Cursor Frame Behavior (Affecting In Out, Ripple Edits)
Cursor Frame Behavior (Affecting In Out, Ripple Edits).
Ok team, I know you had some guy complain about how the Cursor works in the timeline, and now you changed how it works, which completely screwed over the Ripple Trim to Previous Edit.
What WORKED before yesterday was if you were on the front of a clip in the timeline, and you hit the Ripple Trim to Previous Edit, it would remove the first frame and obviously move the entire timeline up a frame to compensate.
THIS WAS INSANELY HANDY because if you're trimming a clip, you could just hit that button a few times and make it work right.
Now, because you guys changed how the cursor works, I have to hit Right on my keypad, and then hit the Ripple edit button, and it'll remove that first frame.
Guys, you seriously screwed over an entire generation of editos who know how editing works. I know some people complain about how the cursor works, but this sucks.
Why not just create a preference option where you can make the Cursor act like FILM or act like it is now. All NLEs were based on film editing, which lots of people expect and relied upon. Now, I have to hit an extra keystroke all the time which is massively time consuming.
Can you please just put in a preference option to revert back or not? That would solve this issue for everyone instead of bowing to people that don't understand NLE history.


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Oskar Policiński commented
I completely agree, when I found this few years ago I thought it a bug because it was odd to me that you can be at the beginning of the clip but still able to remove 1 frame. But it was insanly useful and I also hate that they actually remove it for no reason. If some1 didnt use it, it didnt even bother him, but for those whole know that "trick" it was very helpful on daily basis.
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Zachary Spence commented
Thank you for listening Adobe
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Petr Hudec commented
Guys, come on. I just use Sarah's Peachy shortcuts and ripple trim edit stopped working. Check this out https://www.youtube.com/watch?v=bLzyywNnwUc
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Caleb Owen commented
Thank you Adobe! I really appreciate the team listening and adjusting to our feedback.
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Zachary Spence commented
Yes thank god Adobe, thank you for listening!!
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Stephan Gardner commented
Dreiky Fraga - I was concerned that it would only work on the head of a clip, but it does work exactly like the way it used to. So you don't really need the 'Ripple Delete to Previous Edit' unless you don't want the 'Ripple Trim at Start of Clip' function - I have no idea why anyone would ever not use it.
So yes, in the Beta Premiere it works perfectly as it's supposed to.
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Dreiky Fraga commented
Hey Stephan! I'm not sure if got it. It looks like it's not working like before (haven't tested it yet) it appears to me that they added the feature but separately, Am I right? So instead of working as before you need to add a second shortcut to cut that extra frame, right?
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Stephan Gardner commented
Yes everybody. I just tried the feature in Beta and it works just like before.
THANK GOD.
Thanks everyone for voting!
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Baffy19 commented
This issue will be clarified soon. Here's the news from Adobe.
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Trent Happel commented
We have added the desired functionality, Ripple trim of first frame when you are at the head of a clip, as a new shortcut - Ripple Delete Head Frame. This is in the current Premiere Pro 22.5 Beta (build 032+) available in Creative Cloud.
Back by popular demand you can ripple delete one frame at a time with your preferred keyboard shortcut. To use it, set up a Keyboard Shortcut (Option-Command-K) and search for “Ripple Delete Head Frame.” Once you have designated your KBS, position your playhead before the extraneous frames, press your chosen KBS and delete one frame at a time until you land on your ideal first frame. Try it out and let us know what you think!
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DFD Solutions commented
Please just allow the play head and shortcuts to act like it do in version 15.4.1
It cant be that hard to resolve this...
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Warren Heaton commented
Sometimes you need to take a few more frames off after Ripple Previous Edit to Playhead and sometimes you need to put a few frames back.
I wouldn't mind if pressing Q a second time after doing "Ripple Previous Edit to Playhead" switched to "Select Nearest Edit Point as Ripple In" or pressing W a second time after doing "Ripple Next Edit to Playhead" switched to "Select Nearest Edit Point as Ripple Out" which allows the editor to use Trim Forward (option right) or Trim Backward (option left) to ripple forward or backward.
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djbalti commented
please please please please please please please please
fix it.
fix it.
fix it.
fix it. -
Mike Lukavecz commented
I feel like this will nit get resolved so I am sticking with 2021 ...
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David Gesslbauer commented
this is the sole reason I am not updating to 2022! it was such an incredible help when doing fine selects. trimming one frame with ripple trim at the clip's begin absolutely needs to come back
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David Goodliffe commented
Reposting Stepen Gardner's exact idea because this STILL HAS NOT BEEN ADDRESSED.
