Fix Audio Dynamics Bug
Fix the audio Dynamics plugin bug that was recently introduced. If an Audio Mixer has a Dynamics plugin, but not audio is currently passing through that track, it's creates a nasty glitching/grinding digital feedback.
@Matt Crum: Could you send me a project file that shows this bug? Send it to firstname.lastname@example.org Attention Matt.
Matt Crum commented
I've been experiencing this for years now. Pops and crackles at the head and tail of clips that are close together with a small gap between- whether they're on the same track or not. Still having this issue with Premiere 15.0.0. Not just in nested comps. Happens with both the Multiband Compressor as well as the Single-Band Compressor. The fix is to either overlap the audio clips so there's no gap or else fill with audio slug to remove the gap. Running Mac OS 10.15.7.
Philipe Schmulian commented
Still a very real issue. Please fix this!
Colby Dix commented
I only get the glitch if I have both AutoGate and Compressor selected in Dynamics. Ditching comp, or just enabling the expander at a 1:1 ratio (so it does nothing) eliminates the glitch.
Unbelievably this is still going on. Admittedly I'm stuck on a work computer running Windows 7 and stuck with Premiere 12 with no path to upgrade to 10 on this corporate-owned rig, but it blows just the same and the artifacts (while not as brutal) are present in the renders as well.
Specifically in this case I have two separate mono tracks of audio recorded. I'd very much like to simply use the "dynamics" plug-in as I rather like a simple compressor and noise gate for ease of use, quick editing.
With dynamics enabled, i get an absurd amount of LOUD glitching while editing and have to constantly be ready to mute, pause or otherwise wait and hope it isn't there when i click the space bar again. It's terrible. The fact that it's well over 2 years of people dealing with this is pretty lame.
A little messing about and I THINK I have a workaround. If you have both the autogate and compressor enabled you get the artifacts. if just gate, it's fine, or if you have gate, comp, and expander all selected, it's fine. I thought it might have something to do with an overlap of attack speeds but found no particular fix with that adjustment.
My comment below was referring to this: "creates a nasty glitching/grinding digital". That issue was fixed.
I am able to head a pop when playing across an edit when this is applied as a clip effect. I will create a bug fro that right now. Is this what everyone is hearing?
Doug Bresler commented
This is still a very real bug. If the Dynamics plugin is enabled on an audio track, a audible "echo" or glitch can be heard between audio clips if there is track silence between them right at the beginning of the next clip. I have to disable "Dynamics" and use the single compressor and hard limiter effects instead. Please fix ASAP!
Jackson Van Over commented
This also happens to me. I'm having the exact issue Paul mentioned back in October - digital "crunch" noises at the start and end of audio clips when I use Multiband Compressor on the track. It's a complete nightmare honestly.
I'm on Windows 10, PP 14.0.1 (Build 71).
luzia santana commented
Unbelievable that this is still an issue.
Still broken in 13.1.3
paul wedel commented
Still happening in 13.1.5 // I have Multiband Compressors applied to three audio fx slots. And on playback it's digital pop nightmare. Even after I "Render Audio" the problem remains. There are also digital pops when a clip ends and then pops again when a new clip begins. I've also added a 2frame audio fade transition to all my audio clips, but the digital popping remains. I basically have to do a ProRes runout to listen to my mix...
iMac (Retina 5K, 27-inch, 2019)
3.6 GHz Intel Core i9
64 GB 2667 MHz DDR4
Radeon Pro Vega 48 8 GB
Probably shouldn't be happening with this grunty a machine...
Matt from the Premiere Pro Team. We have been fixing a ton of bugs related to this type of error. I don't have a specific bug against this effect, but most likely we have fixed this in 13.1 release this week. Can someone comment on whether this is fixed or if it is still happening?
This thread started in April, almost five months later and still no fix. This is always the first audio effect I want to use but I can't because of this issue.
I'm getting really sick of not being able to use features or try creative ideas, knowing that it's going to be unsuccessful due to so many bugs.
Carl L commented
Forgot to add details:
It is happening on any given audio track in my sequence (not reproducible or following a patten), I'm not using any plugins or fx on the tracks. My sequence's audio source files are in my Adobe Creative Cloud folder or on a local hard drive.
Carl L commented
When this extremely loud piercing glitch unexpectedly happens, (at least once or twice a day while editing) it literally gives me a heart attack every time. Not only is it damaging to my ears, it is such a severe and disturbing noise that I have to take a minute to get my bearings again. The Adobe people need to do something about it ASAP.
SERIOUSLY, ADOBE, PLEASE FIX THIS!
Matt Hale commented
In response to Trevor Asquerthian's comment: Unless I'm misunderstanding the description of your workaround, it does not tell the whole story. I will describe my workflow:
For most projects I cut, I create a stereo sequence. I then create however many mono dialogue tracks I need (often many as I generally work with sources that used multiple microphones). I then send all of those mono dialogue tracks to a stereo submix I call "DX Submix."
I add my dialogue effects to the DX Submix. When I add Dynamics (which I basically always do), if there is any point at which there isn't any signal on at least one of the dialogue tracks (i.e. there is a gap of silence for all dialogue tracks at the same time), I will hear the feedback loop described above.
What I've started doing is creating an additional track where I place just the audio from Bars & Tone (New Item > Bars & Tone) which I extend out to a bit longer than whatever I think the approximate length of the entire sequence will be. I use Bars & Tone because it has audio and it can be easily extended to any length (and because Premiere does not have an Audio Slug feature).
I then reduce the volume of the tone to negative infinity, lock the track (so it won't affect my trims as I work), and send that track to my DX Submix.
This works reliably to eliminate the feedback loop and I can pretty much forget about the extra locked track as I work. When I'm done, I trim the tone so that it's the same length as the finished sequence.
Obviously a bug fix would be preferable, but this does the trick every time (at least with my workflow).
I think this bug is related to any plug-ins on the master bus of a MULTICHANNEL sequence.
I created two sequences, one stereo and one multichannel. I put a master bus 'loudness radar' on both and put a small audio clip down at the end of the timeline (so that it would play silence).
The stereo sequence plays without glitches, the multichannel plays with glitches.
Additionally, plug-ins on the multichannel master bus ONLY affect track 1. This is indicated by the fact that there is no 'fill left with right' plug-in.
WORKAROUND is to create stereo submixes to feed the multichannel master bus and add plug-ins there. Fixes both problems.
Could someone from Adobe give us any update on this one? Dynamics is probably the most important audio plugin (along with Parametric EQ) available in Premiere Pro, so it would be nice to have it working as expected.
Same problem, added Youtube video: https://www.youtube.com/watch?v=TG2iPYPa880
Made a new sequence and put dynamics on it and video.
For me this problem has been around for a couple of versions.
On windows 10 Pro 64 bit, latest updates. Latest Adobe Premiere.
Audio Focusrite Scarlett 2I4
My workaround is using the obselete Audio Dynamics. But then you get an annoying popup every time you start the project.
I've been experiencing this issue for some time now, through several versions. It poses a literal danger to those mixing on headphones, as the digital noise can often be unexpected, and extremely loud & jarring. Would LOVE to see this one fixed!