Please mention if a stock Essential graphic listed as free, contains paid fonts
I started throwing some of the stock essential graphics animated titles on to an empty timeline in a existing project.
I did this just because the project happened to be open and I coincidentally saw a youtube video showcasing these new stock graphics as part of the Essential Graphics suite of features added to Premiere.
I'm very unfamiliar with the entire essential graphics workflow so I may have been naive but I just figured I'd filter by what was marked free and toss it all on a timeline and just watch it and see what it does. I didn't realise this might require Premiere to synchronise fonts with typekit, something I'd not previously heard of, but this process seemed to be streamlined. You just say 'synchronise' and it does. Then there was another obscure option 'get' which was different to synchronise, but whatever, it's all free right? Sure 'get' the fonts.
That opens your browser and takes you the typekit website where it begins a constant page refresh loop after you sign in where it tries and fails to show the fonts it thinks you need to get. This loop continues seeming indefinitely but maybe 1 out of a 100 times it actually manages to progress past the login landing page and show you a list of the fonts you supposed need for your new stock title.
They are all paid fonts.
Nothing wrong with that, but you NEED to mention this and not mark the essential graphic stock item as free. Worse still, this project, which was an actual real project that I'm trying to complete, now opens up a window telling me I'm missing fonts EVERY TIME I open it. Despite the fact that the timeline with the stock essential graphics has long since been deleted.

-
The Stock content team requires that all fonts in Stock mogrts be part of the core collection that every user has access to. A Stock mogrt with a premium font is a mistake, and we need to know its ID.
If on, the other hand, it was just a case of Adobe fonts not showing up for syncing in the Resolve Fonts dialog, that may have just been a temporary things which may (hopefully) be working correctly now.