Edit text in Essential Graphics panel
Would be great If I could just double click on the text in the "Essential Graphics" panel and change the text there instead of trying to select it in the Program Monitor.
If the text is really small or have like 10% opacity it takes a lot of extra time, trying to zoom in the Program Monitor, change to the type tool and then select the text.
(Also, sometimes I accidentally move it in the Program Monitor when trying to select it.)
As of PrPro CC 2020 (14.0), you can double click on a Text Layer in the EGP and the whole string will become text-editable in the Program Mon (PM). So you can just type new characters in that way without having to locate your text in the PM.
Also, there is a keyboard shortcut. Press Opt + Cmd + ’ (mac) or Ctrl + Alt + ’ (win) and your selected text layer will become highlighted for edit.
Finally, for shapes and clip layers, you can now click on the layer name in the EGP Layers pane and edit the name inline there.
This may not be exactly the feature you had in mind, but as you can see, there are some good new options for changing source text and layer names from right inside the EGP.
4 comments
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Thank you both for your feedback. We’re taking a look at some ways to solve this for a future version.
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Stephen Holdsworth commented
The accidentally moving it thing, definitely. If I'm editing subtitles, and I double click to edit the text, most of the time I end up moving the subtitle a couple of pixels. It's really frustrating, but I've just learned to hit unto the moment I've double clicked it. Would be fairly simple to lock the subtitle in place and not move it if it's just been double clicked.
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David Lindgren commented
Thank you James for your response! :) Totally understand!
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Good request, thank you. I've made it myself in the past and I will +1 it here. Please just note that everything takes time and spending time on one new thing typically comes at the expense of something else. So if it seems pretty obvious that it should work in some way but it doesn't (as in this case), that's usually why...