Premiere Pro not using Nvidia GPU for rendering
My laptop has an Intel integrated GPU and a Nvidia Gtx960M GPU, however premiere pro will only use the Intel GPU for rendering, even if I have set the renderer to be CUDA and forced premiere to use the Nvidia GPU in Nvidia settings.
Benedicto Diptasuta commented
I have an ASUS A456U, with Core i5 7200u and Geforce 930mx. About 2 weeks ago, I was rendering a 14 minute video, and it was running fine with my 930mx.
But then, about a week ago, Premiere decided to not use the Nvidia GPU, where the Project settings didn't show "Mercury Playback Engine GPU Acceleration (CUDA)", but only "Mercury Playback Engine GPU Acceleration (OpenCL)" and "Mercury Playback Engine Software Only", which means that it only detects my Intel UHD 630. I adjusted something on the Nvidia control panel, and then it works fine.
But now, I didn't change anything on the Nvidia control Panel, and it decided to not use the Nvidia GPU.
I started to think it's the update that is the issue.
Note that I'm Encoding with H.265, not H.264. Because I heard that it can utilize 50% the size (of the same video at H.264) for the same amount of detail, or more detail for the same bitrate.
Colby Rogers commented
14.5 &14.6 are garbage. I have a AMD 3950x, nvidia 2080 super black, 128gb ram, 3 1tb hard drives. media encoder and premiere pro will not export h.264. doesnt matter if CUDA is on or not. Software only fails every time. what is the fix
After mistakenly updating the Intel GPU Driver, I noticed when playing or rendering a video, neither graphics adapter was utilized. The CPU was running 100%.
As I had done a bunch of updates yesterday (wrong thing to do), I had to tackle (downgrade) each update one-at-a-time.
The solution was to downgrade the Intel UHD Graphics 630 driver from version 126.96.36.19987 to version 188.8.131.5276.
Lawrence Kaneshiro commented
Premiere updated a couple of weeks ago. Version 14.0 Build 38. I noticed a day ago when rendering my Nvidia GPU is not being used nor is the onboard Intel GPU. The CPU is pegged out at 100% with my video taking 13 hours to render. Is this normal? I checked to make sure that CUDA and hardware render did not change. Everything looks the same as before the update. GPU worked as of July I thing the update broke something? Any ideas?
Thiago Pereira commented
Ok, this is driving me nuts! Can anyone help me please?
I have a Dell XPS 15 9560. Intel i7 - 2.80Ghz - 32GB RAM and 1TB SSD
I am using Premiere Pro 2020 - the latest update as of today.
Every time I want to add a transition it comes up with, "this effect requires GPU acceleration"
I have checked in project settings that I am using GPU CUDA.
I updated by Nividia graphics driver to 451.77 but then premiere pro went all haywire, still said I needed GPU acceleration and was very very sluggish then my laptop quit and said there was a problem.
I restarted but still PP was not working. After this I uninstalled the latest Nividia driver, restarted my laptop and PP worked fine, except I am still getting the error message about GPU acceleration!
I am not sure where to go from here to try and get the GPU acceleration to work so I can use most of the effects in PP?
I believe this has been fixed in the latest Premiere Pro CC update. My render times for H.264 (MP4) videos has been cut in half. It is using BOTH the nVidia GPU and the embedded Intel GPU for rendering.
Colin Young commented
I have a similar problem with my Precision 5520 laptop. It has a Xeon processor and a Quadro M1200 GPU and the performancce has become so prro that my $3000 workstation is useless. It affects all types of video playback and slows the whole machine to a crawl. I can't figure out if it's Windows, Adobe or nVidia that's the problem, but I notice that it seems like the nVidia GPU is severely underused. This is after the latest Adobe update that integrated GPU encoding/decoding/playback. It seems to have made things worse instead of better. I really need a solution!
Here's a new wrinkle in an old issue.
I have a new Dell XPS 7950 laptop. It has an Intel UHD Graphics 630 and an nVidia GeForce GTX 1650 adapters. I just ran a test render of a 34 minute video (H.264). I monitored the process and noticed that BOTH graphics adapters were put to work as well as the CPU.
I also have a one year old Dell XPS 8930 desktop. It has an Intel UHD Graphics 630 and an nVidia Geforce GTX 1080 adapters. I ran the same video render on this desktop. It takes 3 times longer! The Intel GPU runs about 70%, the nVidia GPU runs about 5%, the CPU runs about 15%. A few weeks ago, it used to be twice as fast and utilize the CPU much more. However, the nVidia adapter is not used at all. Project settings in Premiere are the same.
Kevin Monahan commented
There is a lot of misunderstanding in this thread because a good number of editors do not understand how Premiere Pro handles handles GPU and iGPU assisted exports.
