Single-element text layers should import to AE as layers, not precomps.
(I was told by the AE team that Premiere was actually the place to address this.)
When importing a Premiere timeline with text layers into AE, all text layers, even those with a single piece of text with default settings, comes into AE as an untrimmed precomp, which is extremely tedious to work with. I understand that graphics elements like this essentially are comps in Premiere already, but it's be delightful if there were a way to extract that info to make the push to AE more user-friendly.
Roei Tzoref commented
thanks for the post Kyle! it's been 2 years... don't stop believing...
Kyle Hamrick commented
@James - yes, that's accurate. However:
Let's say I'm doing a footage-based project with a lot of overlaid titles. I edit my footage in Premiere, and do all of the timing/rough layouts on that same Premiere timeline. This is objectively the easiest & most efficient place to do that.
When I push this project over into AE, I now have a comp with all my clips, and... 40 precomps, mostly with a single text layer hidden away inside each of them. Extracting each one so it can actually be worked with in a meaningful way is extremely tedious. There are scripting solutions (that still involve a few clicks per precomp).
I can understand and expect a more complex object (say, a text layer with a backing box) becoming a precomp when brought into AE, but it would be lovely if the Pr>Ae pipeline could identify and (behind the scenes) extract this in a way that renders it more immediately usable in Ae.
prgraphics do open into Ae as pre-comps but all you should have to do is click on the comp to open it up and see the layers. Is it not happening that way for you?