Bug: Media Encoder AE overruns ram limits
When encoding using the Media Encoder, I routinely have to kill it's AE instance because it overruns the RAM limits I setup in preferences. If I don't kill the instance, it quickly pushes my machine to 100% RAM usage, and both causes my main After Effects instance to crash, and then also fails its rendering.
Killing the AE instance will, cause it to stop rendering until I kill the replacement AE instance, cause it to eat up all the memory again, or about 1/3 of the time, actually behave correctly (at which point it's stable until it moves onto the next item in the queue)
The issue makes it so I can't render big scenes overnight without them failing or stalling most of the time.

