Bug: don't count paused time in elapsed time
Elapsed time currently includes paused time and throws off remaining time.
Found in both 2019 and 2018, both Mac and PC.
Try it: encode for 1 minute then pause the encode for 1 minute. When you un-pause the elapsed time jumps up to 2 minutes. And this new value is used to calculate remaining time, so it's thrown way off as well. The longer you pause, the more it's off.
I can't think any good reason to code it this way. It's not a huge deal relative to other bugs, but come on! Attention to detail, Adobe!