Cursor Frame Behavior (Affecting In Out, Ripple Edits)
Cursor Frame Behavior (Affecting In Out, Ripple Edits).Ok team, I know you had some guy complain about how the Cursor works in the timeline, and now you changed how it works, which completely screwed over the Ripple Trim to Previous Edit.
What WORKED before yesterday was if you were on the front of a clip in the timeline, and you hit the Ripple Trim to Previous Edit, it would remove the first frame and obviously move the entire timeline up a frame to compensate.
THIS WAS INSANELY HANDY because if you're trimming a clip, you could just hit that button a few times and make it work right.
Now, because you guys changed how the cursor works, I have to hit Right on my keypad, and then hit the Ripple edit button, and it'll remove that first frame.
Guys, you seriously screwed over an entire generation of editos who know how editing works. I know some people complain about how the cursor works, but this sucks.
Why not just create a preference option where you can make the Cursor act like FILM or act like it is now. All NLEs were based on film editing, which lots of people expect and relied upon. Now, I have to hit an extra keystroke all the time which is massively time consuming.
Can you please just put in a preference option to revert back or not? That would solve this issue for everyone instead of bowing to people that don't understand NLE history.
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Travis Tessmer commented
Adding my name to the sea of voices. I can't believe something I originally thought was an error just got completely worked into my workflow.
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David Goodliffe commented
Adobe. Fix this or be slapped.
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TaranVH commented
I think the easiest way for Adobe to "fix" this would be to add two more shortcuts, and name them thusly:
Ripple Trim Next Edit To Playhead (repeat to trim 1 more frame)
Ripple Trim Previous Edit To Playhead (repeat to trim 1 more frame)So, editors who are used to working the old way, could assign "Ripple Trim Previous Edit To Playhead (repeat to trim 1 more frame)" to Q, and "Ripple Trim Next Edit To Playhead" to W.
Also, editors could try putting "Ripple Trim Next Edit To Playhead (repeat to trim 1 more frame)" on W and see if it's just as useful as the complementary shortcut is on Q.Anyway. So long as experienced editors know about it, this will make everyone happy. No need to add another weird setting. All we need are two extra shortcuts to use. (or just the one for Q, but now I'm curious to know how useful the same functionality would be on W.)
Adobe, I hope this makes sense! Okay, bye! Sorry for talking about the console! (They don't like that)
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TaranVH commented
Hello, all.
I also greatly miss this "feature." Even though it only ever worked with Q. That is, hitting W multiple times does not and has never trimmed off one frame at a time from the RIGHT side of a clip. So I can see that maybe Adobe wanted some consistency up in here.Anyway, I wanted to be able to tell you guys that I found a fix for this in the console debug database, but I didn't.
If you don't know, you get to it by hitting CTRL F12, clicking the triple line "hamburger" on the panel that appears, and selecting "debug database view."WARNING: THIS IS DANGEROUS. DO NOT FIDDLE AROUND IN HERE OR CHANGE ANY DEFAULTS UNLESS YOU REALLY KNOW WHAT YOU'RE DOING. IF PREMIERE CRASHES HORRIBLY, IT'S YOUR OWN FAULT. DON'T CALL ADOBE ANDD WHINE ABOUT IT. HERE BE DRAGONS.
Anyway, the only setting I've ever changed in here was "FE.AllowMultipleOpenProjects" to false. Though, these days, I leave it at "true," as I actually prefer it now.
I was hoping that perhaps this behaviour change would also have been added to the console.
I took screenshots of the entire console database in Premiere 2021, and also of Premiere 2022. Then I stitched them together in photoshop, and sent the whole thing through a free online optical character recognition program. Now I have the plain text of both. Putting them into notepad++ and running the "compare" plugin, now I can see what items were added, deleted, or had their default values changed!And so can you! Here you go!
https://pastebin.com/xEqkWyp1
https://pastebin.com/uKr6YrrG"Use AdobeCleanUX in V7" is a new item, for example. I tried changing its value from TRUE to FALSE, but the ripple trim behaviour was unaffected. Maybe you'd have to restart premiere before it'll actaully take effect. I have no idea.
I tried changing several other commands, but each time, the ripple behaviour remained unchanged. It is POSSIBLE that it's in here, but might even need multiple lines to be changed... but it's just not worth the risk.I've put all of mine back at the default values. Someone else may wish to continue my "research," which is why I uploaded the lists. Good luck! Be super careful!