The SpeedHQ codecs are the native formats for the Newtek Tricaster products and are frequently used. They were effectively killed in Premiere and Encoder when 32-bit support ended recently.15 votes
The OS level support for these older codecs has been removed.
Rather than creating new support for old retired codecs, Adobe will continue to invest in supporting popular modern formats.
Premiere Pro’s SDK allows any interested party to create support for any codec they wish.
Please allow us to edit kineraw natively inside adobe premiere . Right now it works inside fcpx and davinci
. only thing stopping me from buying the kinefinity mavo Lf is it’s raw capability’s that work inside adobe premiere.4 votes
Our Formats team is working on other formats and priorities, and will be for some time.
The API we use for footage import is public; we’d be happy to help a third party write a Kineraw importer.
I understand that you've removed Quicktime 7 support.
As someone who works in a post production house in Asia, there are several codecs (i.e. XDCAM HD422 & H.264) that would still be required in the technical specifications for deliveries to particular networks to be delivered in MOV.
This is disruptive to our processes, as we would rather keep our entire processes within Premiere but now we have to use other external software to output these.
Would it be possible to bring back the Quicktime support until you're completely sure it's obsolete in all regions of the world?9 votes
The OS level support for these codecs is gone.
Rather than recreate support for these old formats ourselves, Adobe will instead continue to invest in supporting new and current formats.
So you've killed support for a bunch of QT formats on PC, and provided no way to transcode those files? You should be in the airline business with customer care like that. My company has multiple TB of files in various QT formats and you're basically asking us to use competitor's software. Challenge accepted!3 votes
The OS level support for older codecs was removed.
Rather than build custom support for old codecs, we will continue to invest in support for popular modern formats.
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