  4. Enable any effect to address an individual RGBA channel

    Some effects, like Levels and Curves, allow one to isolate the effect to a single RGBA channel. Make this option available to all effects.

    14 votes

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    0 comments  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  5. Displacement Map radial option and to go GPU!

    Displacement map lacks of radial distortion option

    3 votes

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    0 comments  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  6. effects to be cloned and connected through entirely in the project

    so that if you change any of them - others will follow. Not like when linking them - that they have a mother effect

    3 votes

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    0 comments  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  7. [BUG] BRUSHES

    Doesn't work any kind of brush. You can't drag rotobrush, normal brush or cloner.

    2 votes

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    0 comments  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  8. [BUG] ROTOBRUSH

    The rotobrush tool doesn't work correctly. I can't drag the pencil to make a successful selection.

    2 votes

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    0 comments  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  9. VFX

    After Effects could have more and better effects and tools for VFX workflow.

    2 votes

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    0 comments  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  10. make median and dust and scratches faster in 16bpc

    Median is a very conveniant effect when it comes to removal or retouching works and super fast when your project is set to 8bpc but when you turn it to 16bpc or more it takes forever to render. I would be really thankful if you could do some dev blackmagic to fix that

    9 votes

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    0 comments  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  11. Bug Report: AE 15.0.1 unable to interpret alpha channel- unless there is a starting frame with alpha.

    When doing character animation, I typically use Toonboom Harmony, and then render out PNG4 sequences for compositing in AE. However, since version 15.0.1, I've been having an issue where my PNG sequences were not having their alpha interpreted. While this is hard to convey without pictures, here's how I solved the issue and it may help you guys to squash the bug:

    1) In Toonboom, I create an animation that starts on a full background, no alpha channel, then transitions in-animation to a wipe that then needs to be comped in AE.

    2) Render it out as a PNG4 sequence…

    3 votes

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    0 comments  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
  12. Bug - Master Properties and toComp() expression

    Most expressions linked to a Master Property work properly when the MP is changed across different instances, but a few expression methods like toComp() and fromComp() always act as if the layer being referenced has its original transform data, even if those properties are being changed instance-wise by the Master Properties.

    For instance, if in "Comp 1" I put a Beam effect, using the positions of two 3D layers as the endpoints using toComp(), and control the positions of said layers via MP's in "Comp 2" (or control the "Comp 1"s camera position, etc.), the Beam endpoints just stay in…

    2 votes

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    1 comment  ·  Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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