Mounted Mapping for Network Drives
Differing network locations between cross platforms (Windows, Mac & Unix) forces relinking. While forcing the mac to use SMB as a network protocol and NOT using mapped mounts on the PC, you can get this working but it would be significantly easier if an option to associate "mapped mounts" was added, similar to Resolve. Resolve intelligently understands that each operating system has different paths to the same media (due to OS specifics) and handles the "file path substitution". It would be fantastic if a similar option was added to Premiere, as it would avoid a ton of unnecessary relinking to the same media every time a project switched platforms (which happens often in a hybrid post house, such as the TV network I work at).
Steps to Reproduce:
1. Open project on Mac, work as normal and Save.
2. When I move to our PCs (on same GbE network accessing the same media on shared NAS storage) and open the project, it requests to relink media as it cannot access the macOS /volumes/xxxx path.
Actual Result: Must relink before we can work on the other platform.
Expected \ Preferred Result:: Premiere to intelligently "substitute" the path between platforms so regardless of how the machines are accessing the shared storage, it won't need to relink.
Current Workarounds: Force PC to not use mapped mounts (not mounting network locations to a drive letter) seems to allows this to work occasionally, but it still asks to relink random media occasionally for some reason. Using the Mapped mount feature in Resolve for the same purpose, never need to relink media between machines, its seamless when loading up the project.
Ollie Lansdell commented
Adobe please address this issue, Resolve is way ahead of you on this simple feature and it makes Premiere completely inappropriate for use in a professional environment with multiple machines working from the NAS Storage device. As mentioned the mapped mount feature in Resolve prevents this issue and Premiere should look into adopting something similar.
This is also a wider issue that compatibility between MAC & Windows projects is poor and always requires some form of relinking.