opacity mask cuts too much off when gpu active
Since the last update, opacity mask cuts off the sides of the picture before I even do anything, and then cuts off too much if I try to use any mask. This does not occur when I turn the GPU off in the project, but that is unfeasible because the layers will not play properly without it.
Thank you for letting us know about this. I’ll need some clearer steps, and probably a test project with media or a Graphic that shows the problem. Screenshots might help too.