Build Lumetri Color 2.0 and phase out Lumetri Color 1.0
Congratulations on upgrading Lumetri with the Hue vs Hue and so on in the Premier Pro 2019 update. That feature set in Lumetri is very exciting and opens up a lot of possibilities for color. I, however, can't help but wish the interface was a bit less cluttered. So, I propose adding a new Lumetri effect to Premiere, almost identical to the Lumetri 1.0 but separate so that it doesn't affect older versions of Premiere until it is eventually phased out. I'm calling it Lumetri 2.0 for this purpose of this suggestion.
How does Lumetri 2.0 work? When adding Lumetri 2.0 to a clip, adjustment layer, etc. Lumetri 2.0 simply starts with one effect, the Basic Correction effect and incorporates more color and exposure effects as the user adds them in the Lumetri 2.0 panel.
The way it works now, Lumetri is a fixed set of effects, bundled into one large effect. This bundling leads to clutter in the Lumetri panel and in the effects panel because of the fixed set of effects that are added every time you add a new instance of Lumetri 1.0. With the recent update, Lumetri offers more bundled effects. Some effects that, most likely, won’t be used more than once per instance, like the Vignette Tab or the Creative Tab.
In Lumetri 2.0 a (+) button allows the user to add as many individual instances of the Creative, Curves, Color Wheels & Match, HLS Secondary, or Vignettes as necessary. This also would require that each Lumetri 2.0 effect be available in the Effects panel as individual effects because the Lumetri panel is merely a hub for the exposure and color effects in the Effects
Control panel, as its always has been. The order of effects should also be controllable within the Lumetri 2.0 panel.
I'm not proposing that there be a separate Lumetri Panel merely upgrading the effect that is shared within Premiere Pro and After Effects. Perhaps even integrating the RGB Gama, RGB Gain, RGB Lift features from the Color Balance effect as a graphical interface to Lumetri 2.0 instead of the, less intuitive, numerical value controls.
I'm suggesting making Lumetri 2.0 a separate effect from Lumetri 1.0 because of the shift in how the effects are incorporated in Premiere. It could render projects that used the Lumetri 1.0 corrupt or incompatible like the old Titles vs the Essential Graphics panel.
This is one of the biggest things I would love to see improved in Premiere.
Presently I'm often needing more than one instance of Lumetri to do things in the order I want - E.g. WB & wheels to correct colour - LUT for log>709, Curves to set white and black point from the LUT, LUT again for secondary look.
After learning Resolve with the Node workflow, Lumetri's pre-defined order of operations has become really cumbersome to work with.
A complication of using multiple instances of Lumetri is that I need to untick all panels that aren't being used, otherwise I'm continually opening panels to see where I have made adjustments.
Right now I have a clip with 3x instances of Lumetri because I need things done in a specific order of operations, which is backwards to how Lumetri is designed.
If each panel were a separate effect, I could use the Effect Controls panel to add what I need. The Lumetri panel could then become a convenient way to access what I have added - much like how the Essential Graphics panel operates.