LUT Management via CC Assets Panel
LUT management is very challenging within Premiere. Many users try to simply place the LUTs inside the folder rather than import them via Pr which leads to instability.
Recently I reopened a job (that was finished 2 years ago) in order to create language versions and the LUTs were not in the same order as the new version of Premiere. The wrong LUT was being used in the new Pr version. I believe it is something to do with the numbering order of the LUTs (just a guess).
What we need is a reliable LUT management solution which would be driven via the CC Assets Panel. That way, by having the management handled external to Premiere, we can rely on the file structure over time and new releases of Premiere.
Andreas Urra commented
Please allow for permanently importing LUTs via the user interface. I consider this an essential feature similar to importing other presets.
Placing new LUTs in the Common folder fixes most of the issue moving forward. However, the list in the Common folder still changes the index number of the Adobe installed LUTs, which will still be an issue when using Adobe installed LUTs. Also older projects migrated from previous versions may have used an indexed LUT which is no longer available in the current Premiere which requires a re-color of those projects – nightmare for the archive.
If the current software is simply changed from an index number for those Adobe installed LUTs to a name it'll solve the issues going backwards and forward.
Its funny, because my LUT lay in the Creatice Folder, PP showed them once. There all .cube files and can be used when using "Browse". Browse is an awful exprience when your playing with LUTs. I still wonder why we not can import multiple LUTs at once within "Browse"
Adding your own LUTs to the Premiere Pro application package is not recommended or supported and is the cause of your current problems. Yes, your assumption is correct, the default LUTs that come installed by default with Premiere Pro are indeed indexed by item number in the folder rather than by name. It's done this way because users are not meant to alter the files in this folder.
If you are using several custom LUTs and want them to show up in the Lumetri dropdown menus we have a solution which is newly available in a recent update (2018 - version 12.1). You can install your LUTs into a specific folder in your OS user library and Lumetri will scan them in.
Here are the instructions to install and use custom LUTs:
Like to read: https://helpx.adobe.com/premiere-pro/using/whats-new.html
Like to watch: https://www.youtube.com/watch?v=dnJQj09GDfM
LUTs that are stored in these folders will get embedded into the project file when you use them. So you can share the project with a colleague and all the LUTs will be present and be functioning for them even if they don't have the specific LUTs installed. It will not install these LUTs onto the other person's system for them to use on additional clips, however. It is therefore recommended that you send them the LUT with instructions on how to install it onto their system. Hope this helps.
Yes The LUT management need to be bullet proof.
Jim Simon commented
This is easy to solve.
If the LUT doesn't come with PP, always use Browse.