If you want to export H.264, you will be using the iGPU not the dedicated GPU. It's faster because it is using Quick Sync. In Export Settings, hardware assisted encoding takes place and should be enabled by default. You can switch it off, if you like, but the encode will take longer with the discrete GPU engaged. It will be of slightly higher quality, as the main benefit. Most people prefer the hit in quality to get faster exports, though.
If you want to export non-H.264 (like ProRes), you will be using the dedicated GPU, not the iGPU. It should be set with hardware encoding disabled by default because of the codec you choose.
Other NLEs might use the GPU and iGPU completely differently for exporting and supporting GPU accelerated effects processing, so keep that in mind.
Exporting in Premiere Pro, by the way, is a CPU-centric process with the GPU and iGPU providing mainly effects processing in the export process, and does very little to assist the actual encoding of the files.
So in the end, you might find that Premiere Pro is exporting using the correct hardware if you have one of those laptops with an iGPU and discrete GPU. There's nothing wrong with Premiere Pro at all, it's you that might need to get up to speed on how things actually work.
It's definitely confusing, but it's important to understand exactly what's going on with your laptop and exports - which vary depending on the export codec.
Ivan Stojanovic commented
I have been using Premiere since version 4.0
It is not clear to me that for many years these people have failed to make the program fit. You buy a 1000-2000 Euro GPU to stand for decoration. And Premiere uses an integrated graphics card. Well, it's about committing suicide :-) The other day I tried Resolve 16. Too bad it didn't have enough effects and plugins. But as it render, how playback does Premiere will never have!
Burton Shulman commented
Premiere Pro 2020 keeps giving me this error message:
NVIDIA GTX GeForce 1060 unsupported driver. I've installed the latest drivers for the 1060 and the message continues. Premiere can read old files, but I'm sure this incompatibility is going to cause trouble. A) how do I fix this and B) why doesn't Adobe direct me to the right driver?
Since when is the integrated GPU faster than, say a GTX 1080? Are you saying Intel's QuickSync on a UHD Graphics 630 is faster than an nVidia GTX 1080 GPU? If so, then why doesn't Adobe just say so? I have had an open case on this for over 13 months!
Why would you want that? Integrated is faster at encoding and decoding due to QuickSync, people been fighting Adobe trying to enable integrated for years
Same here. I've got a i9 with 630 IGP and a Nvidia Quadro RTX 5000. Renders +/-70% CPU load, 100% IGP and 0% on the Quadro. settings are on CUBA rendering.
This has been an ongoing issue since 2016 and it still hasn't been resolved.
Occasionally, I manage to fix it by updating or rolling back either PP or my GPU and disabling integrated, but I shouldn't have to and, it always reverts back to not working. To the point where I am forced to sell my laptop or switch to Resolve as it has built in 1060 GPU which, is NOT COMPATIBLE with Adobe. Obviously... People have had this issue with 1050's, 60's, 70's and even 80's and it's always laptops.
It's been 3+ years and there hasn't been a solution.
Necati Sahin commented
I have GTX 1660 Ti on my PC but I cannot use GPU acceleration as a renderer. All black screen
Bernard Mulligan commented
SOLVED: Addendum to my September 18, 2018 4:13 PM Surface Book 2 fix:
After updating Adobe Premiere Pro and numerous Windows Updates the Nvidia GTX 1060 stopped responding during video rendering, etc.
I am now back up and running. The following has my Nvidia GPU working properly along side my Intel UHD 620 and video processing is flying.
- I upgraded to Premiere Pro V.13.1.0 (build 193)
- I redid the steps in the September 18, 2018 4:13 PM post in this thread.
- I went to https://www.geforce.com/drivers and filled in the "Manual Drivers Search" with:
- - GeForce
- - GeForce 10 Series
- - GeForce GTX 1060
- - Windows 10 64-bit
- - English (US)
- - Standard
- - All
- I downloaded and installed the "GeForce Game Ready Driver - WHQL", version 425.31, Release Dates: Thu April 11, 2019.
This is extremely frustrating. Why is this not getting prioritized??!!
Before that I also encountered the same problem as you, my surfacebook2 is also gtx1060, but when I use premiere it only detected the integrated graphics, did not detect my gtx 1060, so I tried to disable the integrated graphics, then start Premiere, but premier still can't detect gtx 1060, but use cpu for rendering. After that, I try to download the corresponding gtx 1060 graphics driver on the NVIDIA official website (pictured), after I install the driver and start the premiere. The gtx1060 graphics card was found to be detected by premiere.
I'm using a Surface Book 2 with a 1050 and had similar issues (tried do disable the Intel 620 as well). I opened CMD and ran gpusniffer.exe. I got the message that the 1050 wasn't being used because the driver was out of date. Long story short. I went to NVIDIA and downloaded the current drivers directly. Now it's working. However, it seems that Premiere was using the CPU, Intel and Nvidia GPU's. Not sure if each was handling different aspects of the encoding/rendering. But the NVIDIA card was only utilized to 20% of capacity. While the CPU and Intel GPU were 30-80% respectively.